; ========================================================= ; Old Man Follower Sprite ; LoadFollowerGraphics = $00D423 print "OldMan_ExpandedPrep ", pc ; Old man sprite wont spawn in his home room ; if you have the follower OldMan_ExpandedPrep: { ; ROOM 00E4 LDA.l $7EF3CC : CMP.b #$04 : BEQ .not_home LDA.b $A0 : CMP.b #$E4 : BNE .not_home CLC RTL .not_home SEC RTL } ; Old man gives link the "shovel" ; Now the goldstar hookshot upgrade org $1EE9FF LDY.b #$13 ; ITEMGET 1A STZ.w $02E9 ; FindEntrance org $1BBD3C CMP.w #$04 ; Underworld_LoadEntrance org $02D98B CMP.w #$02 ; Module05_LoadFile ; Check for goldstar instead of mirror for mountain spawn option org $0281E2 LDA.l $7EF342 : CMP.b #$02 org $1EE8F1 SpritePrep_OldMan: { PHB PHK PLB JSR .main PLB RTL .main INC.w $0BA0,X ; LDA.b $A0 : CMP.b #$E4 ; ROOM 00E4 JSL OldMan_ExpandedPrep : BCS .not_home LDA.b #$02 : STA.w $0E80,X RTS .not_home LDA.l $7EF3CC : CMP.b #$00 : BNE .dont_spawn ; Check for lv2 hookshot instead of mirror LDA.l $7EF342 : CMP.b #$02 : BNE .spawn STZ.w $0DD0,X .spawn ; FOLLOWER 04 LDA.b #$04 : STA.l $7EF3CC PHX JSL LoadFollowerGraphics PLX LDA.b #$00 STA.l $7EF3CC RTS .dont_spawn STZ.w $0DD0,X PHX JSL LoadFollowerGraphics PLX RTS } ; Updated old man cave trigger org $09A4C8 dw $00D1 org $09A54E dw $0005 ; OW 03 - West DM ; Update position org $09A554 dw $0178, $0A63, $0001, $009D, $0004 ; Old man - MESSAGE 009D org $09A4C8 Follower_HandleTriggerData: { .room_id #_09A4C8: dw $00D1 ; ROOM 00D1 - old man cave #_09A4CA: dw $00FE ; ROOM 0061 - castle lobby #_09A4CC: dw $00FD ; ROOM 0051 - castle throne room #_09A4CE: dw $00FD ; ROOM 0002 - pre-sanc #_09A4D0: dw $00DB ; ROOM 00DB - TT entrance #_09A4D2: dw $00AB ; ROOM 00AB - to TT attic #_09A4D4: dw $0022 ; ROOM 0022 - sewer rats .coordinates_uw #_09A4D6: dw $1EF0, $0288, $0001, $0099, $0004 ; Old man - MESSAGE 0099 #_09A4E0: dw $1E58, $02F0, $0002, $009A, $0004 ; Old man - MESSAGE 009A #_09A4EA: dw $1EA8, $03B8, $0004, $009B, $0004 ; Old man - MESSAGE 009B #_09A4F4: dw $1FF8, $039D, $0001, $0021, $0001 ; Zelda - MESSAGE 0021 #_09A4FE: dw $1FF8, $039D, $0002, $0021, $0001 ; Zelda - MESSAGE 0021 #_09A508: dw $1FF8, $0238, $0004, $0021, $0001 ; Zelda - MESSAGE 0021 #_09A512: dw $1D78, $1F7F, $0001, $0022, $0001 ; Zelda - MESSAGE 0022 #_09A51C: dw $1D78, $1F7F, $0001, $0023, $0001 ; Zelda - MESSAGE 0023 #_09A526: dw $1D78, $1F7F, $0002, $002A, $0001 ; Zelda - MESSAGE 002A #_09A530: dw $1BD8, $16FC, $0001, $0124, $0006 ; Blind maiden - MESSAGE 0124 #_09A53A: dw $1520, $167C, $0001, $0124, $0006 ; Blind maiden - MESSAGE 0124 #_09A544: dw $05AC, $04FC, $0001, $0029, $0001 ; Zelda - MESSAGE 0029 ; --------------------------------------------------------- .overworld_id #_09A54E: dw $0005 ; OW 05 - West DM (Updated) #_09A550: dw $002F ; OW 2F - Tail Palace #_09A552: dw $0000 ; OW 00 - Lost woods .coordinates_ow #_09A554: dw $0178, $0A63, $0001, $009D, $0004 ; Old man - MESSAGE 009D ; Y X #_09A55E: dw $0A88, $0F41, $0000, $FFFF, $000A ; Kiki #_09A568: dw $0B37, $0F40, $0001, $FFFF, $000A ; Kiki #_09A572: dw $0A62, $0E5B, $0002, $FFFF, $000A ; Kiki #_09A57C: dw $00E8, $0090, $0000, $0028, $000E ; MS telepathy - MESSAGE 0028 ; --------------------------------------------------------- .room_boundaries_check #_09A586: dw $0000, $001E, $003C, $0046 #_09A58E: dw $005A, $0064, $006E, $0078 .ow_boundaries_check #_09A596: dw $0000, $000A, $0028, $0032 }