Files
oracle-of-secrets/Overworld/overworld.asm
2024-07-05 13:02:50 -04:00

130 lines
2.7 KiB
NASM

; Overworld.asm
; Spawn Point 03 - Room 0005
org $02DB74
dw $0005
org $02DC51
db $14
; Remove rain sound effects from beginning
org $02838C
LDA.l $7EF3C5
CMP.b #$00
org $0EF581
EXIT_0EF581:
; Credits_LoadNextScene_Overworld
; Skip end cutscene until it's ready
org $0E9889
LDA #$20 : STA $11
RTS
; FlashGanonTowerPalette
org $0EF587
LDA.b $8A
CMP.b #$73
BEQ .on_dark_dm
CMP.b #$75
BEQ .on_dark_dm
CMP.b #$7D
BNE EXIT_0EF581
.on_dark_dm
org $0EF531
Palettes_GanonTowerFlash:
dw $7FFF, $0884, $1CC8, $1DCE, $3694, $4718, $1D4A, $18AC
dw $7FFF, $1908, $2D2F, $3614, $4EDA, $471F, $1D4A, $390F
dw $7FFF, $34CD, $5971, $5635, $7F1B, $7FFF, $1D4A, $3D54
dw $7FFF, $1908, $2D2F, $3614, $4EDA, $471F, $1D4A, $390F
dw $7FFF, $0884, $052A, $21EF, $3AB5, $4B39, $1D4C, $18AC
; dw $7FFF, $0C63, $40A5, $5D67, $7EAE, $7F18, $7A6B, $7B5C
incsrc "Overworld/master_sword.asm"
print "End of master_sword.asm ", pc
incsrc "Overworld/maku_tree.asm"
print "End of Overworld/maku_tree.asm ", pc
incsrc "Overworld/lost_woods.asm"
print "End of Overworld/lost_woods.asm ", pc
org $348000 ; Free space
pushpc
incsrc "Overworld/time_system.asm"
print "End of Overworld/time_system.asm ", pc
incsrc "Overworld/overlays.asm"
print "End of Overworld/overlays.asm ", pc
pushpc
incsrc "Overworld/world_map.asm"
print "End of world_map.asm ", pc
pullpc
incsrc "Overworld/entrances.asm"
print "End of Overworld/entrances.asm ", pc
pullpc
LoadDarkWorldIntro:
{
LDA.l $7EF3C5 : CMP.b #$02 : BNE .continue
; Check for maku tree progress flag
LDA.l $7EF3D6 : CMP.b #$02 : BCS .has_pearl
STZ.w $1B
LDA.b #$40 : STA.l $7EF3CA
RTL
.continue
.has_pearl
; Check if the player was in a dungeon when they saved
LDA.b $1B : BNE .indoors
LDA.l $7EF3CA
.indoors
RTL
}
pushpc
; Module05_LoadFile
org $028192
JSL LoadDarkWorldIntro
; Module05_LoadFile
; Check for goldstar instead of mirror for mountain spawn option
org $0281E2
LDA.l $7EF342 : CMP.b #$02
; Check for hall of secrets spawn pt flag
org $0281CD
LDA.l $7EF3D6 : CMP.b #$04
pullpc
LoadOverworldPitAreas:
{
LDA $8A : CMP.b #$0F : BEQ .allow_transition
CMP.b #$11 : BEQ .allow_transition
CMP.b #$23 : BEQ .allow_transition
CMP.b #$57 : BEQ .allow_transition
SEC ; fall in the pit
RTL
.allow_transition
CLC ; allow transition
RTL
}
pushpc
incsrc "Overworld/special_areas.asm"
org $0794D9
; LDA $8A : CMP #$57 : BEQ .overworld_pit_transition
JSL LoadOverworldPitAreas : BCC .overworld_pit_transition
JSL $01FFD9 ; TakeDamageFromPit
RTS
.overworld_pit_transition