; Expanded Music Banks ; Adds a new song bank to the dark world SPC_ENGINE = $0800 SFX_DATA = $17C0 SAMPLE_POINTERS = $3C00 INSTRUMENT_DATA = $3D00 INSTRUMENT_DATA_SFX = $3E00 SAMPLE_DATA = $4000 SONG_POINTERS = $D000 SONG_POINTERS_AUX = $2B00 CREDITS_AUX_POINTER = $2900 LoadOverworldSongs = $008913 SongBank_Overworld_Main = $1A9EF5 org $3C8000 SongBank_OverworldExpanded_Main: #_1A9EF5: dw $2DAE, SONG_POINTERS ; Transfer size, transfer address base SONG_POINTERS { #_1A9EF9: #_D000o: dw Song01_TriforceIntro #_1A9EFB: #_D002o: dw Song02_LightWorldOverture #_1A9EFD: #_D004o: dw Song03_Rain #_1A9EFF: #_D006o: dw Song04_BunnyTheme #_1A9F01: #_D008o: dw Song05_LostWoods #_1A9F03: #_D00Ao: dw Song06_LegendsTheme_Attract #_1A9F05: #_D00Co: dw Song07_KakarikoVillage #_1A9F07: #_D00Eo: dw Song08_MirrorWarp #_1A9F09: #_D010o: dw Song09_DarkWorld #_1A9F0B: #_D012o: dw Song0A_PullingTheMasterSword #_1A9F0D: #_D014o: dw Song0B_FairyTheme #_1A9F0F: #_D016o: dw Song0C_Fugitive #_1A9F11: #_D018o: dw Song0D_SkullWoodsMarch #_1A9F13: #_D01Ao: dw Song0E_MinigameTheme #_1A9F15: #_D01Co: dw Song0F_IntroFanfare #_1A9F17: #_D01Eo: dw $0000 #_1A9F19: #_D020o: dw $0000 #_1A9F1B: #_D022o: dw $0000 #_1A9F1D: #_D024o: dw $0000 #_1A9F1F: #_D026o: dw $0000 #_1A9F21: #_D028o: dw $0000 #_1A9F23: #_D02Ao: dw $0000 #_1A9F25: #_D02Co: dw $0000 #_1A9F27: #_D02Eo: dw $0000 #_1A9F29: #_D030o: dw $0000 #_1A9F2B: #_D032o: dw $0000 #_1A9F2D: #_D034o: dw $0000 Song01_TriforceIntro: incbin song01.bin Song02_LightWorldOverture: incbin song02.bin Song03_Rain: incbin song03.bin Song04_BunnyTheme: incbin song04.bin Song05_LostWoods: incbin song05.bin Song06_LegendsTheme_Attract: incbin song06.bin Song07_KakarikoVillage: incbin song07.bin Song08_MirrorWarp: incbin song08.bin Song09_DarkWorld: incbin song09.bin Song0A_PullingTheMasterSword: incbin song0A.bin Song0B_FairyTheme: incbin song0B.bin Song0C_Fugitive: incbin song0C.bin Song0F_IntroFanfare: incbin song0F.bin } base off SongBank_Overworld_Auxiliary: #_1ACCA7: dw $0688, SONG_POINTERS_AUX ; Transfer size, transfer address base SONG_POINTERS_AUX { Song0D_SkullWoodsMarch: incbin song0D.bin Song0E_MinigameTheme: incbin song0E.bin } base off #_1AF420: dw $0000, SPC_ENGINE ; end of transfer print pc LoadOverworldSongsExpanded: { LDA.w $0FFF : BEQ .light_world LDA.b #SongBank_OverworldExpanded_Main>>0 STA.b $00 LDA.b #SongBank_OverworldExpanded_Main>>8 STA.b $01 LDA.b #SongBank_OverworldExpanded_Main>>16 STA.b $02 RTL .light_world #_008913: LDA.b #SongBank_Overworld_Main>>0 #_008915: STA.b $00 #_008917: LDA.b #SongBank_Overworld_Main>>8 #_008919: STA.b $01 #_00891B: LDA.b #SongBank_Overworld_Main>>16 #_00891D: STA.b $02 RTL } pushpc org $008919 ; LoadOverworldSongs JSL LoadOverworldSongsExpanded pullpc