# Changelog

## 0.2.2 (12-31-2024)

- DungeonMap editing improvements
- ZSCustomOverworld support
- Cross platform file handling

## 0.2.1 (08-20-2024)

- Improved MessageEditor parsing
- Added integration test window
- Bitmap bug fixes

## 0.2.0 (07-20-2024)

- iOS app support
- Graphics Sheet Browser
- Project Files

## 0.1.0 (05-11-2024)

- Bitmap bug fixes
- Error handling improvements

## 0.0.9 (04-14-2024)

- Documentation updates
- Entrance tile types
- Emulator subsystem overhaul

## 0.0.8 (02-08-2024)

- Hyrule Magic Compression
- Dungeon Room Entrances
- Png Export

## 0.0.7 (01-27-2024)

- OverworldEntities
  - Entrances
  - Exits
  - Items
  - Sprites

## 0.0.6 (11-22-2023)

- ScreenEditor DungeonMap
- Tile16 Editor
- Canvas updates

## 0.0.5 (11-21-2023)

- DungeonEditor
- DungeonObjectRenderer

## 0.0.4 (11-11-2023)

- Tile16Editor
- GfxGroupEditor
- Add GfxGroups fns to Rom
- Add Tile16Editor and GfxGroupEditor to OverworldEditor

## 0.0.3 (10-26-2023)

- Emulator subsystem
  - Snes Ppu and PpuRegisters
  - Direct Memory Access
  - Cpu Tests
- Read/Write Tile16 functions
- CompressionV3
- Rom::LoadLinkGraphics


## 0.0.2 (08-26-2023)

- Emulator subsystem
  - Spc700
  - Emulator loop
  - Clock and MockClock
  - Ppu and Apu cycling
  - Setup Snes initialization
  - 65816 Cpu opcodes
- JP Font support
- SCAD Format support for CGX, COL, OBJ files
- Overworld Save
- Overworld Map Tile Editing

## 0.0.1 (07-22-2023)

- GraphicsEditor
- Palette management
- lc_lz2 Compression
- SnesTo8bppSheet
- Bitmap Canvas

## 0.0.0 (06-08-2022)

- Started project
- Added ImGui
- Added SDL2
- Added yaze_test target with gtest
