;===================================================================================== ; The Legend of Zelda: A Link to the Past (Custom Music Track) ; The Legend of Zelda: Ocarina of Time - Lost Woods Theme v1.00 ; Original Song by Koji Kondo ; Midi by John Kuzma ; ASM Framework by Zarby89 ; Ported by Letterbomb ; Size 0x0246 (582 Decimal) ;===================================================================================== org $1AADDE; Sections? LostWoodsTheme: !ARAMAddr = $DEE5 dw !ARAMAddr+$0A ; Intro dw !ARAMAddr+$1A ; Looping dw $00FF dw !ARAMAddr+$02 ; Looping Section dw $0000 .ChannelsIntro !ARAMC = !ARAMAddr-LostWoodsTheme dw .Channel0Intro+!ARAMC dw .Channel1Intro+!ARAMC dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 .Channels !ARAMC = !ARAMAddr-LostWoodsTheme dw .Channel0+!ARAMC dw .Channel1+!ARAMC dw .Channel2+!ARAMC dw .Channel3+!ARAMC dw .Channel4+!ARAMC dw .Channel5+!ARAMC dw $0000 dw $0000 .Channel0Intro %SetTempo(86); %SetChannelVolume($60) %SetInstrument($13) ; Snare %SetDurationN($12, $7F) ; 1/16 %CallSubroutine(.sub0100+!ARAMC, 1) db $00 ; End of the channel .Channel1Intro %SetChannelVolume($60) %SetInstrument($0C) ; Cymbal %SetDurationN($12, $7F) ; 1/16 %CallSubroutine(.sub0100+!ARAMC, 1) db $00 ; End of the channel .Channel0 db $12 %CallSubroutine(.sub0101+!ARAMC, 16) %CallSubroutine(.sub0102+!ARAMC, 25) %CallSubroutine(.sub0103+!ARAMC, 4) %CallSubroutine(.sub0102+!ARAMC, 3) %CallSubroutine(.sub0104+!ARAMC, 1) db $00 ; End of the channel .sub0100 db F5s, Tie, F5s, F5s, F5s, Tie, F5s, F5s, F5s, Tie, $24, F5s, Tie, C6 db $00 ; End .sub0101 db F5s, Tie, F5s, F5s, F5s, Tie, F5s, Tie db $00 ; End .sub0102 db F5s, Tie, F5s, F5s db $00 ; End .sub0103 db $48, D6, $12, F5s, Tie, F5s, F5s db $00 ; End .sub0104 db F5s, Tie, F5s, F5s, Tie, Tie, F5s, Tie, $48, F5s, F5s db $00 ; End .Channel1 db $12 %CallSubroutine(.sub0101+!ARAMC, 16) %CallSubroutine(.sub0102+!ARAMC, 25) %CallSubroutine(.sub0103+!ARAMC, 4) %CallSubroutine(.sub0102+!ARAMC, 3) %CallSubroutine(.sub0104+!ARAMC, 1) db $00 ; End of the channel .Channel2 %SetChannelVolume($9E) %SetInstrument($0F) ; Harp %SetDurationN($48, $7F) ; 1/4 %CallSubroutine(.sub201+!ARAMC, 4) %CallSubroutine(.sub202+!ARAMC, 4) %CallSubroutine(.sub201+!ARAMC, 4) %CallSubroutine(.sub202+!ARAMC, 4) db $24 %CallSubroutine(.sub203+!ARAMC, 3) %CallSubroutine(.sub204+!ARAMC, 2) %CallSubroutine(.sub205+!ARAMC, 2) db E2, A2, Tie, A2, E2, B2, Tie, A2, E2, G2s, G2s, G2s, $48, G2s, B4 db $00 ; End of the channel .sub201 db F2, Tie db $00 ; End .sub202 db C2, Tie db $00 ; End .sub203 db D2, F2, D2, F2, G1, D2, G1, G2, C2, G2, C2, G2, A1, E2, A1, E2 db $00 ; End .sub204 db D2, A2, F2, Tie db $00 ; End .sub205 db C2, G2, G2, Tie db $00 ; End .Channel3 %SetChannelVolume($9E) %SetInstrument($16) ; Flute %SetDurationN($24, $7F) ; 1/8 %CallSubroutine(.sub301+!ARAMC, 1) db B4, G4, E4, $48, Tie, Tie, $24, D4, E4, G4, $48, E4, Tie, Tie, $24 %CallSubroutine(.sub301+!ARAMC, 1) db E5, B4, G4, $48, Tie, Tie, $24, B4, G4, D4, E4, Tie, $48, Tie, Tie %CallSubroutine(.subA01+!ARAMC, 8) db $24, F4, G4, A4, Tie, B4, C5, D5, Tie, E5, F5, $48, G5, Tie, Tie %CallSubroutine(.subA01+!ARAMC, 8) db $24, F4, E4, A4, G4, B4, A4, C5, B4, D5, C5, E5, D5, F5, E5, $12, B4, C5, Tie, A4, $48, B4, Tie, Tie, Tie %CallSubroutine(.subA01+!ARAMC, 4) db $00 ; End of the channel .sub301 db F4, A4, B4, Tie, F4, A4, B4, Tie, F4, A4, B4, E5, D5, Tie, B4, C5 db $00 ; End .Channel4 %SetChannelVolume($9F) %SetInstrument($18) ; Guitar %SetDurationN($24, $7F) ; 1/8 %CallSubroutine(.sub401+!ARAMC, 1) %CallSubroutine(.sub402+!ARAMC, 3) %CallSubroutine(.sub403+!ARAMC, 1) %CallSubroutine(.sub401+!ARAMC, 1) %CallSubroutine(.sub402+!ARAMC, 3) %CallSubroutine(.sub403+!ARAMC, 1) %SetChannelVolume($9D) %SetInstrument($09) ; Strings %CallSubroutine(.sub501+!ARAMC, 1) db B4, $48, E4, Tie, Tie, $24 %CallSubroutine(.sub501+!ARAMC, 1) db D5, $48, E5, Tie, Tie, $24 %CallSubroutine(.sub501+!ARAMC, 1) db B4, $48, E4, Tie, Tie, $24, D4, C4, F4, E4, G4, F4, A4, G4, B4, A4, C5, B4, D5, C5, $12, E5, F5, Tie, D5, $48, E5, Tie, Tie, Tie %CallSubroutine(.subA01+!ARAMC, 4) db $00 ; End of the channel .sub401 db F3, C4, C4, C4 db $00 ; End .sub402 db F3, A3, A3, A3 db $00 ; End .sub403 db E3, G3, G3, G3, E3, G3, G3, C3, F3, C4, G3, G3, E3, G3, G3, C3 db $00 ; End .Channel5 %SetChannelVolume($9D) %SetInstrument($09) ; Strings %SetDurationN($24, $7F) ; 1/8 %CallSubroutine(.sub401+!ARAMC, 1) %CallSubroutine(.sub402+!ARAMC, 3) %CallSubroutine(.sub403+!ARAMC, 1) %CallSubroutine(.sub401+!ARAMC, 1) %CallSubroutine(.sub402+!ARAMC, 3) %CallSubroutine(.sub403+!ARAMC, 1) %SetChannelVolume($9F) %SetInstrument($18) ; Guitar %CallSubroutine(.sub501+!ARAMC, 1) db B4, $48, E4, Tie, Tie, $24 %CallSubroutine(.sub501+!ARAMC, 1) db D5, $48, E5, Tie, Tie, $24 %CallSubroutine(.sub501+!ARAMC, 1) db B4, $48, E4, Tie, Tie, $24, D4, C4, F4, E4, G4, F4, A4, G4, B4, A4, C5, B4, D5, C5, $12, E5, F5, Tie, D5, $48, E5, Tie, Tie, Tie %CallSubroutine(.subA01+!ARAMC, 4) db $00 ; End of the channel .sub501 db D4, E4, F4, Tie, G4, A4, B4, Tie, C5 db $00 ; End .subA01 db Rest db $00 ; End print pc