Files
oracle-of-secrets/Graphics/boat_gfx.asm

56 lines
1.4 KiB
NASM

org $0AB917 ; after most of the area loading after calling the bird takes place
JSL CheckForChangeGraphicsNormalLoad
org $028492 ; after leaving a dungeon
JSL CheckForChangeGraphicsNormalLoad
org $00E19B
InitTilesets:
; ==============================================================================
org $3F8000
CheckForChangeGraphicsNormalLoad:
{
JSL InitTilesets ;calls $00E19B that was replaced
LDA $8A : CMP.b #$30 : BNE .boat_area
PHB : PHK : PLB
JSR ApplyGraphics1
PLB
RTL ;goes back to normal
.boat_area
RTL
}
; ==============================================================================
ApplyGraphics1:
{
REP #$20 ; A = 16, XY = 8
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
LDA #$2C00 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
; "001 => 2 registers write once (2 bytes: p, p+1)"
LDA.w #BoatBitmap : STA $4302 ; Source address where you want gfx from ROM
LDX.b #BoatBitmap>>16 : STX $4304
LDA #$2000 : STA $4305 ; size of the transfer 4 sheets of $800 each
LDX #$01 : STX $420B ; Do the DMA
SEP #$30
RTS
BoatBitmap:
incbin boat.bin
}
; ==============================================================================