Update ImGui
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@@ -256,7 +256,7 @@ absl::Status Controller::CreateGuiContext() {
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// Build a new ImGui frame
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// Build a new ImGui frame
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ImGui_ImplSDLRenderer2_NewFrame();
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ImGui_ImplSDLRenderer2_NewFrame();
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ImGui_ImplSDL2_NewFrame(window_.get());
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ImGui_ImplSDL2_NewFrame();
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return absl::OkStatus();
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return absl::OkStatus();
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}
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}
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@@ -95,6 +95,7 @@ absl::Status DungeonEditor::Initialize() {
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for (int block : rooms_[current_room_id_].blocks()) {
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for (int block : rooms_[current_room_id_].blocks()) {
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room_gfx_sheets_.emplace_back(graphics_bin_[block].get());
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room_gfx_sheets_.emplace_back(graphics_bin_[block].get());
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}
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}
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return absl::OkStatus();
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}
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}
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absl::Status DungeonEditor::RefreshGraphics() {
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absl::Status DungeonEditor::RefreshGraphics() {
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Submodule src/lib/imgui updated: f50ddc431e...3c435c0297
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