pushpc org $1E7F21 Sprite3_Move: ; *$F3593-$F35C7 JUMP LOCATION org $1EB593 Arrghus_ApproachTargetSpeed: { LDA.w SprTimerA, X : BNE .delay INC $0D80, X JSL AdvancedArrghus : NOP .delay } pullpc AdvancedArrghus: { LDA $0CAA, Y : ORA.b #$08 : STA $0CAA, Y LDA.b #$04 : STA $0CD2, Y JSL Sprite_SpawnFireball LDA.b #$50 : STA.w SprTimerA, X RTL }