; ========================================================= ; SFX instruments - Table: ARAM $3E00, ROM $1A:9C04 ; ID VOL L,R Pitch SRCN ADSR Gain Mult Name ; ----------------------------------------------------------------------------- ; $00 $70, $70 $1000 $00 $F6 $6A $B8 $03 Fwoosh ; $01 $70, $70 $1000 $01 $8E $E0 $B8 $02 Swish ; $02 $70, $70 $1000 $14 $FE $6A $B8 $02 Bomp ; $03 $70, $70 $1000 $03 $FE $F8 $B8 $0D Ting ; $04 $70, $70 $1000 $04 $FE $6A $7F $03 Rrrrr ; $05 $70, $70 $1000 $02 $FE $6A $7F $03 Clunk ; $06 $70, $70 $1000 $05 $FE $6A $70 $03 Ching ; $07 $70, $70 $1000 $06 $FE $6A $70 $03 Fwomp ; $08 $70, $70 $1000 $08 $FA $6A $70 $03 Squee ; $09 $70, $70 $1000 $06 $FE $6A $70 $01 Unused ; $0A $70, $70 $1000 $07 $FE $6A $70 $05 Bzzzrt ; $0B $70, $70 $1000 $0B $FE $6A $B8 $03 Brrfft ; $0C $70, $70 $1000 $0C $FE $E0 $B8 $02 Brrwwww ; $0D $70, $70 $1000 $0D $F9 $6E $B8 $03 Twee ; $0E $70, $70 $1000 $0E $FE $F5 $B8 $07 Pwing ; $0F $70, $70 $1000 $0F $FE $F5 $B8 $06 Pling ; $10 $70, $70 $1000 $01 $FE $FC $B8 $03 Chshtsh ; $11 $70, $70 $1000 $10 $8E $E0 $B8 $03 Splssh ; $12 $70, $70 $1000 $08 $8E $E0 $B8 $02 Weewoo ; $13 $70, $70 $1000 $14 $8E $E0 $B8 $02 Brbrbrb ; $14 $70, $70 $1000 $0A $88 $E0 $B8 $02 Bwow ; $15 $70, $70 $1000 $17 $8E $E0 $B8 $02 Uughf ; $16 $70, $70 $1000 $15 $FF $E0 $B8 $04 Aaaaaa ; $17 $70, $70 $1000 $03 $DF $11 $B8 $0F Twing ; $18 $70, $70 $1000 $01 $88 $E0 $B8 $01 Whooo ; ----------------------------------------------------------------------------- ; SFX instruments by usage ; $00 SFX1.13, SFX1.14 ; SFX2.07, SFX2.09, SFX2.0D, SFX2.0E, SFX2.2C, SFX2.3A ; SFX3.05, SFX3.26 ; SFXU2533 ; $01 SFX1.01, SFX1.02, SFX1.03, SFX1.04 ; SFX2.01, SFX2.02, SFX2.12, SFX2.1A, SFX2.1E, SFX2.1F ; SFX2.21, SFX2.23, SFX2.29, SFX2.32, SFX2.39 ; SFX3.02, SFX3.1E, SFX3.23, SFX3.31 ; $02 SFX2.03, SFX2.04, SFX2.08, SFX2.0B, SFX2.12, SFX2.1F, SFX2.21 ; SFX3.06, SFX3.0E ; SFXU2831 ; $03 SFX2.06 ; SFX3.0A, SFX3.30 ; $04 SFX2.3C ; SFX3.32 ; SFXU2831 ; $05 SFX2.10, SFX2.11, SFX2.22 ; SFX3.18, SFX3.3E ; SFXU252D ; $06 SFX2.05, SFX2.0A, SFX2.0F, SFX2.3B ; SFX3.04, SFX3.14, SFX3.25 ; $07 SFX2.14, SFX2.15, SFX2.33 ; SFX3.01, SFX3.11, SFX3.12, SFX3.19, SFX3.27, SFX3.28, SFX3.29, SFX3.35, SFX3.39 ; SFXU26A2 ; $08 SFX3.17 ; $09 nothing ; $0A SFX1.15, SFX1.16 ; SFX3.1C, SFX3.2A, SFX3.2B, SFX3.2C ; $0B SFX2.27 ; SFX3.0B, SFX3.0F, SFX3.2E, SFX3.34, SFX3.35, SFX3.36, SFX3.3C, SFX3.3D, SFX3.3F ; $0C SFX2.2A ; SFX3.07, SFX3.08, SFX3.09 ; $0D SFX1.0B, SFX1.0C, SFX1.17, SFX1.18, SFX1.1B, SFX1.1C ; SFX2.13, SFX2.20, SFX2.31, SFX2.3E, SFX2.3F ; SFX3.0C, SFX3.13, SFX3.24 ; SFXU1EE2, SFXU279D, SFXU27F6, SFXU2807, SFXU2818 ; $0E SFX1.0D, SFX1.0E, SFX1.0F, SFX1.10, SFX1.1D, SFX1.1E, SFX1.1F, SFX1.20 ; SFX2.2B, SFX2.37 ; SFX3.0D, SFX3.10, SFX3.1B, SFX3.2F, SFX3.33, SFX3.3A, SFX3.3B ; $0F SFX2.2D ; SFX3.1A, SFX3.1D, SFX3.20, SFX3.2D, SFX3.37 ; SFXU1D1C ; $10 SFX2.16, SFX2.17, SFX2.18, SFX2.19 ; $11 SFX2.1B, SFX2.1C, SFX2.24, SFX2.25, SFX2.28, SFX2.2E, SFX2.34, SFX3.28, SFX2.3D ; $12 SFX3.04 ; $13 SFX1.07, SFX1.08 ; SFX2.0C, SFX2.35, SFX2.36 ; SFX3.03, SFX3.15, SFX3.16, SFX3.25, SFX3.38 ; $14 SFX3.21, SFX3.22 ; SFXU277E ; $15 SFX2.26, SFX2.30 ; SFXU1F13 ; $16 SFX1.11, SFX1.12 ; SFX2.1D ; SFX3.1F ; $17 SFX2.2C, SFX2.3A ; $18 SFX1.09, SFX1.0A ; ----------------------------------------------------------------------------- ; SFX1 - queued via $012D | Table: ARAM $17C0, ROM $1A:8B70 ; ID ARAM ROM Name ; ----------------------------------------------------------------------------- ; SFX1.01 $2652 $1A9A02 Rain / Zora area ; SFX1.02 $2662 $1A9A12 Rain / Zora area (packaged with $01) ; SFX1.03 $2677 $1A9A27 Rain ; SFX1.04 $2687 $1A9A37 Rain (packaged with $03) ; SFX1.05 $284F $1A9BFF Silence ; SFX1.06 $284F $1A9BFF Silence (packaged with $05) ; SFX1.07 $2739 $1A9AE9 The Rumbling ; SFX1.08 $2736 $1A9AE6 The Rumbling (packaged with $08) ; SFX1.09 $1C8E $1A903E Wind ; SFX1.0A $1CBC $1A906C Wind (packaged with $09 by APU) ; SFX1.0B $1BA3 $1A8F53 Flute song by flute boy ; SFX1.0C $1B62 $1A8F12 Flute song by flute boy (packaged with $0B) ; SFX1.0D $1B0E $1A8EBE Magic jingle ; SFX1.0E $1B1D $1A8ECD Magic jingle (packaged with $0D) ; SFX1.0F $1B2C $1A8EDC Crystal / Save and quit ; SFX1.10 $1B3E $1A8EEE Crystal / Save and quit (packaged with $0F) ; SFX1.11 $1EAC $1A925C Choir melody ; SFX1.12 $1EC8 $1A9278 Choir countermelody (packaged with $11) ; SFX1.13 $1AD2 $1A8E82 Large boss swoosh ; SFX1.14 $1AE1 $1A8E91 Large boss swoosh (packaged with $13) ; SFX1.15 $1AF0 $1A8EA0 Triforce door / Pyramid hole opening ; SFX1.16 $1AFF $1A8EAF VOMP (packaged with $15) ; SFX1.17 $1C24 $1A8FD4 Flute song for weathervane ; SFX1.18 $1BE3 $1A8F93 Flute song for weathervane (packaged with $17) ; SFX1.19 $0000 ------- Nothing (unused) ; SFX1.1A $0000 ------- Nothing (unused; packaged with $19) ; SFX1.1B $1BA3 $1A8F53 Flute song by flute boy duplicate (unused) ; SFX1.1C $1B62 $1A8F12 Flute song by flute boy duplicate (unused; packaged with $1B) ; SFX1.1D $1B0E $1A8EBE Magic jingle duplicate (unused) ; SFX1.1E $1B1D $1A8ECD Magic jingle duplicate (unused; packaged with $1D) ; SFX1.1F $1B2C $1A8EDC Crystal / Save and quit duplicate (unused) ; SFX1.20 $1B3E $1A8EEE Crystal / Save and quit duplicate (unused; packaged with $1F) ; $80..$FF Initiates a fade to half volume for SFX1 ; ----------------------------------------------------------------------------- ; SFX2 - queued via $012E | Table: ARAM $1820, ROM $1A:8BD0 ; ID ARAM ROM Name ; ----------------------------------------------------------------------------- ; 00 $0020 ------- Undefined; when queued value of $40, $C0, $80 ; SFX2.01 $2614 $1A99C4 Slash ; SFX2.02 $2625 $1A99D5 Slash ; SFX2.03 $2634 $1A99E4 Slash ; SFX2.04 $2643 $1A99F3 Slash ; SFX2.05 $25DD $1A998D Clink ; SFX2.06 $25D7 $1A9987 Bombable door clink ; SFX2.07 $25B7 $1A9967 Fwoosh ; SFX2.08 $25E3 $1A9993 Arrow smash ; SFX2.09 $25AD $1A995D Boomerang fwish ; SFX2.0A $25C7 $1A9977 Hookshot clink ; SFX2.0B $2478 $1A9828 Placing bomb ; SFX2.0C $269C $1A9A4C Explosion ; SFX2.0D $2414 $1A97C4 Powder (paired $0D→$3F) ; SFX2.0E $2404 $1A97B4 Fire rod shot ; SFX2.0F $24C3 $1A9873 Ice rod shot ; SFX2.10 $23FA $1A97AA Hammer use ; SFX2.11 $23F0 $1A97A0 Hammering peg ; SFX2.12 $23CD $1A977D Digging ; SFX2.13 $23A0 $1A9750 Flute (paired $13→$3E) ; SFX2.14 $2380 $1A9730 Cape on ; SFX2.15 $2390 $1A9740 Cape off / Wallmaster grab ; SFX2.16 $232C $1A96DC Staircase ; SFX2.17 $2344 $1A96F4 Staircase ; SFX2.18 $2356 $1A9706 Staircase ; SFX2.19 $236E $1A971E Staircase ; SFX2.1A $2316 $1A96C6 Tall grass / Hammer hitting bush ; SFX2.1B $2307 $1A96B7 Shallow water ; SFX2.1C $2301 $1A96B1 Mire shallow water ; SFX2.1D $22BB $1A966B Lifting object ; SFX2.1E $2577 $1A9927 Cutting grass ; SFX2.1F $22E9 $1A9699 Item breaking ; SFX2.20 $22DA $1A968A Item falling in pit ; SFX2.21 $22CF $1A967F Bomb hitting ground / General thud ; SFX2.22 $2107 $1A94B7 Pushing object / Armos bounce ; SFX2.23 $22B1 $1A9661 Boots dust ; SFX2.24 $22A5 $1A9655 Splashing (paired $24→$3D) ; SFX2.25 $2296 $1A9646 Mire shallow water again? ; SFX2.26 $2844 $1A9BF4 Link taking damage ; SFX2.27 $2252 $1A9602 Fainting ; SFX2.28 $2287 $1A9637 Item splash ; SFX2.29 $243F $1A97EF Rupee refill (paired $29→$3B) ; SFX2.2A $2033 $1A93E3 Fire splash / Bombos spell ; SFX2.2B $1FF2 $1A93A2 Heart beep / Text box ; SFX2.2C $1FD9 $1A9389 Sword up (paired $2C→$3A) (also uses instrument $17) ; SFX2.2D $20A6 $1A9456 Magic drain ; SFX2.2E $1FCA $1A937A GT opening (paired $2E→$39) ; SFX2.2F $1F47 $1A92F7 GT opening / Water drain (paired $2F→$38) ; SFX2.30 $1EF1 $1A92A1 Cucco ; SFX2.31 $20CE $1A947E Fairy ; SFX2.32 $1D47 $1A90F7 Bug net ; SFX2.33 $1CDC $1A908C Teleport (paired $34→$33) ; SFX2.34 $1F6F $1A931F Teleport (paired $34→$33) ; SFX2.35 $1C67 $1A9017 Shaking ; SFX2.36 $1C64 $1A9014 Mire entrance (extends above; paired $35→$36) ; SFX2.37 $1A43 $1A8DF3 Spin charged ; SFX2.38 $1F6F $1A931F Water sound (paired $2F→$38) ; SFX2.39 $1F9C $1A934C Thunder (paired $2E→$39) ; SFX2.3A $1FE7 $1A9397 Sword up (paired $2C→$3A) ; SFX2.3B $2462 $1A9812 Rupee refill (paired $29→$3B) ; SFX2.3C $1A37 $1A8DE7 Error beep ; SFX2.3D $22AB $1A965B Big splash (paired $24→$3D) ; SFX2.3E $23B5 $1A9765 Flute (paired $13→$3E) ; SFX2.3F $2435 $1A97E5 Powder (paired $0D→$3F) ; ----------------------------------------------------------------------------- ; SFX3 - queued via $012F | Table: ARAM $191C, ROM $1A:8CCC ; ID ARAM ROM Name ; ----------------------------------------------------------------------------- ; 00 $003C ------- Undefined; when queued value of $40, $C0, $80 ; SFX3.01 $1A18 $1A8DC8 Sword beam ; SFX3.02 $254E $1A98FE TR opening ; SFX3.03 $224A $1A95FA Pyramid hole ; SFX3.04 $220E $1A95BE Angry soldier ; SFX3.05 $25B7 $1A9967 Lynel shot / Javelin toss ; SFX3.06 $21F5 $1A95A5 Swoosh ; SFX3.07 $223D $1A95ED Cannon fire ; SFX3.08 $21E6 $1A9596 Damage to enemy; $0BEX.4=1 ; SFX3.09 $21C1 $1A9571 Enemy death ; SFX3.0A $21A9 $1A9559 Collecting rupee ; SFX3.0B $2198 $1A9548 Collecting heart ; SFX3.0C $218E $1A953E Non-blank text character ; SFX3.0D $21B5 $1A9565 HUD heart ; SFX3.0E $2182 $1A9532 Opening chest ; SFX3.0F $24B9 $1A9869 ♪Do do do doooooo♫ (paired $0F→$3C→$3D→$3E→$3F) ; SFX3.10 $216D $1A951D Map (paired $10→$3B) ; SFX3.11 $214F $1A94FF Opening item menu / Bomb shop guy breathing ; SFX3.12 $215E $1A950E Closing item menu / Bomb shop guy breathing ; SFX3.13 $213B $1A94EB Throwing object / Stalfos jump ; SFX3.14 $246C $1A981C Key door ; SFX3.15 $212F $1A94DF Door / Chest (used with SFX2.29) ; SFX3.16 $2123 $1A94D3 Armos Knight thud ; SFX3.17 $25A6 $1A9956 Rat squeak ; SFX3.18 $20DD $1A948D Dragging ; SFX3.19 $250A $1A98BA Fireball / Laser shot ; SFX3.1A $1E8A $1A923A Chest reveal jingle (paired $1A→$38) ; SFX3.1B $20B6 $1A9466 Puzzle jingle (paired $1B→$3A) ; SFX3.1C $1A62 $1A8E12 Damage to enemy ; SFX3.1D $20A6 $1A9456 Magic meter ; SFX3.1E $2091 $1A9441 Wing flapping ; SFX3.1F $204B $1A93FB Link falling ; SFX3.20 $276C $1A9B1C Menu / Text cursor moved ; SFX3.21 $27E2 $1A9B92 Damage to boss ; SFX3.22 $26CF $1A9A7F Boss dying / Deleting file ; SFX3.23 $2001 $1A93B1 Spin attack swoosh (paired $23→$39) ; SFX3.24 $2043 $1A93F3 OW map perspective change ; SFX3.25 $1E9D $1A924D Pressure switch (also uses instrument $06) ; SFX3.26 $1E7B $1A922B Lightning / Game over / Laser / Ganon bat / Trinexx lunge ; SFX3.27 $1E40 $1A91F0 Agahnim charge ; SFX3.28 $26F7 $1A9AA7 Agahnim / Ganon teleport ; SFX3.29 $1E21 $1A91D1 Agahnim shot ; SFX3.2A $1E12 $1A91C2 Somaria / Byrna / Ether spell / Helma fire ball ; SFX3.2B $1DF3 $1A91A3 Electrocution ; SFX3.2C $1DC0 $1A9170 Bees ; SFX3.2D $1DA9 $1A9159 Milestone jingle (paired $2D→$37) ; SFX3.2E $1D5D $1A910D Heart container jingle (paired $2E→$35→$34) ; SFX3.2F $1D80 $1A9130 Key jingle (paired $2F→$33) ; SFX3.30 $1B53 $1A8F03 Magic zap / Plop ; SFX3.31 $1ACA $1A8E7A Sprite falling / Moldorm shuffle ; SFX3.32 $1A78 $1A8E28 BOING ; SFX3.33 $1D93 $1A9143 Key jingle (paired $2F→$33) ; SFX3.34 $1D66 $1A9116 Heart container jingle (paired $2E→$35→$34) ; SFX3.35 $1D73 $1A9123 Heart container jingle (paired $2E→$35→$34) ; SFX3.36 $1AA7 $1A8E57 Magic attack ; SFX3.37 $1DB4 $1A9164 Milestone jingle (paired $2D→$37) ; SFX3.38 $1E93 $1A9243 Chest reveal jingle (paired $1A→$38) ; SFX3.39 $2017 $1A93C7 Swish (paired $23→$39) ; SFX3.3A $20C0 $1A9470 Puzzle jingle (paired $1B→$3A) ; SFX3.3B $2176 $1A9526 Map (paired $10→$3B) ; SFX3.3C $248A $1A983A Item jingle (paired $0F→$3C→$3D→$3E→$3F) ; SFX3.3D $2494 $1A9844 Item jingle ($0F→$3C→$3D→$3E→$3F) ; SFX3.3E $249E $1A984E Item jingle (paired $0F→$3C→$3D→$3E→$3F) ; SFX3.3F $2480 $1A9830 Item jingle (paired $0F→$3C→$3D→$3E→$3F) ; ----------------------------------------------------------------------------- ; Unused SFX ; ARAM ROM Description ; ----------------------------------------------------------------------------- ; $1A5B $1A8E0B Noisy fsssh; bleeds into SFX3.1C ; $1D1C $1A90CC Radar ping ; $1EE2 $1A9292 Slide whistle / Chirp ; $1F13 $1A92C3 Cucco clucking ; $252D $1A98DD Brighter hammer peg ; $2533 $1A98E3 Bat wings flapping ; $2657 $1A9A07 Broken static ; $267C $1A9A2C Static; Loops ; $26A2 $1A9A52 Tuba jingle followed by a roar ; $277E $1A9B2E UFO winding up ; $279D $1A9B4D Distant whistling ; $27C9 $1A9B79 Bwuuuoow ; $27F6 $1A9BA6 Cat call ; $2807 $1A9BB7 Higher pitched cat call ; $2818 $1A9BC8 Reverse cat call ; $2829 $1A9BD9 Dial-up ; $2831 $1A9BE1 Bumper peg