; ========================================================= ; Wolf Mask ; ; Talk to animals ; Dig for treasure ability (shovel) ; ; ========================================================= UpdateWolfPalette: { REP #$30 ; change 16bit mode LDX #$001E .loop LDA.l WolfPalette, X : STA $7EC6E0, X DEX : DEX : BPL .loop SEP #$30 ; go back to 8 bit mode INC $15 ; update the palette RTL ; or RTS depending on where you need it } ; ========================================================= WolfPalette: dw #$7BDE, #$7FFF, #$2F7D, #$19B5, #$3A9C, #$14A5, #$1A3D, #$14B6 dw #$4650, #$362A, #$3F4E, #$162B, #$318A, #$39CC, #$1CE7, #$76D1 dw #$6565, #$7271, #$14B5, #$459B, #$3D95, #$22D0, #$567C, #$1890 dw #$7616, #$0000 ; ========================================================= org $07A3DB LinkItem_Flute: org $07A32C LinkItem_Shovel: ; LinkItem_Shovel org $07A3B2 NOP #5 ; DigGame_SpawnPrize org $1DFD5E NOP #5 ; ========================================================= org $07A313 LinkItem_ShovelAndFlute: { ; Play flute or use the Wolf Mask LDA $0202 : CMP.b #$0D : BNE .use_wolf_mask BRL LinkItem_Flute .use_wolf_mask JMP LinkItem_WolfMask } ; assert pc() <= $07A31F ; ========================================================= ; Bank 07 Free Space pullpc LinkItem_WolfMask: { LDA $02B2 : CMP #$03 : BNE .equip JSR LinkItem_Shovel .equip LDA.b #$03 JSL Link_TransformMask .return RTS } print "End of Masks/wolf_mask.asm ", pc pushpc