; Overworld.asm ; Spawn Point 03 - Room 0005 org $02DB74 dw $0005 org $02DC51 db $14 ; Remove rain sound effects from beginning org $02838C LDA.l $7EF3C5 CMP.b #$00 org $0EF581 EXIT_0EF581: ; FlashGanonTowerPalette org $0EF587 LDA.b $8A CMP.b #$57 ; OW 43 BEQ .on_dark_dm CMP.b #$57 ; OW 45 BEQ .on_dark_dm CMP.b #$57 ; OW 47 BNE EXIT_0EF581 .on_dark_dm incsrc "Overworld/world_map.asm" incsrc "Overworld/master_sword.asm" print "End of master_sword.asm ", pc incsrc "Overworld/maku_tree.asm" print "End of Overworld/maku_tree.asm ", pc incsrc "Overworld/lost_woods.asm" print "End of Overworld/lost_woods.asm ", pc org $348000 ; Free space pushpc incsrc "Overworld/time_system.asm" print "End of Overworld/time_system.asm ", pc incsrc "Overworld/overlays.asm" print "End of Overworld/overlays.asm ", pc pullpc LoadDarkWorldIntro: { LDA.l $7EF3C5 : CMP.b #$02 : BNE .continue ; Check for moon pearl LDA.l $7EF357 : CMP.b #$01 : BEQ .has_pearl STZ.w $1B LDA.b #$40 : STA.l $7EF3CA RTL .continue .has_pearl LDA.l $7EF3CA RTL } pushpc org $028192 JSL LoadDarkWorldIntro pullpc LoadOverworldPitAreas: { LDA $8A : CMP.b #$0F : BEQ .allow_transition CMP.b #$11 : BEQ .allow_transition CMP.b #$23 : BEQ .allow_transition CMP.b #$57 : BEQ .allow_transition SEC ; fall in the pit RTL .allow_transition CLC ; allow transition RTL } org $0794D9 ; LDA $8A : CMP #$57 : BEQ .overworld_pit_transition JSL LoadOverworldPitAreas : BCC .overworld_pit_transition JSL $01FFD9 ; TakeDamageFromPit RTS .overworld_pit_transition ; incsrc "Overworld/special_areas.asm"