add/remove icons in editor

This commit is contained in:
scawful
2024-07-14 11:06:13 -04:00
parent 4cfdbafd7c
commit 06f741aedb
5 changed files with 8 additions and 5 deletions

View File

@@ -4,6 +4,8 @@
#include "app/core/platform/file_dialog.h"
#include "app/gui/widgets.h"
#include "app/gui/input.h"
#include "app/gui/icons.h"
#include "core/constants.h"
namespace yaze {
@@ -223,7 +225,7 @@ void AssemblyEditor::DrawFileTabView() {
static int next_tab_id = 0;
if (ImGui::BeginTabBar("AssemblyFileTabBar", ImGuiTabBarFlags_None)) {
if (ImGui::TabItemButton("+", ImGuiTabItemFlags_None)) {
if (ImGui::TabItemButton(ICON_MD_ADD, ImGuiTabItemFlags_None)) {
if (std::find(active_files_.begin(), active_files_.end(),
current_file_id_) != active_files_.end()) {
// Room is already open

View File

@@ -420,7 +420,7 @@ void DungeonEditor::DrawDungeonTabView() {
static int next_tab_id = 0;
if (ImGui::BeginTabBar("MyTabBar", kDungeonTabBarFlags)) {
if (ImGui::TabItemButton("+", kDungeonTabFlags)) {
if (ImGui::TabItemButton(ICON_MD_ADD, kDungeonTabFlags)) {
if (std::find(active_rooms_.begin(), active_rooms_.end(),
current_room_id_) != active_rooms_.end()) {
// Room is already open

View File

@@ -231,7 +231,7 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
if (ImGui::BeginTabBar("##GfxEditTabBar", kGfxEditTabBarFlags)) {
if (ImGui::TabItemButton(
"+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip)) {
ICON_MD_ADD, ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip)) {
open_sheets_.insert(next_tab_id++);
}

View File

@@ -313,7 +313,7 @@ void MasterEditor::ManageActiveEditors() {
}
}
if (ImGui::TabItemButton("+", ImGuiTabItemFlags_Trailing)) {
if (ImGui::TabItemButton(ICON_MD_ADD, ImGuiTabItemFlags_Trailing)) {
show_add_editor = true;
}

View File

@@ -1,5 +1,6 @@
#include "sprite_editor.h"
#include <gui/icons.h>
#include <gui/input.h>
namespace yaze {
@@ -37,7 +38,7 @@ absl::Status SpriteEditor::Update() {
static int next_tab_id = 0;
if (ImGui::BeginTabBar("SpriteTabBar", kSpriteTabBarFlags)) {
if (ImGui::TabItemButton("+", kSpriteTabBarFlags)) {
if (ImGui::TabItemButton(ICON_MD_ADD, kSpriteTabBarFlags)) {
if (std::find(active_sprites_.begin(), active_sprites_.end(),
current_sprite_id_) != active_sprites_.end()) {
// Room is already open