cleanup bitmap class
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@@ -49,8 +49,8 @@ void PngReadCallback(png_structp png_ptr, png_bytep outBytes,
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} // namespace
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bool ConvertSurfaceToPNG(SDL_Surface *surface, std::vector<uint8_t> &buffer) {
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png_structp png_ptr = png_create_write_struct("1.6.40", NULL, NULL,
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NULL); if (!png_ptr) {
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png_structp png_ptr = png_create_write_struct("1.6.40", NULL, NULL, NULL);
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if (!png_ptr) {
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SDL_Log("Failed to create PNG write struct");
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return false;
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}
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@@ -77,8 +77,7 @@ bool ConvertSurfaceToPNG(SDL_Surface *surface, std::vector<uint8_t> &buffer) {
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int i = 0;
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SDL_Palette *pal;
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if (surface->format->BytesPerPixel > 0 &&
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surface->format->BytesPerPixel <= 8 && (pal =
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surface->format->palette)) {
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surface->format->BytesPerPixel <= 8 && (pal = surface->format->palette)) {
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SDL_Log("Writing PNG image with palette");
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colortype |= PNG_COLOR_MASK_PALETTE;
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pal_ptr = (png_colorp)malloc(pal->ncolors * sizeof(png_color));
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@@ -230,10 +229,8 @@ void Bitmap::CreateTexture(SDL_Renderer *renderer) {
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SDL_LockTexture(texture_.get(), nullptr, (void **)&texture_pixels,
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&converted_surface_->pitch);
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memcpy(texture_pixels, converted_surface_->pixels,
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converted_surface_->h * converted_surface_->pitch);
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SDL_UnlockTexture(texture_.get());
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}
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@@ -249,8 +246,6 @@ void Bitmap::UpdateTexture(SDL_Renderer *renderer, bool use_sdl_update) {
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SDL_LockTexture(texture_.get(), nullptr, (void **)&texture_pixels,
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&converted_surface_->pitch);
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try {
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if (use_sdl_update) {
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SDL_UpdateTexture(texture_.get(), nullptr, converted_surface_->pixels,
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converted_surface_->pitch);
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@@ -258,10 +253,6 @@ void Bitmap::UpdateTexture(SDL_Renderer *renderer, bool use_sdl_update) {
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memcpy(texture_pixels, converted_surface_->pixels,
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converted_surface_->h * converted_surface_->pitch);
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}
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} catch (const std::exception &e) {
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SDL_Log("Exception: %s\n", e.what());
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}
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SDL_UnlockTexture(texture_.get());
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}
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@@ -272,8 +263,6 @@ void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
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}
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void Bitmap::UpdateTexture(std::shared_ptr<SDL_Renderer> renderer) {
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// SDL_DestroyTexture(texture_.get());
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// texture_ = nullptr;
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texture_ = std::shared_ptr<SDL_Texture>{
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SDL_CreateTextureFromSurface(renderer.get(), surface_.get()),
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SDL_Texture_Deleter{}};
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@@ -253,7 +253,6 @@ class Bitmap {
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struct SDL_Surface_Deleter {
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void operator()(SDL_Surface *p) const {
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if (p != nullptr) {
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p->pixels = nullptr;
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SDL_FreeSurface(p);
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p = nullptr;
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}
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