#include "app/editor/utils/gfx_context.h"

#include "imgui/imgui.h"

#include <cmath>

#include "app/editor/graphics/palette_editor.h"
#include "app/editor/utils/editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"

namespace yaze {
namespace app {
namespace editor {
namespace context {

std::unordered_map<uint8_t, gfx::Paletteset> GfxContext::palettesets_;

}
}  // namespace editor
}  // namespace app
}  // namespace yaze