; ========================================================= ; Book of Secrets (Reveal Secrets with Book of Mudora) ; Makes BG2 Disappear when holding L in a building ; Based on the Parallel Worlds feature ; ; Layer Flags: xxxsabcd (i count BG from 1 to 4 - MathOnNapkins RAM-Map counts from 0 to 3) ; s - Sprite layer enabled ; a - BG4 enabled ; b - BG3 enabled ; c - BG2 enabled ; d - (BG1 disabled) --> only works properly if the room uses the feature "BG2 on Top" ; ; Originally by XaserLE, updated by scawful ; ========================================================= ; long subroutine that is executed every frame org $068365 JSL LinkItem_SecretsBook ; overwrite it (originally JSL $099F91) ; ========================================================= pullpc LinkItem_SecretsBook: { ; Check if we are in a building LDA $1B : AND #$01 : BEQ .end ; ---------- ; Check if we have the book of secrets LDA $7EF34D : CMP #$01 : BNE $0F ; if not, go to enable BG2 ; load unfiltered joypad 1 register (AXLR|????) ; delete all bits except those for L LDA $F2 : AND #$20 ; L button pressed? (if yes, zero flag is set) SEC : SBC #$20 : BNE $06 ; if not, go to enable BG2 ; load layer flags and disable BG2 (0xFD = 11111101) LDA $1C : AND #$FD : BRA $04 ; go to store layer flags ; enable BG2 (0x02 = 00000010) LDA $1C : ORA #$02 : STA $1C ; ---------- .end JSL $099F91 ; at least execute original code RTL } print "End of Items/book_of_secrets.asm ", pc pushpc