Files
oracle-of-secrets/Items/bottle_net.asm
2023-03-11 15:06:22 -06:00

350 lines
5.8 KiB
NASM

; =============================================================================
; Bottle Net Code
; =============================================================================
org $07B073
Link_CheckNewY_ButtonPress:
org $078028
Player_DoSfx2:
org $1EFE33
PlayerItem_SpawnFaerie:
org $1EDCCF
PlayerItem_ReleaseBee:
; =============================================================================
; LinkItem_Bottle
org $07A15B
JMP $FFA0 ; Local Bank Conditional
; =============================================================================
; $07FFA0
org $07FFA0
{
LDA $030D
BNE $07FFBD
LDA $0300
BNE $07FFBD
LDA $7F5020
TAX
LDA $7EF35B, X
CMP #$02
BEQ $07FFBD
JSR $B073
JMP $A15E
; 07FFBD
JMP $AFF8 ; LinkItem_BugCatchingNet
JMP $FAF0 ;
NOP
JSR $B073
STZ $030F
RTS
}
; =============================================================================
; LinkItem_BugCatchingNet
org $07AFF8
{
BIT $3A
BVS $07B029
LDA $6C
BNE $07AFB4
JSR $B073
BCC $07AFB4
LDA $2F
LSR
TAY
LDX $AFF4,Y
LDA $AFCC,X
STA $0300
LDA #$03
STA $3D
STZ $030D
LDA #$10
STA $037A
JSL $8EFEF0
STZ $2E
LDA #$32
JSR $8028
JSR $AE65
LDA $67
AND #$F0
STA $67
DEC $3D
BPL $07B072
LDX $030D
INX
STX $030D
LDA #$03
STA $3D
LDA $2F
LSR
TAY
LDA $AFF4,Y
CLC
ADC $030D
TAY
LDA $AFCC,Y
STA $0300
CPX #$0A
BNE $07B072
STZ $030D
STZ $0300
LDA $3A
AND #$80
STA $3A
STZ $037A
JSL $8EFEF8
STA $50
LDA #$80
STA $44
STA $45
RTS
}
; 07B073
org $07B073
{
BIT $3A
BVS $07B085
LDA $46
BNE $07B085
LDA $F4
AND #$40
BEQ $07B085
TSB $3A
SEC
RTS
; 07B085
org $07B085
CLC
RTS
}
; $8EFEF0
LDA #$01
TSB $50
STA $0112
RTL
; =============================================================================
org $338000
LinkItem_NewBottle:
{
; Check if we have a bottle or not
LDA $7EF34F : DEC A : TAX
LDA $7EF35C, X : BEQ .exit
; Check if the bottle is empty
CMP.b #$03 : BCC .empty_bottle
; If so, prepare and call the LinkItem_Bottles routine
JSR LinkItem_Bottles
.empty_bottle
; Otherwise, prepare and call the LinkItem_BugCatchingNet routien
JSR LinkItem_BugCatchingNet
.exit
RTL
}
; =============================================================================
; *$3A15B-$3A249 JUMP LOCATION
LinkItem_Bottles:
{
LDA.b $3A : AND.b #$BF : STA.b $3A
; Check if we have a bottle or not
LDA.l $7EF34F : DEC A : TAX
LDA.l $7EF35C, X : BEQ .exit ; (RTS)
CMP.b #$03 : BCC .LinkItem_UselessBottle
CMP.b #$03 : BEQ .LinkItem_RedPotion
CMP.b #$04 : BEQ .LinkItem_GreenPotion
CMP.b #$05 : BEQ .LinkItem_BluePotion
CMP.b #$06 : BEQ .fairy
BRL .LinkItem_BeeBottle
.exit
RTS
.fairy:
BRL .LinkItem_FairyBottle
.LinkItem_RedPotion:
LDA.l $7EF36C : CMP.l $7EF36D : BNE .can_drink_red
.LinkItem_UselessBottle:
BRL $07A955 ; LinkGoBeep TODO(scawful): Investigate
.can_drink_red:
LDA.b #$02 : STA.l $7EF35C, X : STZ.w $0301
LDA.b #$04 : STA.b $11
LDA.b $10 : STA.w $010C
LDA.b #$0E : STA.b $10
LDA.b #$07 : STA.w $0208
JSL $0DFA58
RTS
.LinkItem_GreenPotion:
LDA $7EF36E : CMP.b #$80 : BNE .can_drink
BRL $07A955 ; LinkGoBeep TODO(scawful): Investigate
.can_drink:
LDA $02 : STA $7EF35C, X : STZ $0301
; submodule ????
LDA.b #$08 : STA $11
LDA $10 : STA $010C
; Go to text mode
LDA.b #$0E : STA $10
LDA.b #$07 : STA $0208
JSL $0DFA58 ; RebuildHUD_long TODO(scawful)
BRA .bottle_exit
.LinkItem_BluePotion:
LDA $7EF36C : CMP $7EF36D : BNE .useBluePotion
LDA $7EF36E : CMP.b #$80 : BNE .useBluePotion
BRL $07A955
.useBluePotion
LDA.b #$02 : STA $7EF35C, X : STZ $0301
; more submodule code
LDA.b #$09 : STA.b $11
LDA.b $10 : STA.w $010C
; Go to text mode (?)
LDA.b #$0E : STA.b $10
LDA.b #$07 : STA.w $0208
JSL $0DFA58 ; RebuildHUD_Long TODO(scawful)
BRA .bottle_exit
.LinkItem_FairyBottle:
STZ.w $0301
JSL PlayerItem_SpawnFaerie : BPL .BRANCH_NU
BRL $07A955
.BRANCH_NU:
LDA.b #$02 : STA.l $7EF35C, X
JSL $0DFA58 ; RebuildHUD_Long TODO(scawful)
BRA .bottle_exit
.LinkItem_BeeBottle:
STZ.w $0301
JSL PlayerItem_ReleaseBee : BPL .bee_spawn_success
BRL $07A955 ; LinkGoBeep
.bee_spawn_success
LDA.b #$02 : STA.l $7EF35C, X
JSL $0DFA58 ; RebuildHUD_Long TODO(scawful)
.bottle_exit:
RTS
}
; =============================================================================
pose_id:
db $0B, $06, $07, $08, $01, $02, $03, $04, $05, $06 ; up
db $01, $02, $03, $04, $05, $06, $07, $08, $01, $02 ; down
db $09, $04, $05, $06, $07, $08, $01, $02, $03, $04 ; left
db $0A, $08, $01, $02, $03, $04, $05, $06, $07, $08 ; right
pose_offset:
db $00 ; up
db $0A ; down
db $14 ; left
db $1E ; right
; *$3AFF8-$3B072 LOCAL
LinkItem_BugCatchingNet:
{
LDA $2F : LSR A : TAY
LDX pose_offset, Y
LDA pose_id, X : STA $0300
LDA.b #$03 : STA $3D
STZ $030D, X
LDA.b #$10 : STA $037A
LDA.b #$01 : TSB $50
STZ $2E
; LDA.b #$32 : JSL Player_DoSfx2
.y_press:
JSR Unknown ; $3AE65 IN ROM
LDA $67 : AND.b #$F0 : STA $67
DEC $3D : BPL .BRANCH_BETA
LDX $030D : INX : STX $030D
LDA.b #$03 : STA $3D
LDA $2F : LSR A : TAY
LDA pose_offset, Y : CLC : ADC $030D : TAY
LDA pose_id, Y : STA $0300
CPX.b #$0A : BNE .BRANCH_BETA
STZ $030D
STZ $0300
LDA $3A : AND.b #$80 : STA $3A
STZ $037A
LDA $50 : AND.b #$FE : STA $50
LDA.b #$80 : STA $44 : STA $45
.BRANCH_BETA:
RTS
}
; *$3AE65-$3AE87 LOCAL
Unknown:
{
LDA $AD : CMP.b #$02 : BNE .BRANCH_ALPHA
LDA $0322 : AND.b #$03 : CMP.b #$03 : BNE .BRANCH_ALPHA
STZ $30
STZ $31
STZ $67
STZ $2A
STZ $2B
STZ $6B
.BRANCH_ALPHA:
; Cane of Somaria transit lines?
LDA $02F5 : BEQ .BRANCH_BETA
STZ $67
.BRANCH_BETA:
RTS
}
; =============================================================================