;=========================================================== ; Debug Hacks ; ; Gives player all items when pressing L (not for main game) ; Bank 0x3C used for code ; WRITTEN: by XaserLE ; THANKS TO: -MathOnNapkins' Zelda Doc's ; -wiiqwertyuiop for his Zelda Disassembly ;=========================================================== namespace Debug { Main: { lorom ORG $068365 ; go to an originally JSL that is executed every frame JSL $3CA62A ; overwrite it (originally JSL $099F91) ORG $3CA62A ; go to expanded space to write our routine (keep EveryFrame.asm in mind for the right adresses) LDA $F2 ; load unfiltered joypad 1 register (AXLR|????) CMP #$20 ; L button pressed? BEQ $03 ; if yes, branch behind the jump that leads to the end and load items instead JMP END LDA #$03 ; 0 - nothing. 1 - bow w/ no arrows. 2 - bow w/ arrows. 3 - silver arrows STA $7EF340 LDA #$02 ; 0 - nothing. 1 - blue boomerang. 2 - red boomerang STA $7EF341 LDA #$01 ; 0 - nothing. 1 - hookshot. STA $7EF342 LDA #$32 ; How many bombs you have. Can exceed 0x50, up to 0xff. STA $7EF343 LDA #$02 ; 0 - nothing. 1 - Mushroom. 2 - Magic Powder STA $7EF344 LDA #$01 ; 0 - nothing. 1 - Fire Rod STA $7EF345 LDA #$01 ; 0 - nothing. 1 - Ice Rod STA $7EF346 LDA #$01 ; 0 - nothing. 1 - Bombos Medallion STA $7EF347 LDA #$01 ; 0 - nothing. 1 - Ether Medallion STA $7EF348 LDA #$01 ; 0 - nothing. 1 - Quake Medallion STA $7EF349 LDA #$01 ; 0 - nothing. 1 - Torch STA $7EF34A LDA #$01 ; 0 - nothing. 1 - Magic Hammer STA $7EF34B LDA #$03 ; 0 - nothing. 1 - shovel. 2 - flute, no bird. 3 - flue, bird activated STA $7EF34C LDA #$01 ; 0 - nothing. 1 - bug catching net STA $7EF34D LDA #$01 ; 0 - nothing. 1 - Book of Mudora STA $7EF34E LDA #$01 ; 0 - nothing. 1 - has bottles. STA $7EF34F LDA #$01 ; 0 - nothing. 1 - cane of somaria. STA $7EF350 LDA #$01 ; 0 - nothing. 1 - cane of byrna. STA $7EF351 LDA #$01 ; 0 - nothing. 1 - magic cape. STA $7EF352 LDA #$02 ; 0 - nothing. 1 - scroll looking thing that works like mirror. 2 - mirror with correct graphic. STA $7EF353 LDA #$00 ; 0 - normal strength. 1 - Power Gloves. 2 - Titan's Mitt STA $7EF354 LDA #$01 ; 0 - nothing. 1 - pegasus boots. ; *Just having the boots isn't enough to dash. You must have the ability flag corresponding to run set as well. See $379. STA $7EF355 LDA #$01 ; 0 - nothing. 1 - flippers. Having this allows you to swim, but doesn't make the swim ability text show up by itself. See $379. Unlike the boots, the ability is granted, as long as you have this item. STA $7EF356 LDA #$01 ; 0 - nothing. 1 - moon pearl. STA $7EF357 LDA #$01 STA $7EF358 ; 0 -nothing. 1 - wolf mask LDA #$01 ; 0-No sword. 1-Fighter Sword. 2-Master Sword. 3-Tempered Sword. 4-Golden Sword STA $7EF359 LDA #$01 ; 0-No shield. 1-Blue Shield. 2-Hero's Shield. 3-Mirror Shield STA $7EF35A LDA #$00 ; 0-Green Jerkin. 1-Blue Mail. 2-Red Mail STA $7EF35B LDA #$03 ; 0-No bottle. 1-Mushroom (no use). 2-Empty bottle. 3-Red Potion. 4-Green Potion. 5-Blue Potion. 6-Fairy. 7-Bee. 8-Good Bee STA $7EF35C LDA #$08 ; second bottle STA $7EF35D LDA #$05 ; third bottle STA $7EF35E LDA #$06 ; fourth bottle STA $7EF35F LDA #$E7 ; 2 bytes for rupees (goal, for counting up) STA $7EF360 LDA #$03 STA $7EF361 ; a few bytes for dungeon items like compasses, maps and big keys are here, we jump over that LDA #$A0 ; health capacity (maximum number of hearts) STA $7EF36C LDA #$80 ; magic power, maximum is 0x80 STA $7EF36E LDA #$A0 ; Fill all hearts STA $7EF372 LDA #$07 ; Pendants: Bit 0 = Courage, Bit 1 = Wisdom, Bit 2 = Power STA $7EF374 LDA #$32 ; How many arrows you have. Can exceed 0x70. STA $7EF377 LDA #$6E ; Ability Flags: Bit 0: ----. Bit 1: Swim. Bit 2: Run / Dash. Bit 3: Pull. Bit 4: ----. Bit 5: Talk. Bit 6: Read. Bit 7: ---- STA $7EF379 LDA #$7F STA $7EF37A ; Crystals: Bit 0 = Misery Mire, Bit 1 = Dark Palace, Bit 2 = Ice Palace, Bit 3 = Turtle Rock, Bit 4 = Swamp Palace, Bit 5 = Gargoyle's Domain, Bit 6 = Skull Woods LDA #$02 ; Magic usage: 0: normal consumption. 1: 1/2 consumption. 2: 1/4 consumption STA $7EF37B END: JSL $099F91 ; at least execute original code RTL } }