feat: Enable Unity builds for faster compilation
- Added an option to enable Unity (Jumbo) builds in CMake. - Updated CMakeLists.txt to conditionally set CMAKE_UNITY_BUILD and batch size. - Removed outdated analysis documentation for overworld implementation. - Deleted z3ed resources YAML file as it is no longer needed. - Refactored CMake files to modularize the build system, separating core, editor, gfx, gui, and zelda3 components into library files. - Added precompiled headers for various libraries to improve compilation times. - Updated yaze_config.h.in to define IMGUI_DEFINE_MATH_OPERATORS for C++ compatibility. - Enhanced editor integration tests with necessary includes for ImGui.
This commit is contained in:
@@ -4,6 +4,8 @@
|
||||
#include <chrono>
|
||||
#include <cstring>
|
||||
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "absl/status/statusor.h"
|
||||
#include "absl/strings/match.h"
|
||||
|
||||
Reference in New Issue
Block a user