incsrc "Dungeons/keyblock.asm" print "End of keyblock.asm ", pc ; Pendant from chest position org $098823 LDY.b #$68 ; Disable hardcoded sanctuary song org $028BE7 NOP #2 incsrc "Dungeons/enemy_damage.asm" print "End of enemy_damage.asm ", pc incsrc "Collision/CollisionTablesExpanded.asm" incsrc "Collision/GlobalCollisionTables.asm" pullpc ; Bank 0x33 RoomTag_MinishShutterDoor: { LDA.w $02B2 : CMP.b #$05 : BNE .no_minish REP #$30 LDX.w #$0000 : CPX.w $0468 : BEQ .exit STZ.w $0468 STZ.w $068E : STZ.w $0690 SEP #$30 LDA.b #$1B : STA.w $012F LDA.b #$05 : STA.b $11 .exit SEP #$30 .no_minish JML $01CC5A ; RoomTag_TriggerHoles return } pushpc org $01CC10 RoomTag_Holes5: JML RoomTag_MinishShutterDoor ; RoomTag_GetHeartForPrize ; Swap LW/DW check on spawn falling prize org $01C71B LDA.l $7EF37A ; Crystals in LW org $01C727 LDA.l $7EF374 ; Pendants in DW pullpc incsrc "Dungeons/house_walls.asm" ; Use of Bank 0x2C begins incsrc "Dungeons/Objects/object_handler.asm" print "End of object_handler.asm ", pc incsrc "Dungeons/together_warp_tag.asm" incsrc "Dungeons/spike_subtype.asm" incsrc "Dungeons/house_tag.asm" print "End of house_tag.asm ", pc incsrc "Dungeons/floor_puzzle.asm" print "End of floor_puzzle.asm ", pc incsrc "Dungeons/attract_scenes.asm" print "End of attract_scenes.asm ", pc