Files
oracle-of-secrets/Sprites/NPCs/bottle_vendor.asm

110 lines
2.2 KiB
NASM

pushpc
; BottleVendor_OutOfStock
org $05EAC2 : JSL BottleVendor_MilkHandler
pullpc
BottleVendor_MilkHandler:
{
LDA.l $7EF34C : BNE +
LDA.b #$D4
JSL Sprite_ShowSolicitedMessage
RTL
+
JSR BottleVendor_SellMilk
RTL
}
BottleVendor_SellMilk:
{
LDA.w SprMiscA, X
JSL JumpTableLocal
dw BottleVendor_Idle
dw BottleVendor_BoughtMilkBottle
dw BottleVendor_NotEnoughRupees
dw BottleVendor_HandlePlayerResponse
dw BottleVendor_ComeBackAgain
dw BottleVendor_NoAvailableBottles
BottleVendor_Idle:
{
%PlayAnimation(0,1,16)
JSL Sprite_PlayerCantPassThrough
%ShowSolicitedMessage($0187) : BCC .didnt_talk
LDA.b #$03 : STA.w SprMiscA, X
.didnt_talk
RTS
}
BottleVendor_BoughtMilkBottle:
{
REP #$20
LDA.l $7EF360 : CMP.w #$1E ; 30 rupees
SEP #$30
BCC .not_enough_rupees
LDA.l $7EF35C : CMP.b #$02 : BEQ .bottle1_available
LDA.l $7EF35D : CMP.b #$02 : BEQ .bottle2_available
LDA.l $7EF35E : CMP.b #$02 : BEQ .bottle3_available
LDA.l $7EF35F : CMP.b #$02 : BEQ .bottle4_available
LDA.b #$05 : STA.w SprMiscA, X
RTS
.bottle1_available
LDA.b #$0A : STA.l $7EF35C : JMP .finish_storage
.bottle2_available
LDA.b #$0A : STA.l $7EF35D : JMP .finish_storage
.bottle3_available
LDA.b #$0A : STA.l $7EF35E : JMP .finish_storage
.bottle4_available
LDA.b #$0A : STA.l $7EF35F
.finish_storage
REP #$20
LDA.l $7EF360
SEC : SBC.w #$1E ; Subtract 30 rupees
STA.l $7EF360
SEP #$30
%ShowUnconditionalMessage($0188) ; Thank you!
STZ.w SprMiscA, X
RTS
.not_enough_rupees
LDA.b #$02 : STA.w SprMiscA, X
RTS
}
BottleVendor_NotEnoughRupees:
{
%ShowUnconditionalMessage($0189) ; You don't have enough rupees!
STZ.w SprMiscA, X
RTS
}
BottleVendor_HandlePlayerResponse:
{
LDA $1CE8 : BEQ .player_said_yes
LDA.b #$04 : STA.w SprMiscA, X
RTS
.player_said_yes
LDA.b #$01 : STA.w SprMiscA, X
RTS
}
BottleVendor_ComeBackAgain:
{
%ShowUnconditionalMessage($018B) ; Come back again!
STZ.w SprMiscA, X
RTS
}
BottleVendor_NoAvailableBottles:
{
%ShowUnconditionalMessage($033)
STZ.w SprMiscA, X
SEC
RTS
}
}