- Fixed: Journal tilemap not updating by ensuring 5 (Palette/Refresh) flag is set in Menu_Journal and other submenus. - Fixed: Ocarina menu not clearing main menu selector by realigning Menu_ItemCursorPositions to match Menu_AddressIndex, resolving a data mismatch. - Fixed: Input entirely breaking in the menu (regression from previous commit) by reverting bash116 update flag from 3 back to 2, which seems to prevent VBlank timing issues. - Updated Docs/GEMINI.md with recent debugging insights covering processor status mismatch, input polling, VRAM update flags, data table mismatches, and custom NMI handlers.
Oracle of Secrets Documentation
Welcome to the documentation for Oracle of Secrets. This directory is organized to help you find information about the project's architecture, systems, and content.
Directory Structure
./General/: High-level project information, including development guidelines and build instructions../Core/: Documentation for the core engine components, such as memory maps, the player engine (Link.md), and system interaction analysis../Features/: Detailed analysis of major gameplay features../Features/Items/: Information on custom and modified items../Features/Masks/: Details on the mask transformation system../Features/Menu/: Analysis of the custom menu and HUD../Features/Music/: Guide to the music system and composition workflow.
./World/: Information about the game world's construction../World/Overworld/: Documentation for the overworld engine, includingZSCustomOverworldand the time system../World/Dungeons/: Details on dungeon mechanics and custom features.
./Sprites/: Analysis of all sprite types, including bosses, NPCs, and interactive objects../Guides/: Step-by-step guides and tutorials, such as the sprite creation guide and the main quest flowchart.
Key Documents
General/DevelopmentGuidelines.md: The primary guide for coding standards, architecture, and best practices. Start here to understand the project's philosophy.Core/MemoryMap.md: A comprehensive map of custom WRAM and SRAM variables.Guides/QuestFlow.md: A detailed walkthrough of the main story and side-quest progression.Guides/SpriteCreationGuide.md: A tutorial for creating new custom sprites.World/Overworld/ZSCustomOverworld.md: A deep dive into the data-driven overworld engine that powers the game world.