Dungeon Room Object refactor
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@@ -424,7 +424,7 @@ void Ppu::ApplyEffects() {}
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void Ppu::ComposeLayers() {}
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void Ppu::DisplayFrameBuffer() {
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if (!screen_->IsActive()) {
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if (!screen_->is_active()) {
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screen_->Create(256, 240, 24, frame_buffer_);
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rom()->RenderBitmap(screen_.get());
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}
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