Dungeon object updates
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@@ -53,6 +53,7 @@ class DungeonEditor : public Editor,
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uint16_t current_room_id_ = 0;
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bool is_loaded_ = false;
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bool show_object_render_ = false;
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bool object_loaded_ = false;
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gfx::Bitmap room_gfx_bmp_;
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@@ -60,6 +61,11 @@ class DungeonEditor : public Editor,
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std::vector<zelda3::dungeon::Room> rooms_;
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zelda3::dungeon::DungeonObjectRenderer object_renderer_;
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gui::Canvas canvas_;
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gui::Canvas room_gfx_canvas_;
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gui::Canvas object_canvas_;
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std::vector<gfx::BitmapManager> room_graphics_;
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enum BackgroundType {
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kNoBackground,
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@@ -73,13 +79,6 @@ class DungeonEditor : public Editor,
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int background_type_ = kNoBackground;
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int placement_type_ = kNoType;
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gui::Canvas canvas_;
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gui::Canvas room_gfx_canvas_;
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gui::Canvas dungeon_object_canvas_;
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std::vector<gfx::BitmapManager> room_graphics_;
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ImGuiTableFlags toolset_table_flags_ =
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ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Reorderable |
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ImGuiTableFlags_Hideable | ImGuiTableFlags_Resizable;
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