Files
oracle-of-secrets/Masks/deku_mask.asm
2022-10-05 22:07:25 -05:00

108 lines
1.6 KiB
NASM

; Hooks
incsrc "../Sprites/sprite_functions_hooks.asm"
; =============================================================================
org $008A01
LDA $BC
org $07B073 ; *$3B073-$3B086 LOCAL
Link_CheckNewY_ButtonPress:
org $07A64B
LinkItem_Quake:
{
JSR Link_CheckNewY_ButtonPress : BCC .return
LDA $6C : BNE .return ; doorway
LDA $0FFC : BNE .return ; cantopen menu
LDA #$40 : STA $BC
.return
RTS
}
org $408000
incbin deku_link.bin
org $1BEDF9
JSL Palette_ArmorAndGloves ; 4bytes
RTL ; 1byte
NOP #$01
org $1BEE1B
JSL Palette_ArmorAndGloves_part_two
RTL
; Code :
org $308000
Palette_ArmorAndGloves:
{
LDA.b #$10
STA $BC ; Load Original Sprite Location
REP #$21
LDA $7EF35B
JSL $1BEDFF ; Read Original Palette Code
RTL
.part_two
SEP #$30
REP #$30
LDA $7EF354
JSL $1BEE21 ; Read Original Palette Code
RTL
PHX : PHY : PHA
; Load armor palette
PHB : PHK : PLB
REP #$20
; Check what Link's armor value is.
LDA $7EF35B : AND.w #$00FF : TAX
LDA $1BEC06, X : AND.w #$00FF : ASL A : ADC.w #$F000 : STA $00
REP #$10
LDA.w #$01E2 ; Target SP-7 (sprite palette 6)
LDX.w #$000E ; Palette has 15 colors
TXY : TAX
LDA.b $BC : AND #$00FF : STA $02
.loop
LDA [$00] : STA $7EC300, X : STA $7EC500, X
INC $00 : INC $00
INX #2
DEY : BPL .loop
SEP #$30
PLB
INC $15
PLA : PLY : PLX
RTL
}
; org $07A666
; Deku_Entry:
; {
; LDA.b #$20 : STA $BC
; STA $7EC178
; JSL Palette_ArmorAndGloves
; STZ $0710
; RTS
; }
; org $06F40C
; JSL change_sprite : NOP #$01 ; LDA $0E20, X : CMP.b #$61