Update emulator instruction log filtering

This commit is contained in:
scawful
2024-04-19 16:02:55 -04:00
parent b9be709832
commit 07feeac7c2
2 changed files with 89 additions and 72 deletions

View File

@@ -7,6 +7,7 @@
#include <vector>
#include "app/emu/snes.h"
#include "app/gui/zeml.h"
#include "app/rom.h"
namespace yaze {
@@ -24,13 +25,55 @@ namespace emu {
*/
class Emulator : public SharedRom {
public:
Emulator() {
std::string emulator_layout = R"(
Table id="Emulator" count="3" flags="Resizable|ScrollY" {
TableSetupColumn title="CPU",
TableSetupColumn title="PPU",
TableHeadersRow,
TableNextColumn,
Function id="CpuInstructionLog",
TableNextColumn,
Function id="SnesPpu",
Function id="BreakpointList",
TableNextColumn,
BeginChild id="##" size="0,0" flags="NoMove|NoScrollbar" {
CollapsingHeader id="cpuState" title="Register Values" open=true {
Columns id="registersColumns" count="2" {
Text text="A: 0x%04X" data="cpu.A",
Text text="D: 0x%04X" data="cpu.D",
Text text="X: 0x%04X" data="cpu.X",
Text text="DB: 0x%02X" data="cpu.DB",
Text text="Y: 0x%04X" data="cpu.Y",
Text text="PB: 0x%02X" data="cpu.PB",
Text text="PC: 0x%04X" data="cpu.PC",
Text text="E: %d" data="cpu.E"
}
}
}
}
)";
const std::map<std::string, void*> data_bindings = {
{"cpu.A", &snes_.cpu().A}, {"cpu.D", &snes_.cpu().D},
{"cpu.X", &snes_.cpu().X}, {"cpu.DB", &snes_.cpu().DB},
{"cpu.Y", &snes_.cpu().Y}, {"cpu.PB", &snes_.cpu().PB},
{"cpu.PC", &snes_.cpu().PC}, {"cpu.E", &snes_.cpu().E}};
emulator_node_ = gui::zeml::Parse(emulator_layout, data_bindings);
Bind(emulator_node_.GetNode("CpuInstructionLog"),
[&]() { RenderCpuInstructionLog(snes_.cpu().instruction_log_); });
Bind(emulator_node_.GetNode("SnesPpu"), [&]() { RenderSnesPpu(); });
Bind(emulator_node_.GetNode("BreakpointList"),
[&]() { RenderBreakpointList(); });
}
void Run();
private:
void RenderNavBar();
void HandleEvents();
void RenderEmulator();
void RenderSnesPpu();
void RenderBreakpointList();
void RenderMemoryViewer();
@@ -47,6 +90,7 @@ class Emulator : public SharedRom {
SNES snes_;
uint16_t manual_pc_ = 0;
uint8_t manual_pb_ = 0;
gui::zeml::Node emulator_node_;
bool power_ = false;
bool loading_ = false;