add FlagsMenu for FileMenu and SettingsEditor

This commit is contained in:
scawful
2024-07-20 10:23:13 -04:00
parent 7951616019
commit 03875a6465
5 changed files with 86 additions and 55 deletions

View File

@@ -49,11 +49,11 @@ class DungeonEditor : public Editor,
DungeonEditor() { type_ = EditorType::kDungeon; }
absl::Status Update() override;
absl::Status Undo() { return absl::UnimplementedError("Undo"); }
absl::Status Redo() { return absl::UnimplementedError("Redo"); }
absl::Status Cut() { return absl::UnimplementedError("Cut"); }
absl::Status Copy() { return absl::UnimplementedError("Copy"); }
absl::Status Paste() { return absl::UnimplementedError("Paste"); }
absl::Status Undo() override { return absl::UnimplementedError("Undo"); }
absl::Status Redo() override { return absl::UnimplementedError("Redo"); }
absl::Status Cut() override { return absl::UnimplementedError("Cut"); }
absl::Status Copy() override { return absl::UnimplementedError("Copy"); }
absl::Status Paste() override { return absl::UnimplementedError("Paste"); }
absl::Status Find() override { return absl::UnimplementedError("Find"); }
void add_room(int i) { active_rooms_.push_back(i); }

View File

@@ -22,6 +22,7 @@
#include "app/editor/music/music_editor.h"
#include "app/editor/overworld_editor.h"
#include "app/editor/sprite/sprite_editor.h"
#include "app/editor/utils/flags.h"
#include "app/editor/utils/recent_files.h"
#include "app/emu/emulator.h"
#include "app/gfx/snes_palette.h"
@@ -539,51 +540,8 @@ void MasterEditor::DrawFileMenu() {
MenuItem("Backup ROM", "", &backup_rom_);
MenuItem("Save New Auto", "", &save_new_auto_);
Separator();
if (BeginMenu("Experiment Flags")) {
if (BeginMenu("Overworld Flags")) {
Checkbox("Enable Overworld Sprites",
&mutable_flags()->overworld.kDrawOverworldSprites);
Separator();
Checkbox("Save Overworld Maps",
&mutable_flags()->overworld.kSaveOverworldMaps);
Checkbox("Save Overworld Entrances",
&mutable_flags()->overworld.kSaveOverworldEntrances);
Checkbox("Save Overworld Exits",
&mutable_flags()->overworld.kSaveOverworldExits);
Checkbox("Save Overworld Items",
&mutable_flags()->overworld.kSaveOverworldItems);
Checkbox("Save Overworld Properties",
&mutable_flags()->overworld.kSaveOverworldProperties);
ImGui::EndMenu();
}
if (BeginMenu("Dungeon Flags")) {
Checkbox("Draw Dungeon Room Graphics",
&mutable_flags()->kDrawDungeonRoomGraphics);
Separator();
Checkbox("Save Dungeon Maps", &mutable_flags()->kSaveDungeonMaps);
ImGui::EndMenu();
}
if (BeginMenu("Emulator Flags")) {
Checkbox("Load Audio Device", &mutable_flags()->kLoadAudioDevice);
ImGui::EndMenu();
}
Checkbox("Use built-in file dialog",
&mutable_flags()->kNewFileDialogWrapper);
Checkbox("Enable Console Logging", &mutable_flags()->kLogToConsole);
Checkbox("Enable Texture Streaming",
&mutable_flags()->kLoadTexturesAsStreaming);
Checkbox("Use Bitmap Manager", &mutable_flags()->kUseBitmapManager);
Checkbox("Log Instructions to Debugger",
&mutable_flags()->kLogInstructions);
Checkbox("Save All Palettes", &mutable_flags()->kSaveAllPalettes);
Checkbox("Save Gfx Groups", &mutable_flags()->kSaveGfxGroups);
Checkbox("Use New ImGui Input", &mutable_flags()->kUseNewImGuiInput);
ImGui::EndMenu();
}
static FlagsMenu flags_menu;
flags_menu.Draw();
ImGui::EndMenu();
}

View File

@@ -1,4 +1,6 @@
#include <editor/settings_editor.h>
#include <editor/utils/flags.h>
#include <imgui/imgui.h>
#include "absl/status/status.h"
@@ -6,20 +8,20 @@ namespace yaze {
namespace app {
namespace editor {
using ImGui::BeginTabBar;
using ImGui::BeginTabItem;
using ImGui::EndTabBar;
using ImGui::EndTabItem;
using ImGui::TabBar;
using ImGui::Text;
absl::Status SettingsEditor::Update() {
if (TabBar("Settings", ImGuiTabBarFlags_None)) {
if (BeginTabBar("Settings", ImGuiTabBarFlags_None)) {
if (BeginTabItem("General")) {
Text("General settings");
static FlagsMenu flags;
flags.Draw();
EndTabItem();
}
if (BeginTabItem("Keyboard Shortcuts")) {
EndTabItem();
}
EndTabBar();
@@ -32,7 +34,6 @@ absl::Status SettingsEditor::DrawKeyboardShortcuts() {
return absl::OkStatus();
}
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -10,6 +10,8 @@ namespace editor {
class SettingsEditor : public Editor {
public:
SettingsEditor() : Editor() { type_ = EditorType::kSettings; }
absl::Status Update() override;
absl::Status Undo() override { return absl::UnimplementedError("Undo"); }

View File

@@ -0,0 +1,70 @@
#ifndef YAZE_APP_EDITOR_UTILS_FLAGS_H
#define YAZE_APP_EDITOR_UTILS_FLAGS_H
#include <core/common.h>
#include <imgui/imgui.h>
namespace yaze {
namespace app {
namespace editor {
using ImGui::BeginMenu;
using ImGui::Checkbox;
using ImGui::EndMenu;
using ImGui::MenuItem;
using ImGui::Separator;
struct FlagsMenu : public core::ExperimentFlags {
void Draw() {
if (BeginMenu("Experiment Flags")) {
if (BeginMenu("Overworld Flags")) {
Checkbox("Enable Overworld Sprites",
&mutable_flags()->overworld.kDrawOverworldSprites);
Separator();
Checkbox("Save Overworld Maps",
&mutable_flags()->overworld.kSaveOverworldMaps);
Checkbox("Save Overworld Entrances",
&mutable_flags()->overworld.kSaveOverworldEntrances);
Checkbox("Save Overworld Exits",
&mutable_flags()->overworld.kSaveOverworldExits);
Checkbox("Save Overworld Items",
&mutable_flags()->overworld.kSaveOverworldItems);
Checkbox("Save Overworld Properties",
&mutable_flags()->overworld.kSaveOverworldProperties);
ImGui::EndMenu();
}
if (BeginMenu("Dungeon Flags")) {
Checkbox("Draw Dungeon Room Graphics",
&mutable_flags()->kDrawDungeonRoomGraphics);
Separator();
Checkbox("Save Dungeon Maps", &mutable_flags()->kSaveDungeonMaps);
ImGui::EndMenu();
}
if (BeginMenu("Emulator Flags")) {
Checkbox("Load Audio Device", &mutable_flags()->kLoadAudioDevice);
ImGui::EndMenu();
}
Checkbox("Use built-in file dialog",
&mutable_flags()->kNewFileDialogWrapper);
Checkbox("Enable Console Logging", &mutable_flags()->kLogToConsole);
Checkbox("Enable Texture Streaming",
&mutable_flags()->kLoadTexturesAsStreaming);
Checkbox("Use Bitmap Manager", &mutable_flags()->kUseBitmapManager);
Checkbox("Log Instructions to Debugger",
&mutable_flags()->kLogInstructions);
Checkbox("Save All Palettes", &mutable_flags()->kSaveAllPalettes);
Checkbox("Save Gfx Groups", &mutable_flags()->kSaveGfxGroups);
Checkbox("Use New ImGui Input", &mutable_flags()->kUseNewImGuiInput);
ImGui::EndMenu();
}
}
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_UTILS_FLAGS_H_