feat: Enable Unity builds for faster compilation

- Added an option to enable Unity (Jumbo) builds in CMake.
- Updated CMakeLists.txt to conditionally set CMAKE_UNITY_BUILD and batch size.
- Removed outdated analysis documentation for overworld implementation.
- Deleted z3ed resources YAML file as it is no longer needed.
- Refactored CMake files to modularize the build system, separating core, editor, gfx, gui, and zelda3 components into library files.
- Added precompiled headers for various libraries to improve compilation times.
- Updated yaze_config.h.in to define IMGUI_DEFINE_MATH_OPERATORS for C++ compatibility.
- Enhanced editor integration tests with necessary includes for ImGui.
This commit is contained in:
scawful
2025-10-04 16:23:57 -04:00
parent 1c4a82ab7e
commit 0176a66b7e
21 changed files with 520 additions and 503 deletions

View File

@@ -12,14 +12,20 @@
add_library(yaze_test_support STATIC app/test/test_manager.cc)
target_precompile_headers(yaze_test_support PRIVATE
<memory>
<set>
<string>
<string_view>
<vector>
)
target_include_directories(yaze_test_support PUBLIC
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/incl
${PROJECT_BINARY_DIR}
)
# The test support library needs to link against all the major app libraries
# to be able to test them.
target_link_libraries(yaze_test_support PUBLIC
yaze_editor
yaze_core_lib