Refactor LC_LZ2 and expand GraphicsEditor
Add CompressV2 and DecompressV2 Add PortablePalette to PaletteEditor
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@@ -85,7 +85,8 @@ class ROM {
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// Load functions
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absl::StatusOr<Bytes> Load2bppGraphics();
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absl::Status LoadAllGraphicsData();
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absl::Status LoadFromFile(const absl::string_view& filename);
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absl::Status LoadFromFile(const absl::string_view& filename,
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bool z3_load = true);
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absl::Status LoadFromPointer(uchar* data, size_t length);
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absl::Status LoadFromBytes(const Bytes& data);
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void LoadAllPalettes();
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