remove old transparent color code in bitmap

This commit is contained in:
scawful
2024-07-18 19:54:18 -04:00
parent f7b98ce01c
commit 0660f60cde

View File

@@ -313,17 +313,10 @@ absl::Status Bitmap::ApplyPalette(const SnesPalette &palette) {
for (int i = 0; i < palette.size(); ++i) {
ASSIGN_OR_RETURN(gfx::SnesColor pal_color, palette.GetColor(i));
// if (pal_color.is_transparent()) {
// sdlPalette->colors[i].r = 0;
// sdlPalette->colors[i].g = 0;
// sdlPalette->colors[i].b = 0;
// sdlPalette->colors[i].a = 0;
// } else {
sdlPalette->colors[i].r = pal_color.rgb().x;
sdlPalette->colors[i].g = pal_color.rgb().y;
sdlPalette->colors[i].b = pal_color.rgb().z;
sdlPalette->colors[i].a = pal_color.rgb().w;
// }
}
SDL_LockSurface(surface_.get());