;=========================================================== ; Ice Rod freezes water ; Written by Conn ;=========================================================== IceRodTileRam = $03EF ; Ancilla_CheckTileCollision_Targeted_continue org $088A5D JSL $0EFBA0 org $0EFBA0 ; main code LinkItem_IceRod: { ; load native value STA $03E4, X : TAY ; check if you're on overworld LDA $008C : BNE $01 RTL ; disable other flying object icing water (boomerang, sword beam) LDA $03A3 : CMP #$06 : BEQ $01 RTL ; check if ice shot #1 only is used (disable 2nd shot to ice) CPX #$04 : BEQ $01 RTL ; check if ice shot is on water tiles LDA $03E8 : CMP #$08 : BEQ .on_water_tiles ; check if ice shot is on native unused, edited blocks LDA $03E8 : CMP #$03 : BEQ $01 RTL .on_water_tiles ; double check if really ice shot is used LDA $0303 : CMP #$06 : BEQ $01 RTL LDA $0304 : CMP #$06 : BEQ $01 RTL TXA STA $7ED004 ; store native x value into ram to regain after code ; wait for vblank to enable dma transfer LDA $4212 : AND #$80 : BEQ $F9 REP #$30 LDA $2116 : STA $7ED005 ; store native value to regain later ; calculation procedure to get correct x,y coordinates for new tile LDA $00 : SEC : SBC $0708 : AND $070A ASL A ASL A ASL A STA $06 LDA $02 : SEC : SBC $070C : AND $070E : ORA $06 TAX LDA #$00B7 : STA $7E2000, X ; store new 16x16 ice tile into ram (property of tile!) CLC : STZ $02 ; calculation procedure to get 8x8 vram map address (look of tile) TXA AND #$003F : CMP #$0020 : BCC $05 LDA #$0400 : STA $02 TXA AND #$0FFF : CMP #$0800 : BCC $07 LDA $02 : ADC #$07FF : STA $02 TXA AND #$001F : ADC $02 : STA $02 TXA AND #$0780 LSR A ADC $02 STA $2116 ; store vram address for upper tile part (8x16) to $2116 STA $7ED007 ; Palette set here LDA #$1D83 ; load new ice tiles STA $7ED000 STA $7ED002 JSR $FD00 ; jsr to dma vram transfer for upper ice tile part REP #$30 LDA $7ED007 ; regain vram address ADC #$0020 ; add 20 for lower part (8x16) and store to $2116 STA $2116 JSR $FD00 ; jsr to dma vram transfer for lower ice tile part LDA $7ED005 ; regain native register value STA $2116 SEP #$30 LDA $7ED004 ; regain native x-value TAX RTL } org $0EFD00 ; vram dma transfer VramDmaTransfer: { LDA #$007E ; load origin of bytes to transfer (7E/d000) STA $4304 LDA #$D000 STA $4302 SEP #$30 LDA #$18 ; bus STA $4301 LDA #$04 ; transfer 4 bytes STA $4305 LDA #$01 STA $4300 STA $420B ; make dma transfer RTS } ; bug fix to not swim through tiles but jump onto them org $07DC9E JSL $0EFC80 NOP org $0EFC80 LDA $0A TSB $0343 TSB $0348 RTL ; bug fix to stop gliding on shallow water when leaving ice tile org $07DD1B JSL $0EFC90 RTS org $0EFC90 LDA $0A TSB $0359 LDA $0350 CMP #$0100 BNE $03 STZ $034A RTL org $0E95DC ; get a 0e written here (first byte) to enable gliding on new tiles ASL $5757 org $0F85B8 ; get new tile values (83 1d) written 4 times here STA $1D, S STA $1D, S STA $1D, S STA $1D, S