Sprite_VillageElder_Main: { %PlayAnimation(2,3,16) JSL Sprite_PlayerCantPassThrough REP #$30 LDA.l OOSPROG : AND.w #$00FF SEP #$30 AND.b #$10 : BNE .already_met %ShowSolicitedMessage($143) : BCC .no_message LDA.l OOSPROG : ORA.b #$10 : STA.l OOSPROG .no_message RTS .already_met %ShowSolicitedMessage($019) RTS }