Files
oracle-of-secrets/Dungeons/floor_puzzle.asm

333 lines
4.7 KiB
NASM

;================================================
;use holes_0 tag routine
; DO NOT USE holes_1 tag (broken because of holes_0 tag)
;==================================================
org $01CC00 ; holes_0 tag routine
JSL NewTagRoutine
RTS
pullpc
NewTagRoutine:
{
; check under link feet what tile he is standing on
; save somewhere in ram last tile we were on so it doesn't turn it back off
; kill room tag
LDA.b $20 : CLC : ADC #$10 : AND.b #$F0
STA.w $0224 ; y
LDA.b $22 : CLC : ADC #$08 : AND.b #$F0
STA.w $0225 ; x
LDA.w $0224 : CMP.w $0226 : BNE .differentTile
LDA.w $0225 : CMP.w $0227 : BNE .differentTile
JMP .sameTile
.differentTile
; do code here for tile code
REP #$30
LDA.w $22 : CLC : ADC.w #$0008 : AND.w #$01F0 : LSR #$02 : STA.b $00
LDA.w $20 : CLC : ADC.w #$0010 : AND.w #$01F0 : ASL #$04 : CLC : ADC.b $00 : STA.b $06
TAX
LDA.l $7E2000, X : CMP.w #$0DED : BNE +
JSR update_star_tile
JSR SearchForEmptyStar
BRA .doneupdate
+
LDA.l $7E2000, X : CMP.w #$0DEE : BNE +
;JSR SearchToRedStar
JSR update_red_star_tile
SEP #$30
STZ.b $AE ; kill room tag!
;JSR update_empty_tile
;JSR SearchForEmptyStar
+
.doneupdate
SEP #$30
.sameTile
LDA.w $0224 : STA.w $0226 ; Last Y
LDA.w $0225 : STA.w $0227 ; Last X
RTL
}
update_empty_tile:
{
STZ.b $0E
REP #$30
JSR replace_tile_empty
SEP #$30
LDA.b #$01
STA.b $14
REP #$30
RTS
}
update_star_tile:
{
STZ.b $0E
REP #$30
JSR replace_tile_star
SEP #$30
LDA.b #$01
STA.b $14
LDA.b #$0C : STA.w $012F
REP #$30
RTS
}
update_red_star_tile:
{
STZ.b $0E
REP #$30
JSR replace_red_tile_star
SEP #$30
LDA.b #$01
STA.b $14
LDA.b #$3C : STA.w $012E
REP #$30
RTS
}
replace_red_tile_star:
{
LDX.w $1000
LDA.w #$19EE
STA.w $1006,X
LDA.w #$99EE
STA.w $100C,X
LDA.w #$59EE
STA.w $1012,X
LDA.w #$D9EE
STA.w $1018,X
LDX.b $06
LDA.w #$19EE : STA.l $7E2000, X
LDA.w #$99EE : STA.l $7E2080, X
LDA.w #$59EE : STA.l $7E2002, X
LDA.w #$D9EE : STA.l $7E2082, X
AND.w #$03FF
TAX
LDA.l $7EFE00,X
AND.w #$00FF
STA.b $08
STA.b $09
JMP replace_tile_continue
}
replace_tile_star:
{
LDX.w $1000
LDA.w #$0DEE
STA.w $1006,X
LDA.w #$8DEE
STA.w $100C,X
LDA.w #$4DEE
STA.w $1012,X
LDA.w #$CDEE
STA.w $1018,X
LDX.b $06
LDA.w #$0DEE : STA.l $7E2000, X
LDA.w #$8DEE : STA.l $7E2080, X
LDA.w #$4DEE : STA.l $7E2002, X
LDA.w #$CDEE : STA.l $7E2082, X
AND.w #$03FF
TAX
LDA.l $7EFE00,X
AND.w #$00FF
STA.b $08
STA.b $09
JMP replace_tile_continue
}
replace_tile_empty:
{
LDX.w $1000
LDA.w #$0DED
STA.w $1006,X
LDA.w #$8DED
STA.w $100C,X
LDA.w #$4DED
STA.w $1012,X
LDA.w #$CDED
STA.w $1018,X
LDX.b $06
LDA.w #$0DED : STA.l $7E2000, X
LDA.w #$8DED : STA.l $7E2080, X
LDA.w #$4DED : STA.l $7E2002, X
LDA.w #$CDED : STA.l $7E2082, X
AND.w #$03FF
TAX
LDA.l $7EFE00,X
AND.w #$00FF
STA.b $08
STA.b $09
replace_tile_continue:
LDX.w $1000
LDA.w #$0000
JSR draw_one_corner
STA.w $1002,X
LDA.w #$0080
JSR draw_one_corner
STA.w $1008,X
LDA.w #$0002
JSR draw_one_corner
STA.w $100E,X
LDA.w #$0082
JSR draw_one_corner
STA.w $1014,X
LDA.w #$0100
STA.w $1004,X
STA.w $100A,X
STA.w $1010,X
STA.w $1016,X
LDA.w #$FFFF
STA.w $101A,X
TXA
CLC
ADC.w #$0018
STA.w $1000
RTS
}
; ---------------------------------------------------------
draw_one_corner:
{
CLC
ADC.b $06
STA.b $0E
AND.w #$0040
LSR A
LSR A
LSR A
LSR A
XBA
STA.b $08
LDA.b $0E
AND.w #$303F
LSR A
ORA.b $08
STA.b $08
LDA.b $0E
AND.w #$0F80
LSR A
LSR A
ORA.b $08
XBA
RTS
}
SearchForEmptyStar:
{
LDX.w #$1FFE
--
LDA.l $7E2000, X : CMP.w #$0DED : BEQ .foundEmptyTile
DEX : DEX
BPL --
; all tiles were on
SEP #$30
LDA.w $0468 : BEQ +
STZ.w $0468
STZ.w $068E
STZ.w $0690
LDA.b #$05 : STA.b $11
LDA.b #$25 : STA $012F
STZ.b $AE ; kill room tag!
LDA.b #$01 : STA $0466
+
BRA +
.foundEmptyTile
SEP #$30
LDA.w $0468 : BNE +
INC.w $0468
STZ.w $068E
STZ.w $0690
LDA.b #$05 : STA.b $11
+
RTS
}
SearchToRedStar:
{
LDX.w #$1FFE
--
LDA.l $7E2000, X : CMP.w #$0DEE : BEQ .foundStarTile
DEX : DEX
BPL --
SEP #$30
STZ.b $AE ; kill room tag!
RTS
.foundStarTile
PHX
STX.b $06
JSR update_red_star_tile
PLX
BRA --
}