feat: Enable Unity builds for faster compilation

- Added an option to enable Unity (Jumbo) builds in CMake.
- Updated CMakeLists.txt to conditionally set CMAKE_UNITY_BUILD and batch size.
- Removed outdated analysis documentation for overworld implementation.
- Deleted z3ed resources YAML file as it is no longer needed.
- Refactored CMake files to modularize the build system, separating core, editor, gfx, gui, and zelda3 components into library files.
- Added precompiled headers for various libraries to improve compilation times.
- Updated yaze_config.h.in to define IMGUI_DEFINE_MATH_OPERATORS for C++ compatibility.
- Enhanced editor integration tests with necessary includes for ImGui.
This commit is contained in:
scawful
2025-10-04 16:23:57 -04:00
parent 1c4a82ab7e
commit 0176a66b7e
21 changed files with 520 additions and 503 deletions

View File

@@ -35,6 +35,15 @@ set(YAZE_VERSION_MAJOR 0)
set(YAZE_VERSION_MINOR 3)
set(YAZE_VERSION_PATCH 2)
# Add an option to enable Unity builds for faster compilation
option(YAZE_UNITY_BUILD "Enable Unity (Jumbo) builds" OFF)
if(YAZE_UNITY_BUILD)
message(STATUS "Unity builds enabled")
set(CMAKE_UNITY_BUILD ON)
set(CMAKE_UNITY_BUILD_BATCH_SIZE 8)
endif()
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/src/yaze_config.h.in
${CMAKE_CURRENT_BINARY_DIR}/yaze_config.h