feat: Enable Unity builds for faster compilation

- Added an option to enable Unity (Jumbo) builds in CMake.
- Updated CMakeLists.txt to conditionally set CMAKE_UNITY_BUILD and batch size.
- Removed outdated analysis documentation for overworld implementation.
- Deleted z3ed resources YAML file as it is no longer needed.
- Refactored CMake files to modularize the build system, separating core, editor, gfx, gui, and zelda3 components into library files.
- Added precompiled headers for various libraries to improve compilation times.
- Updated yaze_config.h.in to define IMGUI_DEFINE_MATH_OPERATORS for C++ compatibility.
- Enhanced editor integration tests with necessary includes for ImGui.
This commit is contained in:
scawful
2025-10-04 16:23:57 -04:00
parent 1c4a82ab7e
commit 0176a66b7e
21 changed files with 520 additions and 503 deletions

View File

@@ -80,39 +80,326 @@ if(YAZE_BUILD_APP OR YAZE_BUILD_Z3ED)
include(cli/agent.cmake)
endif()
if(YAZE_USE_MODULAR_BUILD)
message(STATUS "Using modular build system")
if(YAZE_BUILD_LIB OR YAZE_BUILD_APP OR YAZE_BUILD_Z3ED)
include(app/gfx/gfx.cmake)
include(app/gui/gui.cmake)
include(app/zelda3/zelda3.cmake)
include(app/core/core.cmake)
include(app/editor/editor.cmake)
include(util/util.cmake)
include(app/core/core_library.cmake)
include(app/gfx/gfx_library.cmake)
include(app/gui/gui_library.cmake)
include(app/zelda3/zelda3_library.cmake)
include(app/editor/editor_library.cmake)
if(YAZE_BUILD_EMU)
include(app/emu/emu_library.cmake)
endif()
include(app/core/core_library.cmake)
include(app/editor/editor_library.cmake)
endif()
else()
message(STATUS "Using traditional monolithic build system")
endif()
if (YAZE_BUILD_APP)
include(app/app.cmake)
if (APPLE)
add_executable(
yaze
MACOSX_BUNDLE
app/main.cc
# Bundled Resources
${YAZE_RESOURCE_FILES}
)
set(ICON_FILE "${CMAKE_SOURCE_DIR}/assets/yaze.icns")
target_sources(yaze PRIVATE ${ICON_FILE})
set_source_files_properties(${ICON_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set_target_properties(yaze PROPERTIES
MACOSX_BUNDLE_ICON_FILE "yaze.icns"
MACOSX_BUNDLE_BUNDLE_NAME "Yaze"
MACOSX_BUNDLE_EXECUTABLE_NAME "yaze"
MACOSX_BUNDLE_GUI_IDENTIFIER "com.scawful.yaze"
MACOSX_BUNDLE_INFO_STRING "Yet Another Zelda3 Editor"
MACOSX_BUNDLE_LONG_VERSION_STRING "${PROJECT_VERSION}"
MACOSX_BUNDLE_SHORT_VERSION_STRING "${PROJECT_VERSION}"
MACOSX_BUNDLE_BUNDLE_VERSION "${PROJECT_VERSION}"
MACOSX_BUNDLE_COPYRIGHT "Copyright © 2024 scawful. All rights reserved."
)
else()
add_executable(
yaze
app/main.cc
)
if(WIN32 OR UNIX)
target_sources(yaze PRIVATE ${YAZE_RESOURCE_FILES})
if(WIN32)
foreach(ASSET_FILE ${YAZE_RESOURCE_FILES})
file(RELATIVE_PATH ASSET_REL_PATH "${CMAKE_SOURCE_DIR}/assets" ${ASSET_FILE})
get_filename_component(ASSET_DIR ${ASSET_REL_PATH} DIRECTORY)
set_source_files_properties(${ASSET_FILE}
PROPERTIES
VS_DEPLOYMENT_CONTENT 1
VS_DEPLOYMENT_LOCATION "assets/${ASSET_DIR}"
)
endforeach()
endif()
endif()
endif()
target_include_directories(
yaze PUBLIC
${CMAKE_SOURCE_DIR}/src/lib/
${CMAKE_SOURCE_DIR}/src/app/
${CMAKE_SOURCE_DIR}/src/lib/asar/src
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c
${CMAKE_SOURCE_DIR}/incl/
${CMAKE_SOURCE_DIR}/src/
${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
${CMAKE_SOURCE_DIR}/third_party/httplib
${SDL2_INCLUDE_DIR}
${CMAKE_CURRENT_BINARY_DIR}
${PROJECT_BINARY_DIR}
)
target_sources(yaze PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/yaze_config.h)
set_source_files_properties(
${CMAKE_CURRENT_BINARY_DIR}/yaze_config.h
PROPERTIES GENERATED TRUE
)
source_group(TREE ${CMAKE_CURRENT_BINARY_DIR}
FILES ${CMAKE_CURRENT_BINARY_DIR}/yaze_config.h)
if(PNG_FOUND)
target_include_directories(yaze PUBLIC ${PNG_INCLUDE_DIRS})
endif()
if(YAZE_HAS_NFD)
target_link_libraries(yaze PRIVATE nfd)
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_NFD=1)
else()
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_NFD=0)
endif()
if(YAZE_USE_MODULAR_BUILD)
set(_yaze_modular_links yaze_editor)
if(TARGET yaze_agent)
list(APPEND _yaze_modular_links yaze_agent)
endif()
if(YAZE_BUILD_EMU AND TARGET yaze_emulator)
list(APPEND _yaze_modular_links yaze_emulator)
endif()
target_link_libraries(yaze PRIVATE ${_yaze_modular_links})
else()
target_link_libraries(yaze PRIVATE yaze_core)
endif()
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_POLICY_FRAMEWORK=1)
if(WIN32)
if(MSVC)
target_link_options(yaze PRIVATE
/STACK:8388608
/SUBSYSTEM:WINDOWS
/ENTRY:mainCRTStartup
)
message(STATUS "Configuring yaze as Windows GUI application with main() entry point")
elseif(MINGW OR CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
target_link_options(yaze PRIVATE
-Wl,--stack,8388608
-Wl,--subsystem,windows
-Wl,-emain
)
message(STATUS "Configuring yaze as Windows GUI application with main() entry point (MinGW)")
endif()
endif()
if(YAZE_ENABLE_UI_TESTS)
if(TARGET ImGuiTestEngine)
target_include_directories(yaze PUBLIC ${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine)
target_link_libraries(yaze PUBLIC ImGuiTestEngine)
target_compile_definitions(yaze PRIVATE
YAZE_ENABLE_IMGUI_TEST_ENGINE=1
${IMGUI_TEST_ENGINE_DEFINITIONS})
else()
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_IMGUI_TEST_ENGINE=0)
endif()
else()
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_IMGUI_TEST_ENGINE=0)
endif()
if(YAZE_BUILD_TESTS AND TARGET gtest)
target_link_libraries(yaze PRIVATE gtest)
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_GTEST=1)
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_TESTING=1)
else()
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_GTEST=0)
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_TESTING=0)
endif()
if(PNG_FOUND)
target_link_libraries(yaze PUBLIC ${PNG_LIBRARIES})
endif()
if (APPLE)
target_link_libraries(yaze PUBLIC ${COCOA_LIBRARY})
endif()
if(NOT APPLE)
add_custom_command(TARGET yaze POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:yaze>/assets/font
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets/font
$<TARGET_FILE_DIR:yaze>/assets/font
COMMENT "Copying font assets"
)
add_custom_command(TARGET yaze POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:yaze>/assets/themes
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets/themes
$<TARGET_FILE_DIR:yaze>/assets/themes
COMMENT "Copying theme assets"
)
if(EXISTS ${CMAKE_SOURCE_DIR}/assets/layouts)
add_custom_command(TARGET yaze POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:yaze>/assets/layouts
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets/layouts
$<TARGET_FILE_DIR:yaze>/assets/layouts
COMMENT "Copying layout assets"
)
endif()
if(EXISTS ${CMAKE_SOURCE_DIR}/assets/lib)
add_custom_command(TARGET yaze POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:yaze>/assets/lib
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets/lib
$<TARGET_FILE_DIR:yaze>/assets/lib
COMMENT "Copying library assets"
)
endif()
endif()
target_sources(yaze PRIVATE
${CMAKE_SOURCE_DIR}/src/app/core/widget_state_capture.cc
${CMAKE_SOURCE_DIR}/src/app/core/widget_state_capture.h)
if(YAZE_WITH_GRPC)
message(STATUS "Adding gRPC ImGuiTestHarness to yaze target")
target_include_directories(yaze PRIVATE
${CMAKE_SOURCE_DIR}/third_party/json/include)
target_compile_definitions(yaze PRIVATE YAZE_WITH_JSON)
if(NOT YAZE_USE_MODULAR_BUILD)
target_add_protobuf(yaze
${CMAKE_SOURCE_DIR}/src/app/core/proto/imgui_test_harness.proto)
target_sources(yaze PRIVATE
${CMAKE_SOURCE_DIR}/src/app/core/service/imgui_test_harness_service.cc
${CMAKE_SOURCE_DIR}/src/app/core/service/imgui_test_harness_service.h
${CMAKE_SOURCE_DIR}/src/app/core/service/screenshot_utils.cc
${CMAKE_SOURCE_DIR}/src/app/core/service/screenshot_utils.h
${CMAKE_SOURCE_DIR}/src/app/core/service/widget_discovery_service.cc
${CMAKE_SOURCE_DIR}/src/app/core/service/widget_discovery_service.h
${CMAKE_SOURCE_DIR}/src/app/core/testing/test_recorder.cc
${CMAKE_SOURCE_DIR}/src/app/core/testing/test_recorder.h
${CMAKE_SOURCE_DIR}/src/app/core/testing/test_script_parser.cc
${CMAKE_SOURCE_DIR}/src/app/core/testing/test_script_parser.h)
endif()
target_link_libraries(yaze PRIVATE
grpc++
grpc++_reflection
libprotobuf)
message(STATUS "✓ gRPC ImGuiTestHarness integrated")
message(STATUS "✓ AI Agent services integrated into yaze GUI")
endif()
endif()
# Conditionally build the emulator, but not when gRPC is enabled for app-only testing
# Conditionally build the emulator, but not when gRPC is enabled for app-only testing
if(YAZE_BUILD_EMU AND NOT YAZE_WITH_GRPC)
include(app/emu/emu.cmake)
if (NOT YAZE_MINIMAL_BUILD AND APPLE)
add_executable(
yaze_emu
MACOSX_BUNDLE
app/main.cc
app/rom.cc
app/core/platform/app_delegate.mm
${YAZE_APP_EMU_SRC}
${YAZE_APP_CORE_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
${YAZE_UTIL_SRC}
${YAZE_GUI_SRC}
${IMGUI_SRC}
cli/service/planning/proposal_registry.cc
cli/service/rom/rom_sandbox_manager.cc
)
target_link_libraries(yaze_emu PUBLIC ${COCOA_LIBRARY})
elseif(NOT YAZE_MINIMAL_BUILD)
add_executable(
yaze_emu
app/rom.cc
app/emu/emu.cc
${YAZE_APP_EMU_SRC}
${YAZE_APP_CORE_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
${YAZE_UTIL_SRC}
${YAZE_GUI_SRC}
${IMGUI_SRC}
cli/service/planning/proposal_registry.cc
cli/service/rom/rom_sandbox_manager.cc
)
endif()
if(NOT YAZE_MINIMAL_BUILD)
target_include_directories(
yaze_emu PUBLIC
${CMAKE_SOURCE_DIR}/src/lib/
${CMAKE_SOURCE_DIR}/src/app/
${CMAKE_SOURCE_DIR}/src/lib/asar/src
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c
${CMAKE_SOURCE_DIR}/incl/
${CMAKE_SOURCE_DIR}/src/
${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
${PNG_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
${CMAKE_CURRENT_BINARY_DIR}
${PROJECT_BINARY_DIR}
)
target_link_libraries(
yaze_emu PUBLIC
${ABSL_TARGETS}
${SDL_TARGETS}
${PNG_LIBRARIES}
${CMAKE_DL_LIBS}
ImGui
asar-static
)
if(YAZE_ENABLE_UI_TESTS)
target_link_libraries(yaze_emu PUBLIC ImGuiTestEngine)
target_compile_definitions(yaze_emu PRIVATE YAZE_ENABLE_IMGUI_TEST_ENGINE=1)
else()
target_compile_definitions(yaze_emu PRIVATE YAZE_ENABLE_IMGUI_TEST_ENGINE=0)
endif()
endif()
endif()
if (YAZE_BUILD_Z3ED)
include(cli/z3ed.cmake)