983 lines
19 KiB
NASM
983 lines
19 KiB
NASM
; Goldstar ASM disassembly/restoration
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; Originally from the all in patch by Conn
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; Restored by scawful with help from Zarby
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;
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; $22XXXX - Denotes the source address from all in patch
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pushpc
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org $07D576
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Hookshot_CheckTileCollision:
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org $348000
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TransferGFXinRAM:
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{
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PHX ; keep X
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PHP ; keep processor byte
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REP #$20 ; 16bit is a bit faster
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LDX #$80
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--
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LDA.l .morningstargfx, X : STA.l $7EA180, X
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DEX : DEX
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BPL --
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PLP
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PLX
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RTL
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.morningstargfx
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incbin morningstar.bin
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}
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; OAM Draw Pattern for spikeball gfx
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org $0085C4
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dw $0040
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pullpc
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; =========================================================
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; Start Zarby
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pushpc
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org $0DABA2 ; LinkOAM_SetWeaponVRAMOffsets
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JSL HookMaskCheck
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BRA LinkOAM_SetWeaponVRAMOffsets_not_rod_hook
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org $0DABB0
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LinkOAM_SetWeaponVRAMOffsets_not_rod_hook:
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; dw $A180, $A1A0, $A1C0, $A1E0
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org $008542
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dw $A180, $A1A0, $A180, $A1A0
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dw $A1C0, $A1C0, $A1E0, $A1E0
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pullpc
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HookMaskCheck:
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{
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LDA GoldstarOrHookshot : AND.w #$00FF : CMP.w #$0002 : BNE .not_mask
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LDA $0202 : AND.w #$00FF : CMP.w #$0003 : BNE .not_mask
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LDA.w $0109 : AND #$FF00 : ORA.w #$004A ; morning star graphics oam tile pattern id
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RTL
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.not_mask
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; return hookshot graphics oam tile pattern id
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TYA : AND.w #$00FF : STA.b $0A
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LDA.w $0109 : AND.w #$FF00 : ORA.b $0A
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RTL
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}
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; End Zarby
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; =========================================================
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; =========================================================
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; $22D4A0 - Hooked into LinkItem_Hookshot @ _07AB5A
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; Call this routine to start the gfx transfer of the handle
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; based on the direction you are facing.
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CheckForBallChain:
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{
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LDA #$13 : STA $5D ; Set hookshot state
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LDA #$FF : STA $7A ; Start the rotation Timer
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JMP LinkItem_BallChain_GfxTransfer ; $D520
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RTL
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}
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; =========================================================
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pushpc
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org $08BF2D
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JSL BallChain_DrawOrReturn
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warnpc $08BF32
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pullpc
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; $22D4C0 - Hooked into AncillaDraw_Hookshot @ _08BF2D
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BallChain_DrawOrReturn:
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{
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LDA GoldstarOrHookshot : CMP #$02 : BEQ +
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LDA #$00 : STA ($92),Y
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RTL
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+ ; $22D4CD
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LDA #$02 : STA ($92),Y
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RTL
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}
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; =========================================================
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pushpc
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org $08BF0C
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JML BallChain_ExtraCollisionLogic
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pullpc
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; $22D4E0 - Hooked into Hookshot_ExtraCollisionLogic @ 08BF0C
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BallChain_ExtraCollisionLogic:
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{
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TAX
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LDA GoldstarOrHookshot : CMP #$02 : BNE + ; Check if using goldstar
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TXA : CMP #$0A : BNE ++
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LDA #$FF : BRA ++
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+ ; $22D4F2
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TXA
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++ ; $22D4F3
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CMP #$FF : BEQ +++
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JML $08BF10 ; AncillaDraw_Hookshot - JSR Ancilla_SetOAM_XY, skips hookshot char
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+++ ; $22D4FB
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JML $08BF32 ; AncillaDraw_Hookshot_skip
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}
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;; 22D520
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LinkItem_BallChain_GfxTransfer:
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{
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PHB
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; Check link direction
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LDA $2F : CMP #$04 : BEQ .transfer_gfx_sideways
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CMP #$06 : BEQ .transfer_gfx_sideways
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REP #$30
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LDA #$0040 : LDX #GFX_D600 : LDY #$9AC0
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MVN $2B, $7E
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LDA #$0040 : LDX #GFX_D640 : LDY #$9B40
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MVN $2B, $7E
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PLB : LDA #GFX_D6A0 : STA $4302
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JMP .transfer_handle_and_links ; D574
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.transfer_gfx_sideways ; $22D553
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REP #$30
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LDA #$0040 : LDX #GFX_D600 : LDY #$9B00
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MVN $2B, $7E
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LDA #$0040 : LDX #GFX_D640 : LDY #$9B80
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MVN $2B, $7E
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PLB : LDA #GFX_D6C0 : STA $4302
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.transfer_handle_and_links ; $22D574
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LDA #$41E0 : STA $2116
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LDA #$1801 : STA $4300
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SEP #$30
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LDA #$80 : STA $2115
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.transfer_loop
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LDA $4212 : AND #$80
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BEQ .transfer_loop
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LDA #$2B : STA $4304
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LDA #$20 : STA $4305
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LDA #$01 : STA $420B
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REP #$30
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LDA #$40E0 : STA $2116
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LDA #GFX_D680 : STA $4302
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SEP #$30
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LDA #$20 : STA $4305
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LDA #$2B : STA $4304
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LDA #$01 : STA $420B
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RTL
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}
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; 22D5C0 ; Unreached
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LDA $8580,Y
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CMP #$02
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BEQ $22D5CA
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JMP $DA80
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; Graphics data for transferring the handle oam slot
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GoldstarHandleGfx:
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{
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; 22D600
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GFX_D600:
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db $00, $00, $00, $00, $21, $00, $7B, $00
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db $37, $0B, $3F, $14, $1D, $0A, $1F, $0B
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db $00, $00, $00, $00, $21, $00, $5B, $00
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db $2F, $0B, $3F, $14, $1E, $0A, $1F, $0B
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GFX_D620:
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db $00, $00, $80, $00, $40, $80, $F8, $00
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db $EC, $D0, $BC, $E8, $FC, $50, $D8, $60
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db $00, $00, $80, $00, $C0, $80, $F8, $00
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db $F4, $D0, $FC, $E8, $DC, $50, $F8, $60
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; 22D640
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GFX_D640:
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db $1F, $04, $1F, $07, $2F, $19, $2F, $18
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db $7B, $01, $21, $00, $00, $00, $00, $00
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db $1F, $04, $1F, $07, $3F, $19, $3F, $18
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db $5B, $01, $21, $00, $00, $00, $00, $00
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; 22D660
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GFX_D660:
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db $AC, $D0, $72, $DC, $FC, $C0, $F8, $10
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db $E8, $30, $34, $08, $08, $00, $00, $00
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db $FC, $D0, $FE, $DC, $FC, $C0, $F8, $10
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db $F8, $30, $3C, $08, $08, $00, $00, $00
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; 22D680
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GFX_D680:
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db $00, $00, $18, $00, $24, $18, $5A, $24
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db $7E, $24, $3C, $18, $18, $00, $00, $00
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db $00, $00, $18, $00, $3C, $18, $7E, $24
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db $7E, $24, $3C, $18, $18, $00, $00, $00
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; 22D6A0
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GFX_D6A0:
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db $18, $00, $3C, $18, $2C, $08, $34, $10
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db $34, $10, $34, $00, $24, $00, $18, $00
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db $18, $18, $24, $3C, $34, $3C, $2C, $18
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db $2C, $18, $2C, $08, $3C, $18, $18, $00
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; 22D6C0
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GFX_D6C0:
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db $00, $00, $00, $00, $7E, $00, $BB, $1A
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db $87, $06, $7E, $00, $00, $00, $00, $00
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db $00, $00, $00, $00, $7E, $00, $C5, $5E
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db $F9, $7E, $7E, $00, $00, $00, $00, $00
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}
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; =========================================================
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pushpc
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org $07ABAF
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JSL BallChain_ResetTimer
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pullpc
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; 7F5F02
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; 22D700
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; Hooked into LinkState_Hookshotting @ _07ABAF
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; Sets Link state to 0x00 and resets the hookshot timer
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BallChain_ResetTimer:
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{
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LDA GoldstarOrHookshot : CMP #$02 : BNE +
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STZ $7A ; Clear the timer
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+
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STZ $5D ; Return to LinkState_Default
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RTL
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}
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; =========================================================
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pushpc
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org $08BFDA
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JSL BallChain_DrawChainOrHookshot
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NOP #8
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NOP #5
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pullpc
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; 22D800
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; Hooked into AncillaDraw_HookshotChain @ 08BFDA
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; Natively NOPs out the bytes 08BFDA - 08BFEA
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BallChain_DrawChainOrHookshot:
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{
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LDA GoldstarOrHookshot : CMP #$02 : BEQ +
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LDA #$19 : STA ($90),Y
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JSR BallChainOrHookshot_Modifier ; $D820
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ORA.b #$02
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RTL
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+ ; 22D812
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LDA #$0E : STA ($90),Y
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JSR BallChainOrHookshot_Modifier ; $D820
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ORA.b #$04 ; 02 is gray color
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RTL
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}
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; 22D820
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BallChainOrHookshot_Modifier:
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{
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INY : LDA.b $1A : AND.b #$02
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ASL #6 ; six times
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RTS
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}
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; =========================================================
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struct HookshotSpriteData $08BD4C
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.char: skip 12
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.prop: skip 12
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.box_size_y: skip 8
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.box_size_x: skip 8
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endstruct
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pushpc
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org $08BF1B ; AncillaDraw_HookshotChain
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JSL Goldstar_SetChainProperties
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NOP #3
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pullpc
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; $22D850 - Modify the palette
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Goldstar_SetChainProperties:
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{
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LDA GoldstarOrHookshot : CMP #$02 : BEQ .ball_chain
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LDA HookshotSpriteData.prop, X
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ORA.b #$02 : ORA.b $65
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RTL
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.ball_chain ; 22D860
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LDA HookshotSpriteData.prop, X
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ORA.b #$02
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ORA.b $65
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RTL
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}
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; =========================================================
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pushpc
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org $0DA6E3
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JSL Link_OAM_Actually
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NOP
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pullpc
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; 22D880
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Link_OAM_Actually:
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{
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REP #$20
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LDA $0202 : AND #$00FF : CMP #$0003 : BEQ +
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LDA $839B,Y
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RTL
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+ ; $22D892
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LDA $839B,Y : CMP #$221A : BEQ ++
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RTL
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++ ; $22D89B
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LDA GoldstarOrHookshot : AND #$00FF : CMP #$0002 : BEQ +++
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LDA $839B,Y
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RTL
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+++ ; $22D8AA
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LDA #$241E
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RTL
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}
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; =========================================================
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pushpc
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org $08BFB0
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JML HookshotChain_AncillaDraw
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org $08BD64
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Hookshot_box_size_y:
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pullpc
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; 22D900 - AncillaDraw_HookshotChain_next_object @ 08BFB0
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HookshotChain_AncillaDraw:
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{
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REP #$20
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; Ball Chain Timer
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LDA $7A : AND #$00FF : CMP #$0001 : BNE + ; $22D914
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LDA Hookshot_box_size_y, X
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JML $08BFB5 ; AncillaDraw_HookshotChain
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+ ; $22D914
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CMP #$0000 : BNE ++ ; $22D921
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LDA Hookshot_box_size_y, X
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JML $08BFB5 ; AncillaDraw_HookshotChain
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++
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JSR Routine_22E5A0 ; CheckAndClearAncillaId has set the timer in A
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SEP #$30
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; Compare rotation progress
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CLC : CMP #$FB : BNE +++
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LDA #$06 : STA $2143
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+++ ; 22D930
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BCC ++++
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JMP StartChainRotation ; $D960
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++++ ; 22D935
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; Compare rotation progress
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CLC : CMP #$AB : BNE +++++
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LDA #$06 : STA $2143
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+++++ ;22D93F
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; Compare rotation progress
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CLC : CMP #$5B : BNE ++++++
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LDA #$06 : STA $2143
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++++++ ;22D949
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CLC : CMP #$E6 : BCC +++++++
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JMP Routine_22D9A0 ; $D9A0
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+++++++ ; 22D951
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CLC : CMP #$05 : BCC ++++++++
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LDA $F8 : CMP.b #$40 : BEQ +
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JMP Routine_22D9A0 ; $D9A0
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++++++++ ; 22D959
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JMP Routine_22DBD0 ; $DBD0
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}
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!RotationState = $7F5803
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; 22D960
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StartChainRotation:
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{
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REP #$20
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LDA #$0000 : EOR #$FFFF : INC : CLC
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JSR Goldstar_GetPlayerPosY : STA $7F5810 ; en center y-pos
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JSR Goldstar_GetPlayerPosX : STA $7F580E ; en center x-pos
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SEP #$30
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JSR Routine_22DAD0 : STA $7F5803 ; Set rotation state
|
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DEC $7A ; Ball Chain Timer
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SEP #$20
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JML $08BFD0 ; AncillaDraw_HookshotChain before Hookshot_CheckProximityToLink
|
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}
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|
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struct Ancilla_GetRadialProjection $0FFBC2
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.multiplier_x : skip 64
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.multiplier_y : skip 64
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.meta_sign_y : skip 64
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.meta_sign_x : skip 64
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endstruct
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; $22D9A0
|
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Routine_22D9A0:
|
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{
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LDA $7F5803 : CLC : ADC #$02 : AND #$3F : CPY #$04 : BNE +
|
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STA $7F5803 : CLC : ADC #$02
|
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+ ; 22D9B6
|
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AND #$3F : PHX : TAX
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|
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LDA Ancilla_GetRadialProjection.multiplier_y, X
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STA $4202 : JSR Routine_22DAA0 : STA $4203
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|
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; Sign of the projected distance.
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LDA Ancilla_GetRadialProjection.meta_sign_y, X
|
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STA $02 : STZ $03
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|
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; Get Y of projected distance
|
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LDA $4216 : ASL
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LDA $4217 : ADC #$00 : STA $00 : STZ $01
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|
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LDA Ancilla_GetRadialProjection.multiplier_x, X
|
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STA $4202 : JSR Routine_22DAA0 : STA $4203
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|
|
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; Sign of the projected distance.
|
|
LDA Ancilla_GetRadialProjection.meta_sign_x, X
|
|
STA $06 : STZ $07
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|
|
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; Get X of projected distance
|
|
LDA $4216 : ASL
|
|
LDA $4217 : ADC #$00 : STA $04 : STZ $05
|
|
|
|
PHY
|
|
JSL $08DA17 ; Sparkle_PrepOAMFromRadial
|
|
PLY : PLX
|
|
CPY #$04 : BNE ++ ; $22DA14
|
|
|
|
JSR Routine_22DA70 ; $DA70
|
|
NOP #7
|
|
JSR BallChain_SpinAncilla ; $22DB90
|
|
++ ;22DA14
|
|
NOP #3
|
|
LDA #$F0 : CPY #$1C : BNE +++ ; $22DA1F
|
|
STA $00
|
|
+++ ; 22DA1F
|
|
DEC $7A ; Ball Chain Timer
|
|
SEP #$20
|
|
JML $08BFD0 ; AncillaDraw_HookshotChain before Hookshot_CheckProximityToLink
|
|
}
|
|
|
|
;; 22DA30
|
|
Goldstar_GetPlayerPosY:
|
|
{
|
|
ADC $20 : CLC : ADC #$000C
|
|
CPX #$00 : BNE +
|
|
SEC : SBC #$000C
|
|
RTS
|
|
+ ; $22DA3F
|
|
CPX #$02 : BNE ++
|
|
CLC : ADC #$000C
|
|
++ ; $22DA47
|
|
RTS
|
|
}
|
|
|
|
; 22DA50
|
|
Goldstar_GetPlayerPosX:
|
|
{
|
|
LDA $22 : CLC : ADC #$0008
|
|
CPX #$04 : BNE + ; $22DA5F
|
|
SEC : SBC #$000C
|
|
RTS
|
|
+ ; $22DA5F
|
|
CPX #$06 : BNE ++ ; $22DA67
|
|
CLC : ADC #$000C
|
|
++ ;$22DA67
|
|
RTS
|
|
}
|
|
|
|
; 22DA70
|
|
Routine_22DA70:
|
|
{
|
|
LDY #$00 : LDA $02 ; set sign of projected distance X
|
|
STA ($90),Y
|
|
|
|
LDY #$01 : LDA $00 ; set sign of projected distance y
|
|
STA ($90),Y
|
|
|
|
LDY #$04
|
|
RTS
|
|
}
|
|
|
|
; 22DA80 Possibly unused
|
|
Routine_22DA80:
|
|
{
|
|
LDA $7EF34A : CMP #$02
|
|
BNE + ; $22DA89
|
|
RTL
|
|
+
|
|
CMP #$01 : BEQ ++ ; $22DA93
|
|
LDA $8580,Y : STA [$00]
|
|
RTL
|
|
++
|
|
LDA #$8F01 : TSC : SBC ($7E,S),Y
|
|
RTL
|
|
}
|
|
|
|
; 22DAA0
|
|
Routine_22DAA0:
|
|
{
|
|
CPY #$04 : BNE .alpha
|
|
JMP Routine_22DB50 ; $DB50
|
|
.alpha ; 22DAA7
|
|
CPY #$08 : BNE +
|
|
LDA #$00
|
|
RTS
|
|
+ ; 22DAAE
|
|
CPY #$0C : BNE ++
|
|
LDA #$04
|
|
RTS
|
|
++ ; 22DAB5
|
|
CPY #$10 : BNE +++
|
|
LDA #$08
|
|
RTS
|
|
+++ ; 22DABC
|
|
CPY #$14 : BNE ++++
|
|
LDA #$0C
|
|
RTS
|
|
++++ ; 22DAC3
|
|
CPY #$18 : BNE +++++ ; $22DACA
|
|
LDA #$10
|
|
RTS
|
|
+++++ ; 22DACA
|
|
LDA #$02
|
|
RTS
|
|
}
|
|
|
|
; 22DAD0
|
|
Routine_22DAD0:
|
|
{
|
|
CPX #$00 : BNE + ; $22DAD7
|
|
LDA #$2E
|
|
RTS
|
|
+ ; 22DAD7
|
|
CPX #$02 : BNE ++ ; $22DADE
|
|
LDA #$13
|
|
RTS
|
|
++ ; 22DADE
|
|
CPX #$04 : BNE +++ ; $22DAE5
|
|
LDA #$2B
|
|
RTS
|
|
+++ ; 22DAE5
|
|
LDA #$09
|
|
RTS
|
|
}
|
|
|
|
pushpc
|
|
org $08BF94
|
|
JML BallChain_TryAncillaDraw
|
|
NOP
|
|
pullpc
|
|
|
|
; 22DB00
|
|
; Hooks into AncillaDraw_HookshotChain @ 08BF94
|
|
; Hookshot box size
|
|
BallChain_TryAncillaDraw:
|
|
{
|
|
; Ball Chain timer should be $FF here on first run
|
|
LDA $7A : AND #$00FF
|
|
CMP #$0000 : BEQ +
|
|
CMP #$0001 : BEQ +
|
|
SEP #$20
|
|
JML HookshotChain_AncillaDraw ; $22D900
|
|
+ ; $22DB15
|
|
LDA Hookshot_box_size_y,X : BNE ++
|
|
JML $08BF99 ; AncillaDraw_HookshotChain
|
|
++ ; $22DB1F
|
|
JML $08BFA1 ; Resume AncillaDraw_HookshotChain
|
|
}
|
|
|
|
; =========================================================
|
|
|
|
pushpc
|
|
org $08F7DC
|
|
JML BallChain_CheckProximityToLink
|
|
pullpc
|
|
|
|
; 22DB30
|
|
; Hooks into Hookshot_CheckProximityToLink @ 08F7DC
|
|
BallChain_CheckProximityToLink:
|
|
{
|
|
REP #$20
|
|
; Ball Chain Timer
|
|
LDA $7A : AND #$00FF : CMP #$0000 : BNE + ; $22DB44
|
|
LDA.b $00
|
|
JML $08F7E0 ; Hookshot_CheckProximityToLink continue
|
|
+ ; 22DB44
|
|
JML $08F820 ; Hookshot_CheckProximityToLink too_far
|
|
}
|
|
|
|
; 22DB50
|
|
Routine_22DB50:
|
|
{
|
|
; Ball Chain Timer
|
|
LDA $7A : CLC : CMP #$EA : BCC +
|
|
LDA #$08
|
|
RTS
|
|
+ ; 22DB5A
|
|
CLC : CMP #$16 : BCC ++
|
|
LDA #$14
|
|
RTS
|
|
++ ; 22DB62
|
|
CLC
|
|
LDA #$08
|
|
RTS
|
|
}
|
|
|
|
|
|
; $22DB90
|
|
BallChain_SpinAncilla:
|
|
{
|
|
REP #$20
|
|
LDA $00 : CLC : ADC $E8 : CPX #$02
|
|
BNE .alpha
|
|
CLC : ADC #$0010
|
|
.alpha
|
|
STA $04
|
|
LDA $02 : CLC : ADC $E2 : STA $06
|
|
SEP #$20
|
|
LDA $04 : STA $0BFE : LDA $05 : STA $0C12 ; Ancilla4 Y
|
|
LDA $06 : STA $0C08 : LDA $07 : STA $0C1C ; Ancilla4 X
|
|
STZ $0C76 ; Ancilla4 direction
|
|
SEP #$30
|
|
RTS
|
|
}
|
|
|
|
struct AncillaAdd_HookshotData $099AF8
|
|
.speed_y: skip 4
|
|
.speed_x: skip 4
|
|
.offset_y: skip 8
|
|
.offset_x: skip 8
|
|
endstruct
|
|
|
|
; 22DBD0
|
|
Routine_22DBD0:
|
|
{
|
|
STZ $7A ; Ball Chain Timer
|
|
JSR ClearAncillaVariables ; $DC70
|
|
; Check Link direction
|
|
LDA $2F : CMP #$00 : BNE .not_up
|
|
LDA #$C0 : STA $0C26 ; Ancilla4 Y Axis Velocity
|
|
.not_up
|
|
CMP #$02 : BNE .not_down
|
|
LDA #$40 : STA $0C26 ; Ancilla4 Y Axis Velocity
|
|
.not_down
|
|
CMP #$04 : BNE .not_left
|
|
LDA #$C0 : STA $0C30 ; Ancilla4 X Axis Velocity
|
|
.not_left
|
|
CMP #$06 : BNE .not_right
|
|
LDA #$40 : STA $0C30 ; Ancilla4 X Axis Velocity
|
|
.not_right
|
|
SEP #$20
|
|
STZ $0C58 ; Ancilla4 Misc
|
|
STZ $0C62 ; Ancilla4 hookshoot extension
|
|
STZ $0C54 ; Ancilla0 Misc
|
|
REP #$20
|
|
|
|
LDA $2F : LSR : STA $0C76
|
|
ASL : TAX
|
|
|
|
LDA $20 : CLC : ADC AncillaAdd_HookshotData.offset_y, X
|
|
STA $00 : STA $04
|
|
|
|
LDA $22 : CLC : ADC AncillaAdd_HookshotData.offset_x, X
|
|
STA $02 : STA $06
|
|
|
|
SEP #$30
|
|
LDA $00 : STA $0BFE : LDA $01 : STA $0C12 ; Ancilla4 Y
|
|
LDA $02 : STA $0C08 : LDA $03 : STA $0C1C ; Ancilla4 X
|
|
LDX #$06 : LDA Hookshot_box_size_y,X ; hookshot box size y table
|
|
SEP #$20
|
|
JML $08BFD0 ; AncillaDraw_HookshotChain before Hookshot_CheckProximityToLink
|
|
}
|
|
|
|
; =========================================================
|
|
|
|
pushpc
|
|
org $08BDFD
|
|
JML HookshotOrBallChain_Extending_ignore_collision
|
|
pullpc
|
|
|
|
; 22DC50
|
|
HookshotOrBallChain_Extending_ignore_collision:
|
|
{
|
|
; Ball Chain Timer
|
|
LDA $7A : CMP #$00 : BNE +
|
|
JSL Hookshot_CheckTileCollision ; $07D576
|
|
JML $08BE01 ; Hookshot_Extending_ignore_collision continue
|
|
+ ; 22DC5E
|
|
JML $08BEDC ; AncillaDraw_Hookshot
|
|
}
|
|
|
|
; 22DC70
|
|
ClearAncillaVariables:
|
|
{
|
|
REP #$30
|
|
LDA #$0000
|
|
STA $7F580E ; en center x-pos
|
|
STA $7F5810 ; en center y-pos
|
|
STA $7F5803 ; rotation state
|
|
SEP #$30
|
|
RTS
|
|
}
|
|
|
|
; =========================================================
|
|
|
|
pushpc
|
|
org $08BD7F
|
|
JSL BallChain_SFX_Control
|
|
NOP #1
|
|
pullpc
|
|
|
|
;; 22DC90
|
|
; Hooked into Ancilla1F_Hookshot @ 08BD7F before Ancilla_SFX2_Pan
|
|
BallChain_SFX_Control:
|
|
{
|
|
STA $0C68,X
|
|
; Ball Chain Timer
|
|
LDA $7A : CMP #$00 : BNE + ; $22DC9C
|
|
LDA.b #$0A ; SFX2.0A
|
|
RTL
|
|
+ ;; 22DC9C
|
|
LDA.b #$07 ; Clear SFX2
|
|
RTL
|
|
}
|
|
|
|
; 22DCA0
|
|
; SFX Pan flags?
|
|
Routine_22DCA0:
|
|
{
|
|
LDA $7A : CMP #$00 : BNE + ;$A2DCAB
|
|
LDA $0DBB5B,X
|
|
RTL
|
|
+
|
|
LDA #$00
|
|
RTL
|
|
}
|
|
|
|
;; 22DD90
|
|
CheckAndClearAncillaId:
|
|
{
|
|
SEP #$30
|
|
; Check if hookshot ancillae in this slot
|
|
LDA $0C4A : CMP #$1F : BEQ + ; $22DDC9
|
|
LDA $0C4C : CMP #$1F : BEQ ++ ; $22DDB1
|
|
LDA $0C4D : CMP #$1F : BEQ +++ ; $22DDB9
|
|
LDA $0C4B : CMP #$1F : BEQ ++++ ; $22DDC1
|
|
LDA $7A ; Ball Chain Timer
|
|
RTS
|
|
++ ; 22DDB1
|
|
NOP : NOP
|
|
STZ $0C4C : LDA $7A
|
|
RTS
|
|
+++ ; 22DDB9
|
|
NOP : NOP
|
|
STZ $0C4D : LDA $7A
|
|
RTS
|
|
++++ ; 22DDC1
|
|
NOP : NOP
|
|
STZ $0C4B : LDA $7A
|
|
RTS
|
|
+ ; 22DDC9
|
|
STZ $0C4A : LDA $7A
|
|
RTS
|
|
}
|
|
|
|
; 22E5A0
|
|
; Checks for the Somaria block before moving on
|
|
Routine_22E5A0:
|
|
{
|
|
SEP #$30
|
|
JMP CheckForSomariaBlast ; $EE80
|
|
.22E5A5 ; 22E5A5
|
|
LDA $0C4C : CMP #$2C : BNE + ; $22E5B2
|
|
INC $0C4C
|
|
;JMP $E5DB
|
|
+ ; 22E5B2
|
|
LDA $0C4D : CMP #$2C : BNE ++ ; $22E5BF
|
|
INC $0C4D
|
|
;JMP $E5DB
|
|
++ ; 22E5BF
|
|
LDA $0C4E : CMP #$2C : BNE +++ ; $22E5CC
|
|
INC $0C4E
|
|
;JMP $E5DB
|
|
+++ ; 22E5CC
|
|
LDA $0C4F : CMP #$2C : BNE ++++ ; $22E5D9
|
|
INC $0C4F
|
|
;JMP $E5DB
|
|
++++ ; 22E5D9
|
|
BRA +++++ ; $22E5E0
|
|
|
|
+++++ ; 22E5E0
|
|
JSR CheckAndClearAncillaId ; $DD90
|
|
RTS
|
|
}
|
|
|
|
; 22E5F0 doesnt execute?
|
|
Routine_22E5F0:
|
|
{
|
|
LDA $7EF33C : BNE + ;$22E5F7
|
|
RTL
|
|
+ ; 22E5F7
|
|
LDA $4D : BEQ ++ ; $22E5FC
|
|
RTL
|
|
++ ; 22E5FC
|
|
JMP $E108
|
|
}
|
|
|
|
;22EE80
|
|
; TODO: Handle the somaria blast case, these JMPs are invalid.
|
|
CheckForSomariaBlast:
|
|
{
|
|
LDA $0300 : BEQ + ; $22EE88
|
|
JMP $E5DB
|
|
+ ; 22EE88
|
|
LDA $0C4A : CMP #$01 : BNE ++ ; $22EE92
|
|
JMP $EEC0
|
|
++ ; 22EE92
|
|
LDA $0C4B : CMP #$01 : BNE +++ ; $22EE9C
|
|
JMP $EEC0
|
|
+++ ; 22EE9C
|
|
LDA $0C4C : CMP #$01 : BNE ++++ ; $22EEA6
|
|
JMP $EEC0
|
|
++++ ; 22EEA6
|
|
LDA $0C4D : CMP #$01 : BNE +++++ ; $22EEB0
|
|
JMP $EEC0
|
|
+++++ ; 22EEB0
|
|
LDA $0C4E : CMP #$01 : BNE ++++++ ; $22EEBA
|
|
JMP $EEC0
|
|
++++++ ; 22EEBA
|
|
JMP Routine_22E5A0_22E5A5 ; $E5A5
|
|
}
|
|
|
|
|
|
;; 22EF00
|
|
; Hooked inside LinkItem_Hookshot @ 07AB5E
|
|
BallChain_StartAnimationFlag:
|
|
{
|
|
LDA #$01 : STA $037B ; Restore vanilla code
|
|
; Check if we are rotating the goldstar
|
|
LDA $037A : CMP #$04 : BNE +
|
|
LDA #$01 : STA $0112 ; Animation flag, prevent menu from opening
|
|
+
|
|
RTL
|
|
}
|
|
|
|
; =========================================================
|
|
|
|
pushpc
|
|
org $07AB95
|
|
JSL BallChain_Finish
|
|
NOP #2
|
|
pullpc
|
|
|
|
; 22EF12
|
|
; Hooked inside LinkState_Hookshotting @ 07AB95
|
|
BallChain_Finish:
|
|
{
|
|
STZ.w $0300 : STZ.w $037B ; Restore vanilla
|
|
LDA $037A : CMP #$04 : BNE .not_done ; We are hookshotting
|
|
STZ $0112 ; Clear animation flag
|
|
.not_done
|
|
RTL
|
|
}
|
|
|
|
; 22EF30
|
|
; Hooked at $07AC98
|
|
|
|
|
|
Hookshot_Init:
|
|
{
|
|
; ResetAllAcceleration:
|
|
REP #$20
|
|
STZ.w $032F : STZ.w $0331
|
|
STZ.w $0326 : STZ.w $0328
|
|
STZ.w $032B : STZ.w $032D
|
|
STZ.w $033C : STZ.w $033E
|
|
STZ.w $0334 : STZ.w $0336
|
|
SEP #$20
|
|
|
|
; Initialize hookshot variables
|
|
STZ.w $0300
|
|
LDA.b #$01 : TSB.b $50
|
|
LDA.b #$07 : STA.b $3D
|
|
STZ.b $2E
|
|
|
|
LDA.b $67 : AND.b #$F0 : STA.b $67
|
|
LDA.w $037A : AND.b #$00 : ORA.b #$04
|
|
STA.w $037A
|
|
|
|
RTL
|
|
}
|
|
|
|
Goldstar_Begin:
|
|
{
|
|
JSL CheckForBallChain
|
|
JSL Hookshot_Init
|
|
JSL BallChain_StartAnimationFlag
|
|
LDY.b #$03 : LDA.b #$1F ; ANCILLA 1F
|
|
JSL $099B10 ; AncillaAdd_Hookshot
|
|
JSL TransferGFXinRAM
|
|
RTL
|
|
}
|
|
|
|
CheckForSwitchToGoldstar:
|
|
{
|
|
%CheckNewR_ButtonPress() : BEQ .continue
|
|
LDA GoldstarOrHookshot : CMP #$01 : BEQ .set_hookshot
|
|
LDA #$01 : STA GoldstarOrHookshot
|
|
JMP .continue
|
|
.set_hookshot:
|
|
LDA #$02 : STA GoldstarOrHookshot
|
|
.continue:
|
|
; Restore vanilla code
|
|
LDA.b $3A : AND.b #$40
|
|
RTL
|
|
}
|
|
|
|
BeginGoldstarOrHookshot:
|
|
{
|
|
LDA GoldstarOrHookshot : CMP #$02 : BEQ .begin_goldstar
|
|
JMP .return
|
|
|
|
.begin_goldstar:
|
|
JSL Goldstar_Begin
|
|
RTL
|
|
|
|
.return
|
|
JSL Hookshot_Init
|
|
LDA #$13 : STA $5D ; Set hookshot state
|
|
LDA #$01 : STA.w $037B
|
|
LDY.b #$03
|
|
LDA.b #$1F ; ANCILLA 1F
|
|
JSL $099B10 ; AncillaAdd_Hookshot
|
|
RTL
|
|
}
|
|
|
|
MaybeUploadBirdGraphicsToOam:
|
|
{
|
|
LDY $037A
|
|
CPY #$0104
|
|
BEQ .here
|
|
LDY #$40E0
|
|
STY $2116
|
|
JML $008B30
|
|
.here
|
|
JML $008B50
|
|
}
|
|
|
|
pushpc
|
|
|
|
org $07AB25
|
|
JSL CheckForSwitchToGoldstar
|
|
|
|
org $07AB3A ;$07AB40
|
|
JSL BeginGoldstarOrHookshot
|
|
RTS
|
|
|
|
org $008B2A
|
|
JML MaybeUploadBirdGraphicsToOam
|
|
|