Files
oracle-of-secrets/Items/jump_feather.asm
2024-11-27 17:09:48 -05:00

93 lines
2.2 KiB
NASM

; =========================================================
; Zarby Feather
org $07AFF8 ; LinkItem_BugCatchingNet
{
BIT $3A : BVS .return ;if Y or B are already pressed
LDA $6C : BNE .return ; if we are standing in a dooray or not
; Link_CheckNewY_ButtonPress
JSR $B073 : BCC .return ; Check if we just pressed Y Button
JSL LinkItem_JumpFeather
.return
RTS
}
; =========================================================
; Prevent Link from taking damage while jumping spikes
; The game originally differentiates between your armor
; for the damage take, however the table has all the same
; values, so it's effectively useless.
; TileDetect_MainHandler_no_moon_pearl
; org $07D23D
org $07D242
JSL CheckIfJumpingForSpikeDamage
NOP #2
assert pc() <= $07D248
; =========================================================
pullpc
LinkItem_JumpFeather:
{
JSL Link_ResetSwimmingState
LDA $46 : BNE .cant_use_it
LDA #$02 : STA $5D ; set link state recoil
LDA #$02 : STA $4D ; set jumping state (ledge hop)
LDA #$20 : STA $46 ; length of the jump
LDA #$24 ; Height of the jump
; Set vertical resistance
STA $29
STA $02C7
; Set Links direction to right(?)
LDA #$08 : STA $0340 : STA $67
; Reset Link movement offsets
STZ $31 : STZ $30
LDA $F4 : AND #$08 : BEQ .no_up
LDA #-8
STA $27 ; Vertical recoil
.no_up
LDA $F4 : AND #$04 : BEQ .no_down
LDA #8
STA $27
.no_down
LDA $F4 : AND #$02 : BEQ .no_left
LDA #-8
STA $28 ; Horizontal recoil
.no_left
LDA $F4 : AND #$01 : BEQ .no_right
LDA #8
STA $28
.no_right
.cant_use_it
RTL
}
; =========================================================
; Y contains our armor value
; Currently requires a very close jump and will still
; damage the player midair if you jump from too far away.
CheckIfJumpingForSpikeDamage:
{
PHB : PHK : PLB
; Check Z pos of Link
LDA $5D : CMP.b #$02 : BEQ .airborne
LDA.w .spike_floor_damage, Y : STA.w $0373
.airborne
PLB
RTL
.spike_floor_damage
db $08 ; green
db $08 ; blue
db $04 ; red
}
print "End of Items/jump_feather.asm ", pc
pushpc