;=========================================================== ; Debug Hacks ; ; Gives player all items when pressing L (not for main game) ; Bank 0x3C used for code ; WRITTEN: by XaserLE, refactored by scawful ; THANKS TO: -MathOnNapkins' Zelda Doc's ; -wiiqwertyuiop for his Zelda Disassembly ;=========================================================== lorom !Bow = $7EF340 !Boomerang = $7EF341 !Hookshot = $7EF342 !Bombs = $7EF343 !MagicPowder = $7EF344 !FireRod = $7EF345 !IceRod = $7EF346 !BunnyMask = $7EF348 !DekuMask = $7EF349 !ZoraMask = $7EF347 !Lamp = $7EF34A !MagicHammer = $7EF34B !Flute = $7EF34C !JumpFeather = $7EF34D !BookOfMudora = $7EF34E !Bottles = $7EF34F !CaneOfSomaria = $7EF350 !CaneOfByrna = $7EF351 !MagicCape = $7EF352 !Mirror = $7EF353 !TitansMitt = $7EF354 !PegasusBoots = $7EF355 !Flippers = $7EF356 !MoonPearl = $7EF357 !WolfMask = $7EF358 !Sword = $7EF359 !Shield = $7EF35A !Mail = $7EF35B !Bottle1 = $7EF35C !Bottle2 = $7EF35D !Bottle3 = $7EF35E !Bottle4 = $7EF35F !Rupees = $7EF360 !RupeesGoal = $7EF361 !HealthCapacity = $7EF36C !MagicPower = $7EF36E !Hearts = $7EF372 !Pendants = $7EF374 !Arrows = $7EF377 !AbilityFlags = $7EF379 !Crystals = $7EF37A !MagicUsage = $7EF37B org $068365 JSL $3CA62A ; Overwrite JSL executed every frame org $3CA62A ; Expanded space for our routine { LDA $F2 : CMP #$30 : BEQ $03 : JMP END ; Check L and R button ; 0 - nothing. 1 - bow w/ no arrows. 2 - bow w/ arrows. 3 - silver arrows LDA #$02 : STA !Bow ; 0 - nothing. 1 - blue boomerang. 2 - red boomerang LDA #$02 : STA !Boomerang ; 0 - nothing. 1 - hookshot LDA #$01 : STA !Hookshot ; How many bombs you have. Can exceed 0x50, up to 0xff. LDA #$50 : STA !Bombs ; 0 - nothing. 1 - Mushroom. 2 - Magic Powder LDA #$02 : STA !MagicPowder ; 0 - nothing. 1 - Fire Rod LDA #$01 : STA !FireRod STA !IceRod ; 0 - nothing. 1 - Lamp LDA #$01 : STA !Lamp STA !MagicHammer LDA #$01 : STA !JumpFeather LDA #$01 : STA !BunnyMask LDA #$01 : STA !DekuMask LDA #$01 : STA !ZoraMask LDA #$01 : STA !WolfMask LDA #$01 : STA !MagicCape ; 0 - nothing. 1 - shovel. 2 - flute, no bird. 3 - flue, bird activated LDA #$03 : STA !Flute LDA #$01 : STA !BookOfMudora LDA #$01 : STA !CaneOfByrna STA !CaneOfSomaria LDA #$02 : STA !Mirror STA !TitansMitt LDA #$01 : STA !PegasusBoots STA !Flippers STA !MoonPearl STA !WolfMask ; 0 - nothing. 1 - Fighter Sword. 2 - Master Sword. 3 - Tempered Sword. 4 - Golden Sword LDA #$02 : STA !Sword ; 0 - nothing. 1 - Fighter Shield. 2 - Fire Shield. 3 - Mirror Shield LDA #$01 : STA !Shield ; 0 - nothing. 1 - Green Mail. 2 - Blue Mail. 3 - Red Mail LDA #$01 : STA !Mail ; 0-No bottle. ; 1-Mushroom (no use). 2-Empty bottle. ; 3-Red Potion. 4-Green Potion. ; 5-Blue Potion. 6-Fairy. ; 7-Bee. 8-Good Bee LDA #$01 : STA !Bottles ; has bottles LDA #$03 : STA !Bottle1 LDA #$05 : STA !Bottle2 LDA #$04 : STA !Bottle3 LDA #$06 : STA !Bottle4 ; How many arrows you have. Can exceed 0x70. LDA #$32 : STA !Arrows ; 2 bytes for rupees (goal, for counting up) LDA #$E7 : STA !Rupees LDA #$03 : STA !RupeesGoal ; Pendants: Bit 0 = Courage, Bit 1 = Wisdom, Bit 2 = Power LDA #$00 : STA !Pendants ; Ability Flags: Bit 0: ----. ; Bit 1: Swim. ; Bit 2: Run / Dash. ; Bit 3: Pull. Bit 4: ----. ; Bit 5: Talk. ; Bit 6: Read. Bit 7: ---- LDA #$6E : STA !AbilityFlags ; Crystals: ; Bit 0 = Misery Mire ; Bit 1 = Dark Palace ; Bit 2 = Ice Palace ; Bit 3 = Turtle Rock ; Bit 4 = Swamp Palace ; Bit 5 = Gargoyle's Domain ; Bit 6 = Skull Woods LDA #$00 : STA !Crystals ; Magic usage: 0: normal consumption. 1: 1/2 consumption. 2: 1/4 consumption LDA #$02 : STA !MagicUsage ; health capacity (maximum number of hearts) LDA #$A0 : STA !HealthCapacity ; fill all hearts LDA #$A0 : STA !Hearts ; magic power, maximum is 0x80 LDA #$80 : STA !MagicPower END: JSL $099F91 ; Execute original code RTL }