Dungeon object updates
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90
src/app/editor/modules/music_editor.h
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90
src/app/editor/modules/music_editor.h
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#ifndef YAZE_APP_EDITOR_MUSIC_EDITOR_H
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#define YAZE_APP_EDITOR_MUSIC_EDITOR_H
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#include <SDL_mixer.h>
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#include <imgui/imgui.h>
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#include "absl/strings/str_format.h"
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#include "app/editor/modules/assembly_editor.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/rom.h"
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#include "app/zelda3/music/tracker.h"
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// #include "snes_spc/demo/demo_util.h"
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// #include "snes_spc/demo/wave_writer.h"
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// #include "snes_spc/snes_spc/spc.h"
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namespace yaze {
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namespace app {
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namespace editor {
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static const char* kGameSongs[] = {"Title",
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"Light World",
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"Beginning",
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"Rabbit",
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"Forest",
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"Intro",
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"Town",
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"Warp",
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"Dark world",
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"Master sword",
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"File select",
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"Soldier",
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"Mountain",
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"Shop",
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"Fanfare",
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"Castle",
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"Palace (Pendant)",
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"Cave (Same as Secret Way)",
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"Clear (Dungeon end)",
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"Church",
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"Boss",
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"Dungeon (Crystal)",
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"Psychic",
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"Secret Way (Same as Cave)",
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"Rescue",
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"Crystal",
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"Fountain",
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"Pyramid",
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"Kill Agahnim",
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"Ganon Room",
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"Last Boss"};
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static constexpr absl::string_view kSongNotes[] = {
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"C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B", "C",
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"C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B", "C"};
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class MusicEditor : public SharedROM {
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public:
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void Update();
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private:
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void DrawChannels();
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void DrawPianoStaff();
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void DrawPianoRoll();
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void DrawSongToolset();
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void DrawToolset();
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zelda3::Tracker music_tracker_;
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// Mix_Music* current_song_ = NULL;
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AssemblyEditor assembly_editor_;
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ImGuiTableFlags toolset_table_flags_ = ImGuiTableFlags_SizingFixedFit;
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ImGuiTableFlags music_editor_flags_ = ImGuiTableFlags_SizingFixedFit |
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ImGuiTableFlags_Resizable |
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ImGuiTableFlags_Reorderable;
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ImGuiTableFlags channel_table_flags_ =
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ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
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ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable |
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ImGuiTableFlags_SortMulti | ImGuiTableFlags_RowBg |
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ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV |
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ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_ScrollY;
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};
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} // namespace editor
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} // namespace app
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} // namespace yaze
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#endif
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