444 lines
10 KiB
NASM
444 lines
10 KiB
NASM
; =========================================================
|
|
; Anti Kirby
|
|
|
|
!SPRID = Sprite_AntiKirby
|
|
!NbrTiles = 02 ; Number of tiles used in a frame
|
|
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
|
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
|
|
!Health = $08 ; Number of Health the sprite have
|
|
!Damage = 04 ; (08 is a whole heart), 04 is half heart
|
|
!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
|
|
!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
|
|
!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
|
|
!Shadow = 01 ; 00 = don't draw shadow, 01 = draw a shadow
|
|
!Palette = 00 ; Unused in this AntiKirby (can be 0 to 7)
|
|
!Hitbox = 03 ; 00 to 31, can be viewed in sprite draw tool
|
|
!Persist = 00 ; 01 = your sprite continue to live offscreen
|
|
!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
|
|
!CollisionLayer = 00 ; 01 = will check both layer for collision
|
|
!CanFall = 00 ; 01 sprite can fall in hole, 01 = can't fall
|
|
!DeflectArrow = 00 ; 01 = deflect arrows
|
|
!WaterSprite = 00 ; 01 = can only walk shallow water
|
|
!Blockable = 00 ; 01 = can be blocked by link's shield?
|
|
!Prize = 00 ; 00-15 = the prize pack the sprite will drop from
|
|
!Sound = 00 ; 01 = Play different sound when taking damage
|
|
!Interaction = 00 ; ?? No documentation
|
|
!Statue = 00 ; 01 = Sprite is statue
|
|
!DeflectProjectiles = 00 ; 01 = Sprite will deflect ALL projectiles
|
|
!ImperviousArrow = 00 ; 01 = Impervious to arrows
|
|
!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
|
|
!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
|
|
|
|
%Set_Sprite_Properties(Sprite_AntiKirby_Prep, Sprite_AntiKirby_Long)
|
|
|
|
Sprite_AntiKirby_Long:
|
|
{
|
|
PHB : PHK : PLB
|
|
JSR Sprite_AntiKirby_Draw
|
|
JSL Sprite_DrawShadow
|
|
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
|
|
JSR Sprite_AntiKirby_Main
|
|
.SpriteIsNotActive
|
|
PLB
|
|
RTL
|
|
}
|
|
|
|
; =========================================================
|
|
|
|
Sprite_AntiKirby_Prep:
|
|
{
|
|
PHB : PHK : PLB
|
|
STZ.w SprDefl, X
|
|
STZ.w SprTileDie, X
|
|
STZ.w SprMiscB, X
|
|
LDA.l SWORD : DEC : TAY
|
|
LDA .bump_damage, Y : STA.w SprBump, X
|
|
LDA .health, Y : STA.w SprHealth, X
|
|
LDA .prize_pack, Y : STA.w SprPrize, X
|
|
PLB
|
|
RTL
|
|
|
|
.bump_damage
|
|
db $81, $88, $88, $88
|
|
.health
|
|
db 06, 10, 20, 20
|
|
.prize_pack
|
|
db 6, 3, 3, 3
|
|
}
|
|
|
|
!RecoilTime = $30
|
|
|
|
Sprite_AntiKirby_Main:
|
|
{
|
|
JSL Sprite_IsToRightOfPlayer
|
|
TYA : CMP #$01 : BNE .WalkRight
|
|
.WalkLeft
|
|
LDA.b #$40 : STA.w SprMiscC, X
|
|
JMP +
|
|
.WalkRight
|
|
STZ.w SprMiscC, X
|
|
+
|
|
|
|
JSL Sprite_DamageFlash_Long
|
|
JSL Sprite_CheckIfRecoiling
|
|
|
|
LDA.w SprAction, X
|
|
JSL UseImplicitRegIndexedLocalJumpTable
|
|
|
|
dw AntiKirby_Main
|
|
dw AntiKirby_Hurt
|
|
dw AntiKirby_BeginSuck
|
|
dw AntiKirby_Sucking
|
|
dw AntiKirby_Full
|
|
dw AntiKirby_Hatted
|
|
dw AntiKirby_HattedHurt
|
|
dw AntiKirby_Death
|
|
|
|
AntiKirby_Main:
|
|
{
|
|
; Check health
|
|
LDA.w SprHealth, X : CMP.b #$01 : BCS .NotDead
|
|
%GotoAction(4)
|
|
RTS
|
|
.NotDead
|
|
|
|
; Randomly Suck
|
|
JSL GetRandomInt : AND #$3F : BNE .not_done
|
|
LDA #$04 : STA.w SprTimerA, X
|
|
%GotoAction(2)
|
|
RTS
|
|
.not_done
|
|
|
|
%PlayAnimation(0, 2, 10) ; Start
|
|
|
|
JSL Sprite_CheckDamageFromPlayer : BCC .NoDamage
|
|
LDA #!RecoilTime : STA.w SprTimerA, X
|
|
%GotoAction(1) ; Hurt
|
|
RTS
|
|
.NoDamage
|
|
|
|
%DoDamageToPlayerSameLayerOnContact()
|
|
%MoveTowardPlayer(8)
|
|
JSL Sprite_BounceFromTileCollision
|
|
RTS
|
|
}
|
|
|
|
AntiKirby_Hurt:
|
|
{
|
|
%PlayAnimation(3, 3, 10) ; Hurt
|
|
LDA.w SprTimerA, X : BNE .NotDone
|
|
%GotoAction(0)
|
|
.NotDone
|
|
RTS
|
|
}
|
|
|
|
AntiKirby_BeginSuck:
|
|
{
|
|
%PlayAnimation(4, 5, 10) ; Suck
|
|
|
|
JSL Sprite_CheckDamageFromPlayer : BCC .NoDamage
|
|
LDA #!RecoilTime : STA.w SprTimerA, X
|
|
%GotoAction(1) ; Hurt
|
|
RTS
|
|
.NoDamage
|
|
|
|
LDA.b $0E : CLC : ADC.b #$30 : CMP.b #$60 : BCS .dont_tongue_link
|
|
LDA.b $0F : CLC : ADC.b #$30 : CMP.b #$60 : BCS .dont_tongue_link
|
|
INC.w SprAction, X
|
|
LDA.b #$5F : STA.w SprTimerA, X
|
|
LDA.b #$1F : JSL Sprite_ProjectSpeedTowardsPlayer
|
|
JSL Sprite_ConvertVelocityToAngle : LSR A : STA.w SprMiscD,X
|
|
RTS
|
|
.dont_tongue_link
|
|
|
|
LDA.w SprTimerA, X : BNE +
|
|
STZ.w SprAction, X
|
|
+
|
|
RTS
|
|
}
|
|
|
|
AntiKirby_Sucking:
|
|
{
|
|
%PlayAnimation(5, 5, 10) ; Sucking
|
|
; Get the direction of link relative to the anti kirby
|
|
; Invert the direction and store it in A, call DragPlayer
|
|
; when Link is close enough
|
|
|
|
JSL Sprite_DirectionToFacePlayer
|
|
LDA.b $0E : CLC : ADC.b #$30 : CMP.b #$50 : BCS .dont_tongue_link
|
|
LDA.b $0F : CLC : ADC.b #$30 : CMP.b #$50 : BCS .dont_tongue_link
|
|
LDA.w SprMiscC, X
|
|
JSL DragPlayer
|
|
.dont_tongue_link
|
|
|
|
JSL Sprite_DirectionToFacePlayer
|
|
LDA.b $0E : CMP.b #$10 : BCS .NotDone
|
|
LDA.b $0F : CMP.b #$10 : BCS .NotDone
|
|
LDA.w POSX : STA.w SprMiscB, X
|
|
LDA.w POSY : STA.w SprMiscA, X
|
|
LDA.b #$0C : STA.b $4B
|
|
%SetTimerA($80)
|
|
LDA.b #$0A : STA.w SprFrame, X
|
|
INC.w SprAction, X
|
|
RTS
|
|
.NotDone
|
|
LDA.w SprTimerA, X : BNE +
|
|
%GotoAction(0)
|
|
+
|
|
RTS
|
|
}
|
|
|
|
AntiKirby_Full:
|
|
{
|
|
%PlayAnimation(10, 10, 10)
|
|
LDA.w SprMiscA, X : STA.b POSY
|
|
LDA.w SprMiscB, X : STA.b POSX
|
|
LDA.w SprTimerA, X : BNE +
|
|
INC.w SprAction, X
|
|
%SetTimerA($60)
|
|
STZ.w SprMiscG, X
|
|
STZ.b $4B
|
|
RTS
|
|
+
|
|
RTS
|
|
}
|
|
|
|
AntiKirby_Hatted:
|
|
{
|
|
%PlayAnimation(6, 8, 10) ; Hatted
|
|
%DoDamageToPlayerSameLayerOnContact()
|
|
%MoveTowardPlayer(8)
|
|
JSL Sprite_BounceFromTileCollision
|
|
JSL Sprite_CheckDamageFromPlayer : BCC .NoDamage
|
|
LDA #!RecoilTime : STA.w SprTimerA, X
|
|
%GotoAction(6) ; Hurt
|
|
.NoDamage
|
|
RTS
|
|
}
|
|
|
|
AntiKirby_HattedHurt:
|
|
{
|
|
%PlayAnimation(9, 9, 10)
|
|
LDA.w SprTimerA, X : BNE .NotDone
|
|
%GotoAction(5)
|
|
.NotDone
|
|
RTS
|
|
}
|
|
|
|
AntiKirby_Death:
|
|
{
|
|
%PlayAnimation(3, 3, 10) ; Death
|
|
LDA.b #$06 : STA.w SprState, X
|
|
LDA.b #$09 : JSL SpriteSFX_QueueSFX3WithPan
|
|
RTS
|
|
}
|
|
}
|
|
|
|
AntiKirby_StealItem:
|
|
{
|
|
REP #$20
|
|
|
|
LDA.w SprCachedX
|
|
CLC : ADC.b $04 : SEC : SBC.b $22
|
|
CLC : ADC.w #$000C : CMP.w #$0018 : BCS .exit
|
|
|
|
LDA.w SprCachedY
|
|
CLC : ADC.b $06 : SEC : SBC.b $20
|
|
CLC : ADC.w #$000C : CMP.w #$0020 : BCS .exit
|
|
|
|
SEP #$20
|
|
LDA.w SprTimerA, X : CMP.b #$2E : BCS .exit
|
|
JSL GetRandomInt
|
|
AND.b #$03
|
|
INC A
|
|
STA.w SprMiscG, X
|
|
STA.w SprMiscE, X
|
|
|
|
CMP.b #$01 : BNE .dont_steal_bomb
|
|
LDA.l $7EF343 : BEQ .dont_steal_anything
|
|
DEC A
|
|
STA.l $7EF343
|
|
RTS
|
|
.dont_steal_anything
|
|
SEP #$20
|
|
STZ.w SprMiscG,X
|
|
RTS
|
|
.dont_steal_bomb
|
|
|
|
CMP.b #$02 : BNE .dont_steal_arrow
|
|
LDA.l $7EF377 : BEQ .dont_steal_anything
|
|
DEC A
|
|
STA.l $7EF377
|
|
RTS
|
|
.dont_steal_arrow
|
|
|
|
CMP.b #$03 : BNE .dont_steal_rupee
|
|
REP #$20
|
|
LDA.l $7EF360 : BEQ .dont_steal_anything
|
|
DEC A
|
|
STA.l $7EF360
|
|
.exit
|
|
SEP #$20
|
|
RTS
|
|
; -----------------------------------------------------
|
|
|
|
.dont_steal_rupee
|
|
LDA.l $7EF35A : STA.w SprSubtype, X : BEQ .dont_steal_anything
|
|
CMP.b #$03 : BEQ .dont_steal_anything
|
|
LDA.b #$00
|
|
STA.l $7EF35A
|
|
RTS
|
|
}
|
|
|
|
; 7-9: Walking with hat
|
|
; 10: Hurt with hat
|
|
|
|
Sprite_AntiKirby_Draw:
|
|
{
|
|
JSL Sprite_PrepOamCoord
|
|
JSL Sprite_OAM_AllocateDeferToPlayer
|
|
|
|
LDA.w SprGfx, X : CLC : ADC.w SprFrame, X : TAY;Animation Frame
|
|
LDA .start_index, Y : STA $06
|
|
|
|
LDA.w SprFlash, X : STA $08
|
|
LDA.w SprMiscC, X : STA $09
|
|
|
|
PHX
|
|
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
|
LDY.b #$00
|
|
.nextTile
|
|
|
|
PHX ; Save current Tile Index?
|
|
|
|
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
|
|
|
PHA ; Keep the value with animation index offset?
|
|
|
|
ASL A : TAX
|
|
|
|
REP #$20
|
|
LDA $09 : AND.w #$00FF : CMP.w #$0040 : BNE +
|
|
LDA $00 : CLC : ADC .x_offsets_2, X : STA ($90), Y
|
|
AND.w #$0100 : STA $0E
|
|
INY
|
|
BRA ++
|
|
+
|
|
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
|
AND.w #$0100 : STA $0E
|
|
INY
|
|
++
|
|
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
|
CLC : ADC #$0010 : CMP.w #$0100
|
|
SEP #$20
|
|
BCC .on_screen_y
|
|
|
|
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
|
STA $0E
|
|
.on_screen_y
|
|
|
|
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
|
INY
|
|
LDA .chr, X : STA ($90), Y
|
|
INY
|
|
LDA .properties, X : ORA $08 : AND.b #$FF : ORA $09 : STA ($90), Y
|
|
|
|
PHY
|
|
TYA : LSR #2 : TAY
|
|
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
|
PLY : INY
|
|
PLX : DEX : BPL .nextTile
|
|
|
|
PLX
|
|
|
|
RTS
|
|
|
|
; Anti-Kirby V3 draw
|
|
.start_index
|
|
db $00, $01, $02, $03, $04, $05, $06, $08, $0A, $0C, $0E, $10
|
|
.nbr_of_tiles
|
|
db 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1
|
|
.x_offsets
|
|
dw 0
|
|
dw 0
|
|
dw 0
|
|
dw 0
|
|
dw 0
|
|
dw 0
|
|
dw 0, -4
|
|
dw 0, -4
|
|
dw 0, -4
|
|
dw 0, -4
|
|
dw -4, 4
|
|
dw 4, -4
|
|
.y_offsets
|
|
dw 0
|
|
dw 0
|
|
dw 0
|
|
dw 0
|
|
dw 0
|
|
dw 0
|
|
dw 0, -8
|
|
dw 0, -8
|
|
dw 0, -8
|
|
dw 0, -6
|
|
dw 0, 0
|
|
dw 0, 0
|
|
.chr
|
|
db $00
|
|
db $02
|
|
db $04
|
|
db $20
|
|
db $07
|
|
db $27
|
|
db $00, $25
|
|
db $02, $25
|
|
db $04, $25
|
|
db $20, $25
|
|
db $22, $23
|
|
db $22, $23
|
|
.properties
|
|
; Normal Kirby
|
|
db $0B
|
|
db $0B
|
|
db $0B
|
|
db $0B
|
|
db $0B
|
|
db $0B
|
|
; Link hat kirby
|
|
db $0B, $0B
|
|
db $0B, $0B
|
|
db $0B, $0B
|
|
db $0B, $0B
|
|
db $0B, $0B
|
|
db $4B, $4B
|
|
.sizes
|
|
db $02
|
|
db $02
|
|
db $02
|
|
db $02
|
|
db $02
|
|
db $02
|
|
db $02, $02
|
|
db $02, $02
|
|
db $02, $02
|
|
db $02, $02
|
|
db $02, $02
|
|
db $02, $02
|
|
|
|
.x_offsets_2
|
|
dw 0
|
|
dw 0
|
|
dw 0
|
|
dw 0
|
|
dw 0
|
|
dw 0
|
|
dw 0, 4
|
|
dw 0, 4
|
|
dw 0, 4
|
|
dw 0, 4
|
|
dw 4, -4
|
|
dw -4, 4
|
|
|
|
}
|