struct Sprite $7E0BA0 { .BulletProof: skip 16 .AncillaId: skip 16 .Slot: skip 16 .OwDeath: skip 32 .Prize: skip 16 ; 7E0BF0 ; 7E0C9A .OwScreen: skip 16 .Deflect: skip 16 .ForceDrop: skip 16 .OverlordRoom: skip 8 .BumpDamage: skip 16 .CurrDamage: skip 16 ; 0CF2 ; 0CFF .yl: skip 16 .xl: skip 16 .yh: skip 16 .xh: skip 16 .vy: skip 16 .vx: skip 16 .sub_vy: skip 16 .sub_vx: skip 16 .action: skip 16 .frame: skip 16 .misc_a: skip 16 .misc_b: skip 16 .gfx: skip 16 .state: skip 16 .misc_c: skip 16 .TimerA: skip 16 .TimerB: skip 16 .TimerC: skip 16 .type: skip 16 .subtype: skip 16 .nbr_oam: skip 16 .hp: skip 16 .props: skip 16 .collide: skip 16 .delay: skip 16 .misc_d: skip 16 .recoil: skip 16 .misc_e: skip 16 .misc_f: skip 16 .misc_g: skip 16 .timer_d: skip 16 .death_timer: skip 16 .pause: skip 16 .timer_e: skip 16 .floor: skip 16 .recoil_y: skip 16 .recoil_x: skip 16 .oam_prop: skip 16 .collision_prop: skip 16 .z: skip 16 .vz: skip 16 .sub_vz: skip 16 } endstruct