- Add the Portal Rod item (WIP) - Add Twinrova Boss Sprite - Update the Minecart Sprite - Fix the HUD magic meter draw - Fix some Zora Mask bugs (WIP) - General housekeeping
64 lines
2.3 KiB
NASM
64 lines
2.3 KiB
NASM
; =============================================================================
|
|
; Book of Secrets (Reveal Secrets with Book of Mudora)
|
|
; Makes BG2 Disappear when pressing X+R
|
|
; Based on the Parallel Worlds feature
|
|
;
|
|
; Bank 0x3C used for whole code
|
|
; Layer Flags: xxxsabcd (i count BG from 1 to 4 - MathOnNapkins RAM-Map counts from 0 to 3)
|
|
; s - Sprite layer enabled
|
|
; a - BG4 enabled
|
|
; b - BG3 enabled
|
|
; c - BG2 enabled
|
|
; d - (BG1 disabled) --> only works properly if the room uses the feature "BG2 on Top"
|
|
;
|
|
; Written by XaserLE
|
|
; Edited by scawful
|
|
; =============================================================================
|
|
|
|
; =============================================================================
|
|
; code that branches behind the dungeon map load if player didn't press X
|
|
org $0288FD
|
|
BRA $1C ; make it always branch, so map isn't loaded anymore
|
|
|
|
; =============================================================================
|
|
; long subroutine that is executed every frame
|
|
org $068365
|
|
JSL LinkItem_SecretsBook ; overwrite it (originally JSL $099F91)
|
|
|
|
; =============================================================================
|
|
|
|
pullpc
|
|
|
|
LinkItem_SecretsBook:
|
|
{
|
|
LDA $1B ; load data that tells us whether we are in a building or not
|
|
AND #$01 ; are we in a building?
|
|
BEQ .end ; if not, don't use the x-button-secret
|
|
|
|
; ----------
|
|
LDA $7EF34D ; load book of mudora slot
|
|
CMP #$01 ; do we have the moon pearl?
|
|
BNE $0F ; if not, go to enable BG2
|
|
LDA $F2 ; load unfiltered joypad 1 register (AXLR|????)
|
|
AND #$50 ; delete all bits except those for X and R
|
|
SEC ; set carry for the following subtraction
|
|
SBC #$50 ; X+R button pressed? (if yes, zero flag is set)
|
|
BNE $06 ; if not, go to enable BG2
|
|
LDA $1C ; load layer flags
|
|
AND #$FD ; disable BG2 (0xFD = 11111101)
|
|
BRA $04 ; go to store layer flags
|
|
LDA $1C ; load layer flags
|
|
ORA #$02 ; enable BG2 (0x02 = 00000010)
|
|
STA $1C ; store layer flags
|
|
; ----------
|
|
|
|
.end
|
|
JSL $099F91 ; at least execute original code
|
|
RTL
|
|
}
|
|
|
|
print "End of Items/book_of_secrets.asm ", pc
|
|
pushpc
|
|
|
|
|
|
; ============================================================================= |