Remove unused functions
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@@ -133,8 +133,6 @@ class Bitmap {
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void Get8x8Tile(int tile_index, int x, int y, std::vector<uint8_t> &tile_data,
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void Get8x8Tile(int tile_index, int x, int y, std::vector<uint8_t> &tile_data,
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int &tile_data_offset);
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int &tile_data_offset);
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void Get16x16Tile(int tile_index, int x, int y,
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std::vector<uint8_t> &tile_data, int &tile_data_offset);
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void Get16x16Tile(int tile_x, int tile_y, std::vector<uint8_t> &tile_data,
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void Get16x16Tile(int tile_x, int tile_y, std::vector<uint8_t> &tile_data,
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int &tile_data_offset);
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int &tile_data_offset);
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@@ -1161,6 +1161,7 @@ absl::Status Overworld::SaveMap32Expanded() {
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rom()->WriteLong(0x017788, core::PcToSnes(kMap32TileBRExpanded + 4)));
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rom()->WriteLong(0x017788, core::PcToSnes(kMap32TileBRExpanded + 4)));
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RETURN_IF_ERROR(
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RETURN_IF_ERROR(
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rom()->WriteLong(0x01779A, core::PcToSnes(kMap32TileBRExpanded + 5)));
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rom()->WriteLong(0x01779A, core::PcToSnes(kMap32TileBRExpanded + 5)));
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return absl::OkStatus();
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}
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}
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absl::Status Overworld::SaveMap32Tiles() {
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absl::Status Overworld::SaveMap32Tiles() {
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@@ -1449,20 +1450,20 @@ absl::Status Overworld::SaveExits() {
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namespace {
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namespace {
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bool compareItemsArrays(std::vector<OverworldItem> itemArray1,
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bool compareItemsArrays(std::vector<OverworldItem> item_array1,
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std::vector<OverworldItem> itemArray2) {
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std::vector<OverworldItem> item_array2) {
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if (itemArray1.size() != itemArray2.size()) {
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if (item_array1.size() != item_array2.size()) {
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return false;
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return false;
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}
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}
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bool match;
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bool match;
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for (size_t i = 0; i < itemArray1.size(); i++) {
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for (size_t i = 0; i < item_array1.size(); i++) {
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match = false;
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match = false;
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for (size_t j = 0; j < itemArray2.size(); j++) {
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for (size_t j = 0; j < item_array2.size(); j++) {
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// Check all sprite in 2nd array if one match
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// Check all sprite in 2nd array if one match
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if (itemArray1[i].x_ == itemArray2[j].x_ &&
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if (item_array1[i].x_ == item_array2[j].x_ &&
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itemArray1[i].y_ == itemArray2[j].y_ &&
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item_array1[i].y_ == item_array2[j].y_ &&
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itemArray1[i].id_ == itemArray2[j].id_) {
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item_array1[i].id_ == item_array2[j].id_) {
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match = true;
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match = true;
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break;
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break;
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}
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}
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