feat: Enable Unity builds for faster compilation
- Added an option to enable Unity (Jumbo) builds in CMake. - Updated CMakeLists.txt to conditionally set CMAKE_UNITY_BUILD and batch size. - Removed outdated analysis documentation for overworld implementation. - Deleted z3ed resources YAML file as it is no longer needed. - Refactored CMake files to modularize the build system, separating core, editor, gfx, gui, and zelda3 components into library files. - Added precompiled headers for various libraries to improve compilation times. - Updated yaze_config.h.in to define IMGUI_DEFINE_MATH_OPERATORS for C++ compatibility. - Enhanced editor integration tests with necessary includes for ImGui.
This commit is contained in:
@@ -1,44 +0,0 @@
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set(
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YAZE_APP_EDITOR_SRC
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app/editor/editor_manager.cc
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app/editor/dungeon/dungeon_editor.cc
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app/editor/dungeon/dungeon_editor_v2.cc
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app/editor/dungeon/dungeon_room_selector.cc
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app/editor/dungeon/dungeon_canvas_viewer.cc
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app/editor/dungeon/dungeon_object_selector.cc
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app/editor/dungeon/dungeon_toolset.cc
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app/editor/dungeon/dungeon_object_interaction.cc
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app/editor/dungeon/dungeon_renderer.cc
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app/editor/dungeon/dungeon_room_loader.cc
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app/editor/dungeon/dungeon_usage_tracker.cc
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app/editor/overworld/overworld_editor.cc
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app/editor/overworld/overworld_editor_manager.cc
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app/editor/overworld/scratch_space.cc
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app/editor/sprite/sprite_editor.cc
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app/editor/music/music_editor.cc
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app/editor/message/message_editor.cc
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app/editor/message/message_data.cc
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app/editor/message/message_preview.cc
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app/editor/code/assembly_editor.cc
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app/editor/graphics/screen_editor.cc
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app/editor/graphics/graphics_editor.cc
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app/editor/graphics/palette_editor.cc
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app/editor/overworld/tile16_editor.cc
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app/editor/overworld/map_properties.cc
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app/editor/graphics/gfx_group_editor.cc
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app/editor/overworld/entity.cc
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app/editor/system/settings_editor.cc
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app/editor/system/command_manager.cc
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app/editor/system/extension_manager.cc
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app/editor/system/shortcut_manager.cc
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app/editor/system/popup_manager.cc
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app/editor/system/agent_chat_history_codec.cc
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app/editor/system/proposal_drawer.cc
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)
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if(YAZE_WITH_GRPC)
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list(APPEND YAZE_APP_EDITOR_SRC
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app/editor/system/agent_chat_widget.cc
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app/editor/system/agent_collaboration_coordinator.cc
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)
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endif()
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@@ -1,3 +1,48 @@
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set(
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YAZE_APP_EDITOR_SRC
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app/editor/editor_manager.cc
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app/editor/dungeon/dungeon_editor.cc
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app/editor/dungeon/dungeon_editor_v2.cc
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app/editor/dungeon/dungeon_room_selector.cc
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app/editor/dungeon/dungeon_canvas_viewer.cc
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app/editor/dungeon/dungeon_object_selector.cc
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app/editor/dungeon/dungeon_toolset.cc
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app/editor/dungeon/dungeon_object_interaction.cc
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app/editor/dungeon/dungeon_renderer.cc
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app/editor/dungeon/dungeon_room_loader.cc
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app/editor/dungeon/dungeon_usage_tracker.cc
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app/editor/overworld/overworld_editor.cc
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app/editor/overworld/overworld_editor_manager.cc
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app/editor/overworld/scratch_space.cc
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app/editor/sprite/sprite_editor.cc
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app/editor/music/music_editor.cc
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app/editor/message/message_editor.cc
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app/editor/message/message_data.cc
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app/editor/message/message_preview.cc
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app/editor/code/assembly_editor.cc
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app/editor/graphics/screen_editor.cc
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app/editor/graphics/graphics_editor.cc
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app/editor/graphics/palette_editor.cc
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app/editor/overworld/tile16_editor.cc
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app/editor/overworld/map_properties.cc
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app/editor/graphics/gfx_group_editor.cc
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app/editor/overworld/entity.cc
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app/editor/system/settings_editor.cc
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app/editor/system/command_manager.cc
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app/editor/system/extension_manager.cc
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app/editor/system/shortcut_manager.cc
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app/editor/system/popup_manager.cc
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app/editor/system/agent_chat_history_codec.cc
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app/editor/system/proposal_drawer.cc
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)
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if(YAZE_WITH_GRPC)
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list(APPEND YAZE_APP_EDITOR_SRC
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app/editor/system/agent_chat_widget.cc
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app/editor/system/agent_collaboration_coordinator.cc
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)
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endif()
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# ==============================================================================
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# Yaze Editor Library
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# ==============================================================================
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@@ -18,6 +63,15 @@
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add_library(yaze_editor STATIC ${YAZE_APP_EDITOR_SRC})
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target_precompile_headers(yaze_editor PRIVATE
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<array>
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<cstdint>
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<memory>
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<set>
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<string>
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<vector>
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)
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target_include_directories(yaze_editor PUBLIC
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/src/lib
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@@ -4,6 +4,8 @@
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#include <chrono>
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#include <cstring>
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/match.h"
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@@ -3,6 +3,8 @@
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "imgui/imgui.h"
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#include <deque>
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#include <vector>
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