feat: Enable Unity builds for faster compilation
- Added an option to enable Unity (Jumbo) builds in CMake. - Updated CMakeLists.txt to conditionally set CMAKE_UNITY_BUILD and batch size. - Removed outdated analysis documentation for overworld implementation. - Deleted z3ed resources YAML file as it is no longer needed. - Refactored CMake files to modularize the build system, separating core, editor, gfx, gui, and zelda3 components into library files. - Added precompiled headers for various libraries to improve compilation times. - Updated yaze_config.h.in to define IMGUI_DEFINE_MATH_OPERATORS for C++ compatibility. - Enhanced editor integration tests with necessary includes for ImGui.
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@@ -1,8 +1,8 @@
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include(app/core/core.cmake)
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include(app/editor/editor.cmake)
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include(app/gfx/gfx.cmake)
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include(app/gui/gui.cmake)
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include(app/zelda3/zelda3.cmake)
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include(app/core/core_library.cmake)
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include(app/editor/editor_library.cmake)
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include(app/gfx/gfx_library.cmake)
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include(app/gui/gui_library.cmake)
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include(app/zelda3/zelda3_library.cmake)
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if (APPLE)
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add_executable(
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