423 lines
10 KiB
NASM
423 lines
10 KiB
NASM
; =========================================================
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incsrc ZSpriteLib/sprite_macros.asm
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org $308000
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incsrc ZSpriteLib/sprite_new_table.asm
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Sprite_Farore = $73
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incsrc "Sprites/NPCs/farore.asm"
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print "End of farore.asm ", pc
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Sprite_KydrogNPC = $7B
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incsrc "Sprites/Bosses/kydrog.asm"
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print "End of kydrog.asm ", pc
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Sprite_MakuTree = $9E
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incsrc "Sprites/NPCs/maku_tree.asm"
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print "End of maku_tree.asm ", pc
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Sprite_MaskSalesman = $E8
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incsrc "Sprites/NPCs/mask_salesman.asm"
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print "End of mask_salesman.asm ", pc
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Sprite_BeanVendor = $07
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Sprite_VillageElder = $07
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incsrc "Sprites/NPCs/village_elder.asm"
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incsrc "Sprites/NPCs/bean_vendor.asm"
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print "End of bean_vendor.asm ", pc
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incsrc "Sprites/Bosses/octoboss.asm"
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print "End of octoboss.asm ", pc
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Sprite_Mermaid = $F0
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Sprite_Maple = $F0 ; Subtype 1
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Sprite_Librarian = $F0 ; Subtype 2
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incsrc "Sprites/NPCs/mermaid.asm"
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print "End of mermaid.asm ", pc
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Sprite_Manhandla = $88
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incsrc "Sprites/Bosses/manhandla.asm"
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print "End of manhandla.asm ", pc
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Sprite_BusinessScrub = $14
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incsrc "Sprites/Enemies/business_scrub.asm"
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print "End of business_scrub.asm ", pc
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incsrc "Sprites/Enemies/eon_scrub.asm"
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print "End of eon_scrub.asm ", pc
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Sprite_Goriya = $2C
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incsrc "Sprites/Enemies/goriya.asm"
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print "End of goriya.asm ", pc
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Sprite_Darknut = $1D
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incsrc "Sprites/Enemies/darknut.asm"
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print "End of darknut.asm ", pc
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Sprite_SeaUrchin = $AE
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incsrc "Sprites/Enemies/sea_urchin.asm"
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print "End of sea_urchin.asm ", pc
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Sprite_Korok = $F1
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incsrc "Sprites/NPCs/korok.asm"
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print "End of korok.asm ", pc
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Sprite_Vasu = $D7
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incsrc "Sprites/NPCs/vasu.asm"
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print "End of vasu.asm ", pc
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incsrc "Sprites/Enemies/leever.asm"
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print "End of leever.asm ", pc
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DontTeleportWithoutFlippers:
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{
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LDA.l $7EF356 : BNE +
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RTL
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+
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LDA.b #$2E : STA.b $11
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RTL
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}
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PutRollerBeneathLink:
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{
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JSL Sprite_OAM_AllocateDeferToPlayer
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LDA.w $0DC0,X
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ASL A
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RTL
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}
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Graphics_Transfer:
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{
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LDA.b $A0 : CMP.b #$5A : BNE +
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JSR ApplyManhandlaGraphics
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JSR ApplyManhandlaPalette
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+
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LDA.b $11 : CMP.b #$02
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RTL
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}
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print "End of Sprites Bank 30 ", pc
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; UnderworldTransition_ScrollRoom
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org $02BE5E : JSL Graphics_Transfer
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; Whirlpool
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org $1EEEE4 : JSL DontTeleportWithoutFlippers
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; SpriteDraw_Roller
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org $058EE6 : JSL PutRollerBeneathLink
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; =========================================================
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print ""
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print "Bank 31 Sprites"
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print ""
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org $318000
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incsrc ZSpriteLib/sprite_functions.asm
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print "End of sprite_functions.asm ", pc
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Sprite_KydrogBoss = $CB
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incsrc "Sprites/Bosses/kydrog_boss.asm"
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print "End of kydrog_boss.asm ", pc
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Sprite_DekuScrubNPCs = $A0
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incsrc "Sprites/NPCs/deku_scrub.asm"
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print "End of deku_scrub.asm ", pc
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Sprite_AntiKirby = $A8
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incsrc "Sprites/Enemies/anti_kirby.asm"
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print "End of anti_kirby.asm ", pc
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Sprite_HelmetChuchu = $05
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incsrc "Sprites/Enemies/helmet_chuchu.asm"
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print "End of helmet_chuchu.asm ", pc
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Sprite_Booki = $CC
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incsrc "Sprites/Enemies/booki.asm"
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print "End of booki.asm ", pc
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Sprite_ThunderGhost = $CD
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incsrc "Sprites/Enemies/thunder_ghost.asm"
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print "End of thunder_ghost.asm ", pc
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Sprite_SwitchTrack = $B0
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incsrc "Sprites/Objects/switch_track.asm"
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print "End of switch_track.asm ", pc
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Sprite_Mineswitch = $AF
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incsrc "Sprites/Objects/mineswitch.asm"
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print "End of mineswitch.asm ", pc
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Sprite_VillageDog = $25
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incsrc "Sprites/NPCs/village_dog.asm"
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print "End of village_dog.asm ", pc
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Sprite_Minecart = $A3
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incsrc "Sprites/Objects/minecart.asm"
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print "End of minecart.asm ", pc
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Sprite_DarkLink = $C1
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incsrc "Sprites/Bosses/dark_link.asm"
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print "End of dark_link.asm ", pc
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Sprite_Puffstool = $B1
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incsrc "Sprites/Enemies/puffstool.asm"
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print "End of puffstool.asm ", pc
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; Also beach whirlpool
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Sprite_DekuLeaf = $77
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incsrc "Sprites/Objects/deku_leaf.asm"
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print "End of deku_leaf.asm ", pc
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Sprite_Portal = $03
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incsrc "Sprites/Objects/portal_sprite.asm"
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print "End of portal_sprite.asm ", pc
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incsrc "Sprites/NPCs/impa.asm"
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print "End of impa.asm ", pc
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Sprite_Poltergeist = $EF
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incsrc "Sprites/Enemies/poltergeist.asm"
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print "End of poltergeist.asm ", pc
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Sprite_PolsVoice = $A4
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incsrc "Sprites/Enemies/pols_voice.asm"
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print "End of pols_voice.asm ", pc
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Sprite_Wolfos = $A9
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incsrc "Sprites/Bosses/wolfos.asm"
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print "End of wolfos.asm ", pc
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; TODO: Change from digging game guy?
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Sprite_IceBlock = $D5
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incsrc "Sprites/Objects/ice_block.asm"
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print "End of ice_block.asm ", pc
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incsrc "Sprites/NPCs/ranch_girl.asm"
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print "End of Ranch Girl.asm ", pc
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assert pc() <= $328000
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; =========================================================
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print ""
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print "Bank 32 Sprites"
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print ""
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org $328000
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Sprite_Twinrova = $CE
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incsrc "Sprites/Bosses/twinrova.asm"
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print "End of twinrova.asm ", pc
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Sprite_Kydreeok = $7A
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incsrc "Sprites/Bosses/kydreeok.asm"
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print "End of kydreeok.asm ", pc
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Sprite_KydreeokHead = $CF
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incsrc "Sprites/Bosses/kydreeok_head.asm"
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print "End of kydreeok_head.asm ", pc
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; =========================================================
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incsrc "Sprites/NPCs/bug_net_kid.asm"
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print "End of bug_net_kid.asm ", pc
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incsrc "Sprites/Bosses/king_dodongo.asm"
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print "End of king_dodongo.asm ", pc
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incsrc "Sprites/Bosses/arrghus.asm"
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print "End of arrghus.asm ", pc
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incsrc "Sprites/NPCs/fortune_teller.asm"
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print "End of fortune_teller.asm ", pc
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; =========================================================
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print ""
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print "Bank 2C Sprites"
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print ""
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incsrc "Sprites/Bosses/lanmola.asm"
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print "End of Lanmola.asm ", pc
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incsrc "Sprites/Bosses/lanmola_Expanded.asm"
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print "End of Lanmola_Expanded.asm ", pc
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incsrc "Sprites/NPCs/followers.asm"
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print "End of followers.asm ", pc
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incsrc "Sprites/Enemies/octorok.asm"
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print "End of octorok.asm ", pc
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incsrc "Sprites/NPCs/piratian.asm"
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print "End of piratian.asm ", pc
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incsrc "Sprites/Objects/collectible.asm"
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print "End of collectible.asm ", pc
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Sprite_EonOwl = $0A
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Sprite_KaeporaGaebora = $0A
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incsrc "Sprites/NPCs/eon_owl.asm"
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print "End of eon_owl.asm ", pc
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Sprite_ZoraPrincess = $B8
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incsrc "Sprites/NPCs/eon_zora.asm"
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incsrc "Sprites/NPCs/eon_zora_elder.asm"
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incsrc "Sprites/NPCs/zora.asm"
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incsrc "Sprites/NPCs/zora_princess.asm"
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print "End of zora_princess.asm ", pc
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incsrc "Sprites/NPCs/tingle.asm"
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print "End of tingle.asm ", pc
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incsrc "Sprites/NPCs/goron.asm"
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print "End of goron.asm ", pc
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; =========================================================
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; Sprite Recoil and Death
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; TODO: Sprite_AttemptKillingOfKin
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; Kydreeok Head die like Sidenexx
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org $06F003 : CMP.b #$CF
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; Remove sidenexx death from booki
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org $06EFFF : NOP #4
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; Make Dark Link die like sidenexx
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org $06F003 : CMP.b #$C1
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; Make Helmet ChuChu recoil link
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org $06F37D : CMP.b #$05
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; Make Kydreeok head recoil Link
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org $06F381 : CMP.b #$CF
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; =========================================================
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InCutScene = $7EF303
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; Player2JoypadReturn
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org $0083F8
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LDA InCutScene : BEQ .notInCutscene
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STZ $F0
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STZ $F2
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STZ $F4
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STZ $F6
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STZ $F8
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STZ $FA ; kill all input
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.notInCutscene
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RTS
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assert pc() <= $00841E
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; =========================================================
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org $1EF27D
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ShopItem_Banana:
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{
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JSR $F4CE ; SpriteDraw_ShopItem
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JSR $FE78 ; Sprite_CheckIfActive_Bank1E
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JSL $1EF4F3 ; Sprite_BehaveAsBarrier
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JSR $F391 ; ShopItem_CheckForAPress
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BCC .exit
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LDA.l Bananas : CMP.b #$0A : BCS .error
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LDA.b #$1E : LDY.b #$00
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JSR $F39E ; ShopItem_HandleCost
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BCC $F1A1 ; ShopItem_GiveFailureMessage
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STZ.w SprState,X
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INC.b Bananas
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LDY.b #$42 : JSR $F366 ; ShopItem_HandleReceipt
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.exit
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RTS
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.error
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JSR $F38A ; ShopItem_PlayBeep
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}
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assert pc() <= $1EF2AB
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; =========================================================
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; Shop item heart OAM
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; SpriteDraw_ShopItem
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org $1EF42E
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dw -4, 16 : db $03, $02, $00, $00 ; 3
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dw -4, 16 : db $03, $02, $00, $00 ; 3
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dw 4, 16 : db $30, $02, $00, $00 ; 0
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dw 0, 0 : db $E5, $03, $00, $02 ; item
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dw 4, 11 : db $38, $03, $00, $00 ; shadow
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; =========================================================
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; Octoballoon_FormBabby
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; Reduce by half the number of babies spawned
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org $06D814 : LDA.b #$02
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; SpritePrep_HauntedGroveOstritch
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org $068BB2 : NOP #11
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; HauntedGroveRabbit_Idle
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org $1E9A8F : NOP #5
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; MedallionTablet (Goron)
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org $05F274 : LDA.l $7EF378 ; Unused SRAM
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org $08C2E3 : dw $006F ; BUTTER SWORD DIALOGUE
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; Fix the capital 'B' debug item cheat.
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org $0CDC26 : db $80 ; replace a $F0 (BEQ) with a $80 (BRA).
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; Update Catfish Item Get to Bottle
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org $1DE184 : LDA.b #$16 : STA.w $0D90, X
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; Follower_Disable
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; Don't disable Kiki so we can switch maps with him.
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org $09ACF3 : LDA.l $7EF3CC : CMP.b #$0E
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; Kiki, don't care if we're not in dark world
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org $099FEB : LDA.b $8A : AND.b #$FF
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org $1EE48E : NOP #6
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; Kiki activate cutscene 3 (tail palace)
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org $1EE630 : LDA.b #$03 : STA.w $04C6
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; Kid at ranch checks for flute
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org $05FF7D : LDA.l $7EF34C : CMP.b #$01
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; Raven Damage (LW/DW)
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org $068963 : db $81, $84
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; Running Man draw palette
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org $05E9CD
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SpriteDraw_RunningBoy:
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#_05E9CD: dw 0, -8 : db $2C, $00, $00, $02
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#_05E9D5: dw 0, 0 : db $EE, $0E, $00, $02
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#_05E9DD: dw 0, -7 : db $2C, $00, $00, $02
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#_05E9E5: dw 0, 1 : db $EE, $4E, $00, $02
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#_05E9ED: dw 0, -8 : db $2A, $00, $00, $02
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#_05E9F5: dw 0, 0 : db $CA, $0E, $00, $02
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#_05E9FD: dw 0, -7 : db $2A, $00, $00, $02
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#_05EA05: dw 0, 1 : db $CA, $4E, $00, $02
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#_05EA0D: dw 0, -8 : db $2E, $00, $00, $02
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#_05EA15: dw 0, 0 : db $CC, $0E, $00, $02
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#_05EA1D: dw 0, -7 : db $2E, $00, $00, $02
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#_05EA25: dw 0, 1 : db $CE, $0E, $00, $02
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#_05EA2D: dw 0, -8 : db $2E, $40, $00, $02
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#_05EA35: dw 0, 0 : db $CC, $4E, $00, $02
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#_05EA3D: dw 0, -7 : db $2E, $40, $00, $02
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#_05EA45: dw 0, 1 : db $CE, $4E, $00, $02
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