# Yet Another Zelda3 Editor
# by scawful
cmake_minimum_required(VERSION 3.16)
project(yaze VERSION 0.3.0
             DESCRIPTION "Yet Another Zelda3 Editor"
             LANGUAGES CXX C)

# Set project metadata
set(YAZE_VERSION_MAJOR 0)
set(YAZE_VERSION_MINOR 3)
set(YAZE_VERSION_PATCH 0)

configure_file(src/yaze_config.h.in yaze_config.h @ONLY)

# Build Flags
set(YAZE_BUILD_APP ON)
set(YAZE_BUILD_LIB ON)
set(YAZE_BUILD_EMU ON)
set(YAZE_BUILD_Z3ED ON)
set(YAZE_BUILD_TESTS ON)
set(YAZE_INSTALL_LIB OFF)

# Testing and CI Configuration
option(YAZE_ENABLE_ROM_TESTS "Enable tests that require ROM files" OFF)
option(YAZE_ENABLE_EXPERIMENTAL_TESTS "Enable experimental/unstable tests" ON)
option(YAZE_MINIMAL_BUILD "Minimal build for CI (disable optional features)" OFF)
set(YAZE_TEST_ROM_PATH "${CMAKE_BINARY_DIR}/bin/zelda3.sfc" CACHE STRING "Path to test ROM file")

# libpng features in bitmap.cc
add_definitions("-DYAZE_LIB_PNG=1")

# Modern CMake standards
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_C_STANDARD 99)
set(CMAKE_C_STANDARD_REQUIRED ON)

# Output directories
include(GNUInstallDirs)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_BINDIR})
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
set(BUILD_SHARED_LIBS OFF)
set(CMAKE_FIND_FRAMEWORK LAST)

# Platform detection
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
    set(YAZE_PLATFORM_MACOS ON)
elseif(CMAKE_SYSTEM_NAME MATCHES "Linux")
    set(YAZE_PLATFORM_LINUX ON)
elseif(CMAKE_SYSTEM_NAME MATCHES "Windows")
    set(YAZE_PLATFORM_WINDOWS ON)
endif()

# Create a common interface target for shared settings
add_library(yaze_common INTERFACE)
target_compile_features(yaze_common INTERFACE cxx_std_23)

# Platform-specific configurations
if(YAZE_PLATFORM_LINUX)
    target_compile_definitions(yaze_common INTERFACE linux stricmp=strcasecmp)
elseif(YAZE_PLATFORM_MACOS)
    set(CMAKE_INSTALL_PREFIX /usr/local)
    target_compile_definitions(yaze_common INTERFACE MACOS)
elseif(YAZE_PLATFORM_WINDOWS)
    include(cmake/vcpkg.cmake)
    target_compile_definitions(yaze_common INTERFACE WINDOWS)
endif()

# Compiler-specific settings
if(MSVC)
    target_compile_options(yaze_common INTERFACE /W4 /permissive-)
    target_compile_definitions(yaze_common INTERFACE 
        _CRT_SECURE_NO_WARNINGS
        _CRT_NONSTDC_NO_WARNINGS
        strncasecmp=_strnicmp
        strcasecmp=_stricmp
    )
else()
    target_compile_options(yaze_common INTERFACE -Wall -Wextra -Wpedantic)
endif()

# Abseil Standard Specifications
include(cmake/absl.cmake)

# SDL2 and PNG
include(cmake/sdl2.cmake)

# Asar
include(cmake/asar.cmake)

# ImGui
include(cmake/imgui.cmake)

# Project Files
add_subdirectory(src)

# Tests
if (YAZE_BUILD_TESTS)
include(cmake/gtest.cmake)
add_subdirectory(test)
endif()

# Packaging configuration
include(cmake/packaging.cmake)

