; This file contains all direct patches to the original ROM. ; It is included from Oracle_main.asm. ; UnderworldTransition_ScrollRoom org $02BE5E : JSL Graphics_Transfer ; Whirlpool org $1EEEE4 : JSL DontTeleportWithoutFlippers ; SpriteDraw_Roller org $058EE6 : JSL PutRollerBeneathLink ; ========================================================= ; Sprite Recoil and Death ; TODO: Sprite_AttemptKillingOfKin ; Kydreeok Head die like Sidenexx org $06F003 : CMP.b #$CF ; Remove sidenexx death from booki org $06EFFF : NOP #4 ; Make Dark Link die like sidenexx org $06F003 : CMP.b #$C1 ; Make Helmet ChuChu recoil link org $06F37D : CMP.b #$05 ; Make Kydreeok head recoil Link org $06F381 : CMP.b #$CF ; ========================================================= InCutScene = $7EF303 ; Player2JoypadReturn org $0083F8 LDA InCutScene : BEQ .notInCutscene STZ $F0 STZ $F2 STZ $F4 STZ $F6 STZ $F8 STZ $FA ; kill all input .notInCutscene RTS assert pc() <= $00841E ; ========================================================= org $1EF27D ShopItem_Banana: { JSR $F4CE ; SpriteDraw_ShopItem JSR $FE78 ; Sprite_CheckIfActive_Bank1E JSL $1EF4F3 ; Sprite_BehaveAsBarrier JSR $F391 ; ShopItem_CheckForAPress BCC .exit LDA.l Bananas : CMP.b #$0A : BCS .error LDA.b #$1E : LDY.b #$00 JSR $F39E ; ShopItem_HandleCost BCC $F1A1 ; ShopItem_GiveFailureMessage STZ.w SprState,X INC.b Bananas LDY.b #$42 : JSR $F366 ; ShopItem_HandleReceipt .exit RTS .error JSR $F38A ; ShopItem_PlayBeep } assert pc() <= $1EF2AB ; ========================================================= ; Shop item heart OAM ; SpriteDraw_ShopItem org $1EF42E dw -4, 16 : db $03, $02, $00, $00 ; 3 dw -4, 16 : db $03, $02, $00, $00 ; 3 dw 4, 16 : db $30, $02, $00, $00 ; 0 dw 0, 0 : db $E5, $03, $00, $02 ; item dw 4, 11 : db $38, $03, $00, $00 ; shadow ; ========================================================= ; Octoballoon_FormBabby ; Reduce by half the number of babies spawned org $06D814 : LDA.b #$02 ; SpritePrep_HauntedGroveOstritch org $068BB2 : NOP #11 ; HauntedGroveRabbit_Idle org $1E9A8F : NOP #5 ; MedallionTablet (Goron) org $05F274 : LDA.l $7EF378 ; Unused SRAM org $08C2E3 : dw $006F ; BUTTER SWORD DIALOGUE ; Fix the capital 'B' debug item cheat. org $0CDC26 : db $80 ; replace a $F0 (BEQ) with a $80 (BRA). ; Update Catfish Item Get to Bottle org $1DE184 : LDA.b #$16 : STA.w $0D90, X ; Follower_Disable ; Don't disable Kiki so we can switch maps with him. org $09ACF3 : LDA.l $7EF3CC : CMP.b #$0E ; Kiki, don't care if we're not in dark world org $099FEB : LDA.b $8A : AND.b #$FF org $1EE48E : NOP #6 ; Kiki activate cutscene 3 (tail palace) org $1EE630 : LDA.b #$03 : STA.w $04C6 ; Kid at ranch checks for flute org $05FF7D : LDA.l $7EF34C : CMP.b #$01 ; Raven Damage (LW/DW) org $068963 : db $81, $84 ; Running Man draw palette org $05E9CD SpriteDraw_RunningBoy: #_05E9CD: dw 0, -8 : db $2C, $00, $00, $02 #_05E9D5: dw 0, 0 : db $EE, $0E, $00, $02 #_05E9DD: dw 0, -7 : db $2C, $00, $00, $02 #_05E9E5: dw 0, 1 : db $EE, $4E, $00, $02 #_05E9ED: dw 0, -8 : db $2A, $00, $00, $02 #_05E9F5: dw 0, 0 : db $CA, $0E, $00, $02 #_05E9FD: dw 0, -7 : db $2A, $00, $00, $02 #_05EA05: dw 0, 1 : db $CA, $4E, $00, $02 #_05EA0D: dw 0, -8 : db $2E, $00, $00, $02 #_05EA15: dw 0, 0 : db $CC, $0E, $00, $02 #_05EA1D: dw 0, -7 : db $2E, $00, $00, $02 #_05EA25: dw 0, 1 : db $CE, $0E, $00, $02 #_05EA2D: dw 0, -8 : db $2E, $40, $00, $02 #_05EA35: dw 0, 0 : db $CC, $4E, $00, $02 #_05EA3D: dw 0, -7 : db $2E, $40, $00, $02 #_05EA45: dw 0, 1 : db $CE, $4E, $00, $02 ; Sword Barrier Sprite Prep ; Skip overworld flag check, sprite is indoors now org $06891B : NOP #12