;===================================================================================== ; The Legend of Zelda: A Link to the Past (Custom Music Track) ; The Legend of Zelda - Dungeon Theme v1.01 ; Original Song by Koji Kondo ; Midi by Zaggarum ; ASM Framework by Zarby89 ; Ported by Letterbomb ;===================================================================================== lorom org $1B9C0F; Sections? DungeonTheme: !ARAMAddr = $EC0B dw !ARAMAddr+$08 dw $00FF dw !ARAMAddr dw $0000 .Channels !ARAMC = !ARAMAddr-DungeonTheme dw .Channel0+!ARAMC dw .Channel1+!ARAMC dw .Channel2+!ARAMC dw .Channel3+!ARAMC dw .Channel4+!ARAMC dw .Channel5+!ARAMC dw $0000 dw $0000 .Channel0 %SetMasterVolume($9F) %SetTempo(97); %SetInstrument($09) ; Strings %SetDurationN($48, $7F) ; 1/4 %CallSubroutine(.sub1+!ARAMC, 4) %CallSubroutine(.sub2+!ARAMC, 4) %CallSubroutine(.sub3+!ARAMC, 4) %CallSubroutine(.sub4+!ARAMC, 4) %CallSubroutine(.sub5+!ARAMC, 4) %CallSubroutine(.sub6+!ARAMC, 4) %CallSubroutine(.sub7+!ARAMC, 1) db Rest db $00 ; End of the channel .sub1 db G4, D5 db $00 ; End .sub2 db F4s, D5 db $00 ; End .sub3 db F4, D5 db $00 ; End .sub4 db E4, D5 db $00 ; End .sub5 db D4s, C5 db $00 ; End .sub6 db D4, C5 db $00 ; End .sub7 db C4, A4, F4s, C5, A4, D5s, D5s, D5s, A5, A5 db $00 ; End .Channel1 %SetInstrument($09) ; Strings %SetDurationN($24, $7F) ; 1/8 db Rest, $48 %CallSubroutine(.sub8+!ARAMC, 4) %CallSubroutine(.sub9+!ARAMC, 4) %CallSubroutine(.sub10+!ARAMC, 4) %CallSubroutine(.sub11+!ARAMC, 4) %CallSubroutine(.sub12+!ARAMC, 8) db F4s, C5, A4, D5s, C5, C5, F5s, F5s, F5s, C6 db $00 ; End of the channel .sub8 db A4s, D5s db $00 ; End .sub9 db A4, D5s db $00 ; End .sub10 db G4s, D5s db $00 ; End .sub11 db G4, D5s db $00 ; End .sub12 db G4, D5 db $00 ; End .Channel2 %SetChannelVolume($CF) %SetInstrument($09) ; Strings %SetDurationN($48, $7F) ; 1/4 db G4, Tie, Tie, Tie, A4s, Tie, D5, Tie, C5s, Tie, F4s %CallSubroutine(.sub13+!ARAMC, 5) db $24, F4 %CallSubroutine(.sub13+!ARAMC, 10) db G4, Tie, Tie, $48, C5s, C5, Tie, $24, E4 %CallSubroutine(.sub13+!ARAMC, 11) db D4s, D4, D4s %CallSubroutine(.sub13+!ARAMC, 5) db G4, Tie, Tie, D5s, Tie, Tie, D5, Tie, D4, C4s, D4 %CallSubroutine(.sub13+!ARAMC, 5) db G4, Tie, Tie, D5, Tie, Tie, C5s, Tie, D4, F4s, A4, F4s, A4, C5, A4, C5, D5s, C5, D5s, F5s, A5, F5s, D5s, C5, D5s, C5, A4, F4s db $00 ; End of the channel .sub13 db Tie db $00 ; End .Channel3 %SetInstrument($18) ; Guitar %SetDurationN($24, $7F) ; 1/8 db Rest, $48, G4 %CallSubroutine(.sub13+!ARAMC, 7) db F4s %CallSubroutine(.sub13+!ARAMC, 7) db F4 %CallSubroutine(.sub13+!ARAMC, 7) db E4 %CallSubroutine(.sub13+!ARAMC, 7) db D4s %CallSubroutine(.sub13+!ARAMC, 7) db D4 %CallSubroutine(.sub13+!ARAMC, 7) db Rest %CallSubroutine(.sub13+!ARAMC, 9) db $00 ; End of the channel .Channel4 %SetChannelVolume($CB) %SetInstrument($13) ; Snare %SetDurationN($48, $7F) ; 1/4 %CallSubroutine(.sub14+!ARAMC, 4) %CallSubroutine(.sub15+!ARAMC, 4) %CallSubroutine(.sub16+!ARAMC, 8) %CallSubroutine(.sub17+!ARAMC, 6) db G2, Tie, G2, Tie, G2 %CallSubroutine(.sub13+!ARAMC, 9) db $00 ; End of the channel .sub14 db G2, Tie db $00 ; End .sub15 db F2, Tie db $00 ; End .sub16 db E2, Tie db $00 ; End .sub17 db D2s, Tie db $00 ; End .Channel5 %SetChannelVolume($CF) %SetInstrument($09) ; Strings %SetDurationN($48, $7F) ; 1/4 db G3, Tie, Tie, Tie, A3s, Tie, D4, Tie, C4s, Tie, F3s %CallSubroutine(.sub13+!ARAMC, 5) db $24, F3 %CallSubroutine(.sub13+!ARAMC, 10) db G3, Tie, Tie, $48, C4s, C4, Tie, $24, E3 %CallSubroutine(.sub13+!ARAMC, 11) db D3s, D3, D3s %CallSubroutine(.sub13+!ARAMC, 5) db G3, Tie, Tie, D4s, Tie, Tie, D4, Tie, D3, C3s, D3 %CallSubroutine(.sub13+!ARAMC, 5) db G3, Tie, Tie, D4, Tie, Tie, C4s, Tie, D3, F3s, A3, F3s, A3, C4, A3, C4, D4s, C4, D4s, F4s, A4, F4s, D4s, C4, D4s, C4, A3, F3s db $00 ; End