; ========================================================= ; The Legend of Zelda: Oracle of Secrets ; Composed by: Scawful ; ; Expanded Banks: ; 21-2A ZS Reserved ; 2B - Items: all_items.asm ; 2C - Underworld: dungeons.asm ; 2D - Menu ; 2E - HUD ; 2F - Expanded Message Bank ; 30-32 Sprites: all_sprites.asm ; 33 - Moosh Form Gfx and Palette ; 34 - Time System, Custom Overworld Overlays, Gfx ; 35 - Deku Link Gfx and Palette ; 36 - Zora Link Gfx and Palette ; 37 - Bunny Link Gfx and Palette ; 38 - Wolf Link Gfx and Palette ; 39 - Minish Link Gfx ; 3A - Mask Routines, Custom Ancillae (Deku Bubble) ; 3B - GBC Link Gfx ; 3C - Unused ; 3D - ZS Tile16 ; 3E - LW ZS Tile32 ; 3F - DW ZS Tile32 ; 40 - LW World Map ; 41 - DW World Map ; ========================================================= incsrc "Util/macros.asm" incsrc "Overworld/ZSCustomOverworld.asm" %print_debug("End of ZSCustomOverworld.asm ") ; Vanilla WRAM and SRAM incsrc "Core/ram.asm" namespace Oracle { incsrc "Core/link.asm" incsrc "Core/sram.asm" incsrc "Core/symbols.asm" incsrc "Core/message.asm" %print_debug(" -- Music -- ") %print_debug("") incsrc "Music/all_music.asm" %print_debug("") %print_debug(" -- Overworld -- ") %print_debug("") incsrc "Overworld/overworld.asm" %print_debug("") %print_debug(" -- Dungeon -- ") %print_debug("") incsrc "Dungeons/dungeons.asm" %print_debug("") %print_debug(" -- Sprites -- ") %print_debug("") incsrc "Sprites/all_sprites.asm" %print_debug("") %print_debug(" -- Masks -- ") %print_debug("") incsrc "Masks/all_masks.asm" %print_debug("") %print_debug(" -- Items -- ") %print_debug("") incsrc "Items/all_items.asm" %print_debug("") %print_debug(" -- Menu -- ") %print_debug("") incsrc "Menu/menu.asm" incsrc "Util/item_cheat.asm" incsrc "Core/patches.asm" %print_debug("") %print_debug("Finished applying patches") } namespace off