; Ancilla IDs db $00 ; 0x00 - NOTHING db $08 ; 0x01 - SOMARIA BULLET db $0C ; 0x02 - FIRE ROD SHOT db $10 ; 0x03 - UNUSED db $10 ; 0x04 - BEAM HIT db $04 ; 0x05 - BOOMERANG db $10 ; 0x06 - WALL HIT db $18 ; 0x07 - BOMB db $08 ; 0x08 - DOOR DEBRIS db $08 ; 0x09 - ARROW db $08 ; 0x0A - ARROW IN THE WALL db $00 ; 0x0B - ICE ROD SHOT db $14 ; 0x0C - SWORD BEAM_BOUNCE db $00 ; 0x0D - SPIN ATTACK FULL CHARGE SPARK db $10 ; 0x0E - BLAST WALL EXPLOSION db $28 ; 0x0F - BLAST WALL EXPLOSION db $18 ; 0x10 - BLAST WALL EXPLOSION db $10 ; 0x11 - ICE ROD WALL HIT db $10 ; 0x12 - BLAST WALL EXPLOSION db $10 ; 0x13 - ICE ROD SPARKLE db $10 ; 0x14 - BAD POINTER db $0C ; 0x15 - SPLASH db $08 ; 0x16 - HIT STARS db $08 ; 0x17 - SHOVEL DIRT db $50 ; 0x18 - ETHER SPELL db $00 ; 0x19 - BOMBOS SPELL db $10 ; 0x1A - POWDER DUST db $08 ; 0x1B - SWORD WALL HIT db $40 ; 0x1C - QUAKE SPELL db $00 ; 0x1D - SCREEN SHAKE db $0C ; 0x1E - DASH DUST db $24 ; 0x1F - HOOKSHOT db $10 ; 0x20 - BLANKET db $0C ; 0x21 - SNORE db $08 ; 0x22 - ITEM GET db $10 ; 0x23 - LINK POOF db $10 ; 0x24 - GRAVESTONE db $04 ; 0x25 - BAD POINTER db $0C ; 0x26 - SWORD SWING SPARKLE db $1C ; 0x27 - DUCK db $00 ; 0x28 - WISH POND ITEM db $10 ; 0x29 - MILESTONE ITEM GET db $14 ; 0x2A - SPIN ATTACK SPARKLE A db $14 ; 0x2B - SPIN ATTACK SPARKLE B db $10 ; 0x2C - SOMARIA BLOCK db $08 ; 0x2D - SOMARIA BLOCK FIZZ db $20 ; 0x2E - SOMARIA BLOCK FISSION db $10 ; 0x2F - LAMP FLAME db $10 ; 0x30 - BYRNA WINDUP SPARK db $10 ; 0x31 - BYRNA SPARK db $04 ; 0x32 - BLAST WALL FIREBALL db $00 ; 0x33 - BLAST WALL EXPLOSION db $80 ; 0x34 - SKULL WOODS FIRE db $10 ; 0x35 - MASTER SWORD GET db $04 ; 0x36 - FLUTE db $30 ; 0x37 - WEATHERVANE EXPLOSION db $14 ; 0x38 - CUTSCENE DUCK db $10 ; 0x39 - SOMARIA PLATFORM POOF db $00 ; 0x3A - BIG BOMB EXPLOSION db $10 ; 0x3B - SWORD UP SPARKLE db $00 ; 0x3C - SPIN ATTACK CHARGE SPARKLE db $00 ; 0x3D - ITEM SPLASH db $08 ; 0x3E - RISING CRYSTAL db $00 ; 0x3F - BUSH POOF db $10 ; 0x40 - DWARF POOF db $08 ; 0x41 - WATERFALL SPLASH db $78 ; 0x42 - HAPPINESS POND RUPEES db $80 ; 0x43 - GANONS TOWER CUTSCENE ; Garnish IDs dw Garnish01_FireSnakeTail dw Garnish02_MothulaBeamTrail dw Garnish03_FallingTile dw Garnish04_LaserTrail dw Garnish05_SimpleSparkle dw Garnish06_ZoroTrail dw Garnish07_BabasuFlash dw Garnish08_KholdstareTrail dw Garnish09_LightningTrail dw Garnish0A_CannonSmoke dw Garnish0B_WaterTrail dw Garnish0C_TrinexxIceBreath dw $0000 dw Garnish0E_TrinexxFireBreath dw Garnish0F_BlindLaserTrail dw Garnish10_GanonBatFlame dw Garnish11_WitheringGanonBatFlame dw Garnish12_Sparkle dw Garnish13_PyramidDebris dw Garnish14_KakKidDashDust dw Garnish15_ArrghusSplash dw Garnish16_ThrownItemDebris #_01B625: LDA.l UnderworldPaletteSets+0,X #_01B629: STA.w $0AB6 ; PALBG #_01B62C: LDA.l UnderworldPaletteSets+1,X #_01B630: STA.w $0AAC ; PALSPR0 #_01B633: LDA.l UnderworldPaletteSets+2,X #_01B637: STA.w $0AAD ; PALSPR1 #_01B63A: LDA.l UnderworldPaletteSets+3,X #_01B63E: STA.w $0AAE ; PALSPR2 ; PALBG ; 0x00 - Kalyxo Castle ; 0x01 - Blue ; 0x02 - House ; 0x03 - Green ; 0x04 - Glacia Estate Ice ; 0x05 - Zora Temple ; 0x06 - Tail Palace Pink ; 0x07 - Goron Mines Cave Red ; 0x08 - Mushroom Grotto Gray ; 0x09 ; 0x0A (10) - Ranch Pink ; 0x0B (11) - Another green ; 0x0C - Goron Mines Cave Red ; 0x0D ; 0x0E ; 0x0F ; 0x10 - ; 0x (19) - UnderworldPaletteSets: #_0ED460: db $00, $00, $03, $01 ; 0x00 #_0ED464: db $02, $00, $03, $01 ; 0x01 #_0ED468: db $04, $00, $0A, $01 ; 0x02 House #_0ED46C: db $06, $00, $01, $07 ; 0x03 Fortress of Secrets #_0ED470: db $0A, $02, $02, $07 ; 0x04 Zora Temple #_0ED474: db $04, $04, $03, $0A ; 0x05 House #_0ED478: db $0C, $05, $08, $14 ; 0x06 Tail Palace #_0ED47C: db $0E, $00, $03, $0A ; 0x07 Goron Mines/Caves #_0ED480: db $02, $00, $0F, $14 ; 0x08 Castle Basement #_0ED484: db $0A, $02, $00, $07 ; 0x09 #_0ED488: db $02, $00, $0F, $0C ; 0x0A #_0ED48C: db $06, $00, $06, $07 ; 0x0B #_0ED490: db $00, $00, $0E, $12 ; 0x0C Kalyxo Castle #_0ED494: db $12, $05, $05, $0B ; 0x0D #_0ED498: db $12, $00, $02, $0C ; 0x0E #_0ED49C: db $10, $05, $0A, $07 ; 0x0F Mushroom Grotto #_0ED4A0: db $10, $00, $10, $0C ; 0x10 Ranch? #_0ED4A4: db $16, $07, $02, $07 ; 0x11 Hall of Secrets #_0ED4A8: db $16, $00, $07, $0F ; 0x12 #_0ED4AC: db $08, $00, $04, $0C ; 0x13 Glacia Estate #_0ED4B0: db $08, $00, $04, $09 ; 0x14 #_0ED4B4: db $04, $00, $03, $01 ; 0x15 House #_0ED4B8: db $14, $00, $04, $04 ; 0x16 #_0ED4BC: db $14, $00, $14, $0C ; 0x17 #_0ED4C0: db $18, $05, $07, $0B ; 0x18 Lava Lands Cave/Turtle Rock #_0ED4C4: db $18, $06, $10, $0C ; 0x19 #_0ED4C8: db $1A, $05, $08, $14 ; 0x1A Dragon Ship #_0ED4CC: db $1A, $02, $00, $07 ; 0x1B Dragon Ship #_0ED4D0: db $06, $00, $03, $0A ; 0x1C #_0ED4D4: db $1C, $00, $03, $01 ; 0x1D #_0ED4D8: db $1E, $00, $0B, $11 ; 0x1E Swordsmith #_0ED4DC: db $04, $00, $0B, $11 ; 0x1F #_0ED4E0: db $0E, $00, $00, $02 ; 0x20 #_0ED4E4: db $20, $08, $13, $0D ; 0x21 Ganondorf Boss #_0ED4E8: db $0A, $00, $03, $0A ; 0x22 Zora Temple #_0ED4EC: db $14, $00, $04, $04 ; 0x23 #_0ED4F0: db $1A, $02, $02, $07 ; 0x24 Dragon Ship #_0ED4F4: db $1A, $0A, $00, $00 ; 0x25 Dragon Ship #_0ED4F8: db $00, $00, $03, $02 ; 0x26 #_0ED4FC: db $0E, $00, $03, $07 ; 0x27 #_0ED500: db $1A, $05, $05, $0B ; 0x28 Dragon Ship OverworldPaletteSet: #_0ED504: db $00, $FF, $07, $FF ; 0x00 #_0ED508: db $00, $01, $07, $FF ; 0x01 #_0ED50C: db $00, $02, $07, $FF ; 0x02 #_0ED510: db $00, $03, $07, $FF ; 0x03 #_0ED514: db $00, $04, $07, $FF ; 0x04 #_0ED518: db $00, $05, $07, $FF ; 0x05 #_0ED51C: db $00, $06, $07, $FF ; 0x06 #_0ED520: db $07, $06, $05, $FF ; 0x07 #_0ED524: db $00, $08, $07, $FF ; 0x08 #_0ED528: db $00, $09, $07, $FF ; 0x09 #_0ED52C: db $00, $0A, $07, $FF ; 0x0A #_0ED530: db $00, $0B, $07, $FF ; 0x0B #_0ED534: db $00, $FF, $07, $FF ; 0x0C #_0ED538: db $00, $FF, $07, $FF ; 0x0D #_0ED53C: db $03, $04, $07, $FF ; 0x0E #_0ED540: db $04, $04, $03, $FF ; 0x0F #_0ED544: db $10, $FF, $06, $FF ; 0x10 #_0ED548: db $10, $01, $06, $FF ; 0x11 #_0ED54C: db $10, $11, $06, $FF ; 0x12 #_0ED550: db $10, $03, $06, $FF ; 0x13 #_0ED554: db $10, $04, $06, $FF ; 0x14 #_0ED558: db $10, $05, $06, $FF ; 0x15 #_0ED55C: db $10, $06, $06, $FF ; 0x16 #_0ED560: db $12, $13, $04, $FF ; 0x17 #_0ED564: db $12, $05, $04, $FF ; 0x18 #_0ED568: db $10, $09, $06, $FF ; 0x19 #_0ED56C: db $10, $0B, $06, $FF ; 0x1A #_0ED570: db $10, $0C, $06, $FF ; 0x1B #_0ED574: db $10, $0D, $06, $FF ; 0x1C #_0ED578: db $10, $0E, $06, $FF ; 0x1D #_0ED57C: db $10, $0F, $06, $FF ; 0x1E pool Module09_Overworld .submodules #_02A40D: dw Module09_00_PlayerControl ; 0x00 #_02A40F: dw Module09_LoadAuxGFX ; 0x01 #_02A411: dw Module09_TriggerTilemapUpdate ; 0x02 #_02A413: dw Module09_LoadNewMapAndGFX ; 0x03 #_02A415: dw Module09_LoadNewSprites ; 0x04 #_02A417: dw Overworld_StartScrollTransition ; 0x05 #_02A419: dw Overworld_RunScrollTransition ; 0x06 #_02A41B: dw Overworld_EaseOffScrollTransition ; 0x07 #_02A41D: dw Overworld_FinalizeEntryOntoScreen ; 0x08 #_02A41F: dw Module09_09_OpenBigDoorFromExiting ; 0x09 #_02A421: dw Module09_0A_WalkFromExiting_FacingDown ; 0x0A #_02A423: dw Module09_0B_WalkFromExiting_FacingUp ; 0x0B #_02A425: dw Module09_0C_OpenBigDoor ; 0x0C #_02A427: dw Overworld_StartMosaicTransition ; 0x0D #_02A429: dw Overworld_LoadSubscreenAndSilenceSFX1 ; 0x0E #_02A42B: dw Module09_LoadAuxGFX ; 0x0F #_02A42D: dw Module09_TriggerTilemapUpdate ; 0x10 #_02A42F: dw Module09_LoadNewMapAndGFX ; 0x11 #_02A431: dw Module09_LoadNewSprites ; 0x12 #_02A433: dw Overworld_StartScrollTransition ; 0x13 #_02A435: dw Overworld_RunScrollTransition ; 0x14 #_02A437: dw Overworld_EaseOffScrollTransition ; 0x15 #_02A439: dw Module09_FadeBackInFromMosaic ; 0x16 #_02A43B: dw Overworld_StartMosaicTransition ; 0x17 #_02A43D: dw Module09_18 ; 0x18 #_02A43F: dw Module09_19 ; 0x19 #_02A441: dw Module09_LoadAuxGFX ; 0x1A #_02A443: dw Module09_TriggerTilemapUpdate ; 0x1B #_02A445: dw Module09_1C ; 0x1C #_02A447: dw Module09_1D ; 0x1D #_02A449: dw Module09_1E ; 0x1E #_02A44B: dw Module09_1F ; 0x1F #_02A44D: dw Overworld_ReloadSubscreenOverlay ; 0x20 #_02A44F: dw Module09_21 ; 0x21 #_02A451: dw Module09_22 ; 0x22 #_02A453: dw Module09_MirrorWarp ; 0x23 #_02A455: dw Overworld_StartMosaicTransition ; 0x24 #_02A457: dw Module09_25 ; 0x25 #_02A459: dw Module09_LoadAuxGFX ; 0x26 #_02A45B: dw Module09_TriggerTilemapUpdate ; 0x27 #_02A45D: dw Overworld_LoadAndBuildScreen ; 0x28 #_02A45F: dw Module09_FadeBackInFromMosaic ; 0x29 #_02A461: dw Module09_2A_RecoverFromDrowning ; 0x2A #_02A463: dw Module09_2B ; 0x2B #_02A465: dw Module09_MirrorWarp ; 0x2C #_02A467: dw Module09_2D_WaitForBird ; 0x2D #_02A469: dw Module09_2E_Whirlpool ; 0x2E #_02A46B: dw Module09_2F pool Module07_Underworld .submodules #_02876C: dw Module07_00_PlayerControl ; 0x00 #_02876E: dw Module07_01_IntraroomTransition ; 0x01 #_028770: dw Module07_02_InterroomTransition ; 0x02 #_028772: dw Module07_03_OverlayChange ; 0x03 #_028774: dw Module07_04_UnlockDoor ; 0x04 #_028776: dw Module07_05_ControlShutters ; 0x05 #_028778: dw Module07_06_FatInterRoomStairs ; 0x06 #_02877A: dw Module07_07_FallingTransition ; 0x07 #_02877C: dw Module07_08_NorthIntraRoomStairs ; 0x08 #_02877E: dw Module07_09_OpenCrackedDoor ; 0x09 #_028780: dw Module07_0A_ChangeBrightness ; 0x0A #_028782: dw Module07_0B_DrainSwampPool ; 0x0B #_028784: dw Module07_0C_FloodSwampWater ; 0x0C #_028786: dw Module07_0D_FloodDam ; 0x0D #_028788: dw Module07_0E_SpiralStairs ; 0x0E #_02878A: dw Module07_0F_LandingWipe ; 0x0F #_02878C: dw Module07_10_SouthIntraRoomStairs ; 0x10 #_02878E: dw Module07_11_StraightInterroomStairs ; 0x11 #_028790: dw Module07_11_StraightInterroomStairs ; 0x12 #_028792: dw Module07_11_StraightInterroomStairs ; 0x13 #_028794: dw Module07_14_RecoverFromFall ; 0x14 #_028796: dw Module07_15_WarpPad ; 0x15 #_028798: dw Module07_16_UpdatePegs ; 0x16 #_02879A: dw Module07_17_PressurePlate ; 0x17 #_02879C: dw Module07_18_RescuedMaiden ; 0x18 #_02879E: dw Module07_19_MirrorFade ; 0x19 #_0287A0: dw Module07_1A_RoomDraw_OpenTriforceDoor_bounce ; 0x1A