Dungeon object updates

This commit is contained in:
scawful
2023-11-22 12:23:02 -05:00
parent e93ff212af
commit 041e365416
25 changed files with 311 additions and 150 deletions

View File

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#ifndef YAZE_APP_EDITOR_MUSIC_EDITOR_H
#define YAZE_APP_EDITOR_MUSIC_EDITOR_H
#include <SDL_mixer.h>
#include <imgui/imgui.h>
#include "absl/strings/str_format.h"
#include "app/editor/modules/assembly_editor.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/rom.h"
#include "app/zelda3/music/tracker.h"
// #include "snes_spc/demo/demo_util.h"
// #include "snes_spc/demo/wave_writer.h"
// #include "snes_spc/snes_spc/spc.h"
namespace yaze {
namespace app {
namespace editor {
static const char* kGameSongs[] = {"Title",
"Light World",
"Beginning",
"Rabbit",
"Forest",
"Intro",
"Town",
"Warp",
"Dark world",
"Master sword",
"File select",
"Soldier",
"Mountain",
"Shop",
"Fanfare",
"Castle",
"Palace (Pendant)",
"Cave (Same as Secret Way)",
"Clear (Dungeon end)",
"Church",
"Boss",
"Dungeon (Crystal)",
"Psychic",
"Secret Way (Same as Cave)",
"Rescue",
"Crystal",
"Fountain",
"Pyramid",
"Kill Agahnim",
"Ganon Room",
"Last Boss"};
static constexpr absl::string_view kSongNotes[] = {
"C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B", "C",
"C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B", "C"};
class MusicEditor : public SharedROM {
public:
void Update();
private:
void DrawChannels();
void DrawPianoStaff();
void DrawPianoRoll();
void DrawSongToolset();
void DrawToolset();
zelda3::Tracker music_tracker_;
// Mix_Music* current_song_ = NULL;
AssemblyEditor assembly_editor_;
ImGuiTableFlags toolset_table_flags_ = ImGuiTableFlags_SizingFixedFit;
ImGuiTableFlags music_editor_flags_ = ImGuiTableFlags_SizingFixedFit |
ImGuiTableFlags_Resizable |
ImGuiTableFlags_Reorderable;
ImGuiTableFlags channel_table_flags_ =
ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable |
ImGuiTableFlags_SortMulti | ImGuiTableFlags_RowBg |
ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV |
ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_ScrollY;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif